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Q-Ray Console 24
Q-Ray Console 36
Manufacturer reserves the right to make modifications in order to improve
device operation. Please visit rayconsole.com to download the latest version.
PXM Trade GmbH
Rennemattenweg 13
79576 Weil am Rhein
Germany
rayconsole.com
Ray Console
Manual
Version 2.0

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Summary of Contents for PXM Q-Ray Console 24

  • Page 1 Ray Console Q-Ray Console 24 Q-Ray Console 36 Manual Version 2.0 Manufacturer reserves the right to make modifications in order to improve device operation. Please visit rayconsole.com to download the latest version. PXM Trade GmbH Rennemattenweg 13 79576 Weil am Rhein Germany rayconsole.com...
  • Page 2: Table Of Contents

    LEDs, videos or other media. Any other use is not intended and may result in property damage or personal injury. PXM Trade GmbH accepts no liability for any damage caused by the use of the console not intended. Table of Contents •...
  • Page 3 • Layout for Views • Layout for Dialogues • Finding Help • Getting Back to Light View • Settings Access • User Accounts • Getting Online • Connect or Register • Patching • Adding Devices • DMX Map • Fader and Page •...
  • Page 4 • Customise Step • Customising Sequences • Deleting Sequences • Media • What is Media • Adding Media • Playing Media • Starting Media from Memories and Steps • Shows • Saving Shows • Loading Shows • Backup and Transfer Shows •...
  • Page 5: Delivery

    Delivery • Package Contents • Delivery Notice • Power Supply Warnings Delivery Notice When Ray Console arrives, please check the packaging for damage. Then unpack Ray Console and check for transport damage. If you notice any transport damage, contact the carrier or retailer immediately and make the necessary claims.
  • Page 6: Power Supply Warnings

    There are two different console versions for Ray Console: Q-Ray Console 24 and Q-Ray Console 36. In this manual we will refer to the Q-Ray Console 36 and mention any differences in the Q-Ray Console 24. Below is given an overview of the main difference between the two consoles:...
  • Page 7: Overview Of Connectors

    Overview of Connectors The same connectors can be found on the back of the Q-Ray Console 24 and the Q-Ray Console 36. The table below shows each connector, the standard of the connector, the specific form factor of the connector and what the connector is needed for.
  • Page 8: Buttons And Faders

    Buttons and Faders Devices: Each patched device is assigned a device button, e.g. [3], and fader. The fader controls the device's intensity while the button is used to select the device for editing attributes such as colour, position..Memories: Each saved memory is assigned a memory button, e.g. [C], and fader. The fader proportionally controls the intensity of the saved device intensities while the button is used to select the memory for review or editing Sequence: The left hand fader removes intensity of devices in the current step while the right hand fader...
  • Page 9: Device Fader Status

