Texas Instruments Cabri Geometry II Manual Book page 13

For macintosh, windows, and ms-dos
Table of Contents

Advertisement

Status:
# Screen Colors
Memory Setting
# Objects
# Colors
Copying permitted provided TI copyright notice is included
© 1997, 1999 Texas Instruments Incorporated
The status indicates whether or not Cabri Geometry II can run with the
current settings.
The number of colors used to display objects is directly related to the
amount of memory required to execute Cabri Geometry II. You can click
on the up or down arrow buttons in this field to change the number of
screen colors. Check the Status field to determine if these values are
acceptable. Click on OK to continue.
The amount of memory available and the number of colors displayed
determine the number of objects that can be constructed. You can click on
the up and down arrow buttons in this field to change the amount of
memory allocated to Cabri Geometry II. The value on the left indicates the
amount of memory required to run Cabri Geometry II on your computer in
black and white. The value on the right indicates the amount of memory
currently available on your computer. Check the Status field to determine if
these values are acceptable. Click on OK to continue.
The amount of memory available is directly related to the number of
objects that can be constructed. Click on this button to optimize the
number of objects that can be constructed. If memory is limited, Cabri
Geometry II will probably suggest that fewer colors be used to construct
more objects. For optimal performance, Cabri Geometry II attempts to
allocate enough memory to construct at least 300 objects.
The number of colors used to display objects is directly related to the
amount of memory required to execute Cabri Geometry II. Click on this
button to optimize the number of colors displayed. If you use other
applications regularly that require 256 colors, you may wish to optimize
the number of colors. Given limited memory, this decreases the number of
objects that you can construct.
Chapter 1: Learning the Basics
1-5

Advertisement

Table of Contents
loading

Table of Contents