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GAME CONCEPT
ZAXXON
is
a
unique isometric perspective,
in
which you find yourself
piloting
an
"attack-shuttle" spacecraft, strafing the enemy's
'^asteroid
city"
in
an
attempt
to
destroy
fuel
tanks, gun implacements, missiles, fighters and
the dreaded enemy robot.
With the aid of
an
altimeter
that
constantly
monitors your height, you control your ship with
an
aircraft-style joystick,
barnstorming your way through
wall
openings, under electronic barriers,
dodging rockets,
and in
a
later round, dueling with the insidious enemy robot.
A
successful attack-run across ZAXXON leads
us to
a
deep-space dogfight with
enemy
planes.
As
you climb, turn
and
dive,
a
"cross-hair" appears
on
the
screen to indicate exact positioning for
a
laser
hit on
incoming craft.
Notice the buffeting
as
you fly near "proximity explosions."
In
addition
to
your altitude,
a
running count
is
displayed of your score, number
of ships
remaining
to
you, number of enemy ships remaining
to be
destroyed,
and fuel
remaining.
Fuel
bonuses,
as well as
points, are awarded
for
destroying
fuel
tanks, but
your
ship crashes
if
you run out of
fuel
between rounds.
After
a
specified number of enemy ships are destroyed, the robot appears,
launching seeker-missiles.
Destruction
of the robot requires six
direct
hits
on
the robot's
missile launcher, after which
the round changes
with greater
difficulty.
Number of player ships
and bonus
point levels are operator
selectable.
Game play ends with the loss of
your
last ship.
Unique and beautiful graphics combined with the challenging new
perspective
and fast
paced game play result
in
what appears
to be
another
popular and profitable investment from SEGA/Gremlin.

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