    Device Fader Status The status of each device fader (the top row of faders) gives you useful information about the fader and devices. The device faders status is show on the physical button below the fader and in the top left corner of the device symbol where the fader is shown.
  • Page 10 The Light, Sequence, Memory, Media, Audio and Settings view in the Ray Console software has the same general layout. This layout contains: View Layout Title Bar - Gives access to options and settings as well as dropdowns to change fader pages Device Symbols - Includes name, type and attributes of one patched device on the current device page Functions - Opens dialogues or performs actions specific to the current view Views - Select another view...
  • Page 11 Layout for Dialogues Every dialogue in the Ray Console software has the same general layout, although some dialogues have more or less standard buttons. Here is an overview of that layout: Back - Goes back to the previous dialogue, or if there is no previous dialogue, closes the dialogue Help - Displays the help overlay giving general information about how to use the dialogue Close - Closes the dialogue and all previous dialogues to go back to the view Information - A brief tip about how to use the dialogue...
  • Page 12 Help Button & Guide Button Colour Picker Help Overlay Getting Back to Light View If you get lost somewhere in the software or are unsure how to close a dialogue simply press the [Home] button. Each time you press the [Home] button a dialogue will be close or page changed. To get back to the Light View, just press the [Home] button until you are back on the Light View.
  • Page 13 Light View Settings Access • Getting Online • Connect or Register • User Accounts User Accounts To access the console settings you need to connect or create a customer account. Select the three lines on the top left to go to Options View then select the Settings button. You should then see the Sign In dialogue.
  • Page 14 2. Select Settings View 3. Unlock Settings as Owner Getting Online If you are not connected to the internet when starting up or while creating or connecting your customer account, you will be notified to go to the Network dialogue by pressing Go to Network. One solution is to connect a physical Ethernet cable to the console.
  • Page 15 Connect or Register Your rayconsole.com account allows you to manage all your consoles and their modules in one place. Learn more here. If you have a rayconsole.com account, just enter the email address used to create the account and press Connect.
  • Page 16 Adding Devices To patch a device, follow these steps: 1. Select Options 2. Select Settings 3. Select Patch 4. Tap the Add Device button 5. Select the library from which you want to add a device. If you are usure, select the Ray Console library 6.
  • Page 17 3. Select Patch 4. Tap Add Device 5. Select Ray Console Library 6. Select a Device...
  • Page 18 7. Apply Changes 8. Press the [Home] button 3 times DMX Map DMX 512 is the communication standard used to control stage lighting systems. Each universe of DMX has 512 channels of control. These channels are used by Ray Console to control attributes of a device (intensity, pan, strobe, haze, etc...
  • Page 20 Fader and Page The Patch list is simple yet flexible. You can change the fader that controls the device, change the DMX address by which the device is controlled and even change the device template without loosing any information from your saved memories or sequence steps. The top row of faders on the Ray Console are exclusively device faders and are used only for selecting device and controlling their intensities.
  • Page 21 Device Properties Selecting the cog icon in Settings View / Patch opens the Device Properties dialogue. On the Device Properties dialogue you can set certain key settings to do with how your device operates. Invert Pan and Invert Tilt Pan is the ability for your device to rotate around in a circle. Tilt is the ability for your device to swing forwards and backwards.
  • Page 22 some lights, you can set a minimum intensity here. Limiting the intensity does not change and saved intensities, it just restricts the devices intensities. If an intensity above the maximum is saved, the device will only go to the maximum. Simply enter a value between 0 and 100. Note that the minimum must lower than the maximum.
  • Page 23 1. Select Options View 2. Select Light Layout 3. Position device symbols 4. Align Device Symbols...
  • Page 24 Customise Device Customise Device allows you to configure the Device Symbol. The Device Symbol gives you an overview of the state of the device. To customise device go to Light View / Customise or Settings View / Patch / Name. In Customise Device you can set: Name This is the name of the device displayed on the Device Symbol.
  • Page 25 Controlling Attributes • Colour • Position • Gobo • Beam Picker • Effects • Colour Picker • Colour Tiles • Colour Space...
  • Page 26 • Device Symbol • Position Picker • Position Joystick • Beam Explained • Position Faders • Colour Faders • Beam Faders • Gobo Picker • Gobo Faders • Copy and Paste Device Symbol The Device Symbol can be seen on the Light View, Memory View and many other places in the Ray Console Software.
  • Page 27 Device Intensity Around the circle in the middle of the Device Symbol there is a band showing the current device intensity (how brightly it is shining). Move the device's fader to change this. See device 3. Device Colour The circle in the middle of the Device Symbol shows the device's colour.  Tap the Device Symbol to select this and then press Colour on the right (you must be on light view, press [Home] to get there).
  • Page 28 2. Tap the Device Symbol or press the button of the device you want to position. 3. Select Colour on the right hand side 4. Drag the dot to change the colour The Colour dialogue includes Colour Picker, Colour Tiles and Colour Faders dialogues. Using these dialogues you can control colour attributes of your devices regardless if they are generated by RGB, Colour Wheel, CMY mixing, etc...
  • Page 29 Colour Tiles Tap a tile to choose that colour for the selected devices. The tile with the black border is selected. Ray Console intelligently selects what colour tiles to show, based on the device you have selected. For example, if a device with a colour wheel is shown, the colours on that colour wheel will be shown as tiles. Ray Console intelligently estimates the colour if a RGB, RGW or CMY device is selected.
  • Page 30 Colour Space Not all devices can go the same colour. Devices with a fixed set of colours, e.g. colour wheels, can only change to the colours available. Devices with an RGB colour source are more restricted than those with a RGBW colour source.
  • Page 31 different from the colour chosen on the Colour Picker. This also means that if you select different devices at the same time and select a colour, it could be that they do not output exactly the same colour. Avoid these problems by always editing the colour of one type of device at a time and using the Colour Tiles dialogue for devices with a fixed set of colours.
  • Page 32 calculated pan and tilt values are shown in degrees as well as a small graphic. To get the very last little adjustment perfect use the fine control.   Position Faders The Position Fader is used to set the Pan and Tilt Attributes of a Moving Head. The Position Fader shows: •...
  • Page 33 Beam Picker To set the beam of a device: 1. Go to Light View (press [Home] a few times). 2. Tap the Device Symbol or press the button of the device you want to position. 3. Select Beam on the right hand side 4.
  • Page 34 Beam Faders The Beam Fader Dialogue gives you the opportunity to edit to 4 different attributes of Beam: • Iris • Zoom • Focus • Strobe All Beam Fader show: • The name of the beam • The current fader value in %...
  • Page 35 • A scroll bar indicating the current fader value The Faders can be dragged to new position on the screen. You can tap anywhere on the bar, this will change the value of the fader. Taping on the name of the fader changes the value in three steps: first to 50%, then to 100%, then to 0% and so on.
  • Page 36 Beam Explained In Ray Console it is possible to control some standard beam attributes of your Moving Light: Iris - Controls the size of the hole through light is emmited. Changing this will reduce the amount of light your device produces and may also make the beam appear narrower. Zoom - Controls how narrow the beam is.
  • Page 37 Gobo Faders The Gobo Faders dialogue shows all the gobo channels for the selected devices. If you scroll down the gobo faders of more selected devices will be shown. All gobo faders have the following features: • The name of the gobo •...
  • Page 38 100%. For changing the value in percentage you tap on the number of percentage, the numeric keyboard opens, now enter a percentage (accurate to 2 decimal places).   Effects A range amazing effects will be available as modules to purchase or subscribe. You will be easily and quickly be able to create intensity effects, position effects, beam effects, gobo effects or even combinations thereof.
  • Page 39 Memories • Creating Memories • Playing Memories • Customising Memories • Deleting Memories • Editing Memories Creating Memories In a memory you save all the attributes of all your devices. This means that what you see on stage when you save is exactly what you later see on stage when you play back the memory. You can also use memories as building blocks and combine them to quickly create an unlimited number of scenes on your stage.
  • Page 40 Playing Memories To play a memory simply move up the fader above the button where you save the memory.  Alternatively you can press the button itself to flash the memory. If you have saved a memory on another page, you will first have to change page. Select the Memories button on the title bar, and then tap the arrows to change the page.
  • Page 41 Customising Memories 1. Open the memory page dropdown 2. Select the memory to customise 3. Select Customise in the memory view 4. Customise the memory...
  • Page 42 To customise a memory, select the Memory Page Dropdown, tap the memory you want to customise and select the Customise option on the right. The number of the memory is simply its location: [Button][Page]. Tap the name to change it to whatever you want.
  • Page 43 Deleting Memories To delete a memory: 1. Press Memories in the title bar to open the Memory Dropdown 2. Select the memory you wish to delete 3. Make sure you have selected the correct memory 4. Press the Delete function on the right hand side of the touch screen 5.
  • Page 44 Sequences • Saving Sequence Steps • Playing Sequences • Customising Sequences • Deleting Sequences • Editing Your Sequence • Customise Step • Step Timers • Editing Steps Saving Sequence Steps You always have a sequence controlled by the crossfader on the right side of the Ray Console. A sequence is made up of steps, which are essentailly the same as memories.
  • Page 45 2. Select the add step option 3. Add a step to the sequence Editing Your Sequence Once you have added a few steps, you can now start to edit them and prepare your show. Tap the three lines on the left of any step to display the step options: Delete: Remove the selected step from the sequence Move Up / Down: Move the selected step so that it plays in a different order in the sequence Duplicate: Make an exact copy of one of your steps...
  • Page 46 6. Change Colour, Position, Beam or Gobo using the touch screen on Light View 7. Press the Update Step button Playing Sequences To manually play the sequence, move both crossfaders (faders to the right of the touch screen) from one end to the other.
  • Page 47 Wait Time: This is how long the step will shine at 100%. When this timer runs out, the delay and fade timers will start automatically. If the wait time is zero, you must press [Seq] to start fading to the next step.
  • Page 48 2. Select Customise Step Customising Sequences To set defaults for the entire sequence select Sequence on the bottom of the touch screen and select Customise on the right hand side. Here you can give the sequence a name, set the default location and the default timers for newly created steps.
  • Page 49 Deleting Sequences To delete all steps in the sequence and return Customise Sequence to its default, go to the Sequence View, press Delete on the left hand side and confirm. Using the buttons press [Del], then [Seq] and then confirm. Individual steps can also be deleted by pressing [Del] and then the Step on the Sequence View. Delete individual step...
  • Page 50 Delete entire sequence Media • What is Media • Adding Media • Playing Media • Starting Media from Memories and Steps What is Media Instead of using a separate laptop or phone, you can use Ray Console to play audio tracks during your show.
  • Page 51 Adding Media To add a new audio track to your show, select Media View / Add Media (requires the Media Control module) and choose USB. There you can select all the media tracks you want to add and press Add Track.
  • Page 52 3. Select Media and press Add Media Playing Media Playing tracks on the media view is similar to any media playing software. Here is an overview of the controls: • Current Track - Highlighted in green, this is the track that is currently playing or will be played when the play button is pressed •...
  • Page 53 Starting Media from Memories and Steps Any memory or step can be used to start and stop a track on the Media View. To do this, go to either Memory View / Customise or Seqeunce View / Step Option / Customise Step. Scroll to the bottom of the dialogue and tap Select Media File.
  • Page 54 3. Media Selected Shows • Saving Shows • Loading Shows • Backup and Transfer Shows Saving Shows A show contains the patch, the light layout, all memories, all sequences, all used media files, the desk brightnesses, submaster settings and all used device templates. To save a show select Options View on the top bar (three horizontal lines) and then select Save Show.
  • Page 55 2. Select Save Show 3. Save Show Loading Shows To load a previously saved show go to the Settings View and press Open Show. A list of all saved shows on the console appears, tap to select one and press Load on the right hand side. Now Ray Console will ask you, if you want the save the current show before loading another one.
  • Page 56 2. Select Settings 3. Select Open Show 4. Select and load show Backup and Transfer Shows You can backup your show files to a USB storage devices. Plug a USB storage device (formatted as FAT32, no size limit) into one of the USB ports. Next select Copy to USB, then select which shows you wish to backup and finally press Select.
  • Page 57 If you copy a show from a Q-Ray Console 36 to a Q-Ray Console 24 or from a console with more universes than the extra memories and devices will remain in the show but cannot be played directly. They first must be moved to fit on the available memory faders / pages and universes respectively.
  • Page 58 Subscriptions. An unsubscribed module remains valid until it's expiry date is reached. Modules can be paid for via debit card, credit card or through an invoice sent by your local distributor (requires with pre-approval by your distributor). It is also possible recieve free modules and discounts by entering a discount code.
  • Page 59 4. Extend Your Console Selecting Modules Details of relevant modules are given throughout the console, wherever they may come in handy. Modules can also be browsed on rayconsole.com where they are split into 4 catagories: Functions: These modules allow you to edit more complex attributes in more complex ways. Modules in this category include: Position Control, Gobo Control, Intensity Effects and much more...
  • Page 60 2. Select Settings View 3. Select My Modules 4. Tap to enable modules Enabling Modules Once a module has been purchased or subscribed to, the module be available the next time the console connects to the internet. The next time you turn on your console, go to Settings View (signed in as the console owner), open the My Modules dialogue and press Check for Modules.
  • Page 61 You can see which modules are enabled by going to Settings / My Modules on the console. If you wish to turn off a module, simply select Enabled. When the button is grey and shows Disabled, then the module is disabled. Subscribed modules can be canceled on rayconsole.com. Shows created with now canceled modules can still be played however some attributes and setting will not be editable.
  • Page 62 Saving Shows A show contains the patch, the light layout, all memories, all sequences, all used media files, the desk brightnesses, submaster settings and all used device templates. To save a show select Options View on the top bar (three horizontal lines) and then select Save Show. Simply pressing Save will save over the current (last saved or loaded) show file.
  • Page 63 3. Save Show Desk Brightness You can change the brightness of the touch screen, desk lamp, buttons and light guides to fit your working environment. Go to the Options View and tap on Desk Brightness. Here is what each slider does: Touch Screen: Set the brightness of the touch screen by dragging or tapping the slider.
  • Page 64 • 1152x768 • 1440x960 Ratio 4:3 • 320x240 • 640x480 • 800x600 • 960x720 • 1024x768 • 1152x864 • 1280x960 • 1440x1080 Ratio 5:3 • 800x480 • 1280x768 Ratio 5:4 • 1280x1024 Ratio 16:9 • 1280x720 • 1365x768 • 1600x900 •...
  • Page 65 1. Select Options View 2. Select Light Layout 3. Position device symbols 4. Align Device Symbols...
  • Page 66 Fades & Masks This dialogue contains certain global settings. Access it by going to Options View and select Fades & Masks. The global settings are: Intensity reset after capture released: This is the time it takes for the intesity of a captured device to rematch the HTP value after [Free] has been pressed.
  • Page 67 • My Modules • Update • Reset Console • Owner Accounts • Template Shows • Reset Password Settings View The Settings View contains all advanced settings. It can only be accessed by signing in and the settings available depend on the privilages of the account which is logged in (see Accounts). To access the Settings View tap the three horizontal lines in the top bar or drag the top bar down and then select the Settings button.
  • Page 68 3. Select a setting to change Loading Shows To load a previously saved show go to the Settings View and press Open Show. A list of all saved shows on the console appears, tap to select one and press Load on the right hand side. Now Ray Console will ask you, if you want the save the current show before loading another one.
  • Page 69 3. Select Open Show 4. Select and load show Changing Language To get the help you need, right where you need it and in your own language, go to Settings View and select Language and enable the language you want. By default all the help overlays will be in English.
  • Page 70 Lock Console If you have to leave the console alone for a while and you want to make sure nobody changes anything they shouldn't, then go to Settings View and select Lock Console. When the console is locked, the touch screen is blocked, all buttons and faders are disabled, however the DMX will continue to output constantly.
  • Page 71   Patching All the details about patching can be found in Patching, located earlier in this manual. Submasters It is possible to assign certain special functions to memory faders called submasters. When this is done, all memories for a given memory fader are blocked across all memory fader pages until the submaster is...
  • Page 72 removed again. To use the submasters, the relevant module must be enabled. The available submaster functions are: Memory: The default mode, where a memory can be saved on each page House: Whatever is currently saved to that memory fader on the current page is locked and cannot be changed while the House submaster function is set.
  • Page 73 Owner Accounts When signed in as the owner you can both change your password and manage the console user accounts. To change your password, select Settings View / Accounts and then Owner. Here you can change the name and password. To change a password the console must be connected to the internet as the password will also be updated on rayconsole.com.
  • Page 74 What is the difference between an owner and user settings account? The console owner has an account on rayconsole.com that contains one or more consoles. This means that the rayconsole.com account holder is the owner of these consoles. On the consoles themselves, the owner can sign into the settings area using their rayconsole.com account username and password.
  • Page 75 External Monitor   Lock Console     Network   Patch   New Device   Submasters   Restore Console       Account   My Modules   Update   Get Modules   Reset Account       About   Protect Shows  ...
  • Page 76 them in the folders RayConsole / Updates on your device. Next insert your USB storage device into one of the console's USB ports and then select Update from USB. The updates will now be listed and you can press Update Now to carry out the available updates. The USB storage device must be formatted as FAT32 and there is no limit to the storage capacity of the device.
  • Page 77 The Factory Reset also removes all user accounts. The console will no longer be connected to your rayconsole.com account. All settings will be returned to their defaults. All shows and template shows will be deleted. Use this if you want to return the console to it's factory configuration.  ...
  • Page 78 Template Shows Template shows are shows that cannot be deleted. They can be used as a basic setup for a standard stage configuration so that you can start programming your next show with minimal setup. To create a template show, first create and save a show with your basic setup. Then go to Settings / Template Shows (Owner or Vendor only) and select Create.
  • Page 79 Glossary Device a device is every kind of light controlled by the console via DMX Step a saved state for all devices in a sequence Memory a saved state for all device Sequence a list of steps saved in the order they will be played Crossfader two faders for fading between steps generic term for Moving Heads and Scanners;...
  • Page 80 Ray Console https://www.rayconsole.com/en/support/manual PXM Trade GmbH Rennemattenweg 13 79576 Weil am Rhein Germany rayconsole.com...

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