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Sega Virtua Fighter 4 Evolution Installation, Instruction And  Service Manual
Sega Virtua Fighter 4 Evolution Installation, Instruction And  Service Manual

Sega Virtua Fighter 4 Evolution Installation, Instruction And Service Manual

Universal kit. switchable from high resolution 31k to standard (low) resolution 15.75k. 1 - 2 player game

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www.seuservice.com
1ST PRINTING OCTOBER '02
Universal Kit
Kit Installation Instructions
& Service Manual
Switchable FROM High Resolution 31K
TO Standard (Low) Resolution 15.75K.
1 - 2 PLAYER GAME
SEGA ENTERPRISES, INC. USA
MANUAL NO. 999-1517

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Summary of Contents for Sega Virtua Fighter 4 Evolution

  • Page 1 1ST PRINTING OCTOBER ‘02 Universal Kit Kit Installation Instructions & Service Manual Switchable FROM High Resolution 31K TO Standard (Low) Resolution 15.75K. 1 - 2 PLAYER GAME SEGA ENTERPRISES, INC. USA MANUAL NO. 999-1517...
  • Page 2 VISIT OUR WEBSITE! PRODUCTION DATE This Product was produced in the year of: 2002...
  • Page 3 BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain the safety: To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the users, operators and the personnel in charge of the opera- tion of the product.
  • Page 4 SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA.
  • Page 5 Virtua Fighter 4 Evolution Sega Naomi 2 System Kit Contains List Desc Part # ASSY CASE NET VF4EV USA 840-0106D-01 SW REGU FOR JVS 400-5397-01 TRANSFORMER, 120V 17V2A 560-5407-UL RGB CABLE 600-7009-2500 CABLE JVS TYPE A-B 250CM 600-7141-250 CA AUDIO RCA TO RCA 2CH...
  • Page 6 DESIGNED RELATED PARTS MARQUEE ART 999-1518 CTRL PNL OVERLAY 999-1521 www.seuservice.com...
  • Page 7 SIDE ART 999-1520 INSTR. SHEET (moves) 999-1519 INSTR. SHEET (player) 999-1515 www.seuservice.com...
  • Page 8 ALL SEGA NAOMI KITS PROBLEM: The SEGA Naomi Game kits are actually ‘JAMMA Dependent’. What this means exactly is they will only install into existing JAMMA Cabinets. If an operator tries to install these kits into a Non-JAMMA cabinet, they will first have to bring the wiring up to JAMMA Standards.
  • Page 9 INSTALLATION INSTRUCTIONS Turn off power and unplug machine. Open all access panels. Locate the original game Power Supply, Game BD, I/O BD, Sound BD etc… Remove these items from your cabinet. Remove all artwork from cabinet. Clean Cabinet Exterior and repair as necessary to assure good appearance.
  • Page 10 INSTALLATION INSTRUCTIONS 9) Finish installation by installing Side Decals, Marquee and any instruction decals. Play your machine to verify proper operation. Set up options as desired. Adjust the SIZE, CONTRAST, BRIGHTNESS, and COLORS on the Monitor for optimum appearance. Adjust VERTICAL/HORIZONTAL Hold to get a stable picture, if required.
  • Page 11: Table Of Contents

    Sega Naomi System Switch Bracket and Speaker Installation Diagrams (Figure 3) To CN1 of Amplifier Board JAMMA Pin 8 Pin 1 Yellow Wire from Extra Pin 4 Harness (+5v) Pin 5 Coin Meter Service Test JAMMA Pin Volume JAMMA Pin...
  • Page 12: Coin Meter 1

    Sega Naomi System JAMMA Harness Wiring (JAMMA I/O BD) (Figure 4) Ground Ground Ground Ground +5v (Not Used) +5v (Not Used) +5v (Not Used) +5v (Not Used) (Not Used) (Not Used) +12v (Not Used) +12v (Not Used) Coin Meter 1...
  • Page 13 Sega Naomi System Filter Board Information Connector Description etc. PSW2 PSW1 DIPSW1 Service Test Switch Switch Preamp Level VGA Level Power Connectors Audio Out Video Out Setting for High Resolution 31KHZ 1 -4 off Setting for Standard Resolution 15KHZ 1 on 2-4 off.
  • Page 14 1. HANDLING PRECAUTIONS  To prevent electric shock or IC Board malfunctioning, be sure to turn off the power for the cabinet when installing or removing the IC Board. WARNING!  Extraneous matter such as dust on the IC Board can cause the IC Board to generate heat and result in a fire due to short circuit, etc.
  • Page 15 2. SPECIFICATIONS  ON-SCREEN DISPLAY Monitor Position HORIZONTAL Horizontal Synchronous Frequency 31/15 kHz  CONTROL PANEL 8WAYS KICK PUNCH START DEFENSE (GUARD) www.seuservice.com...
  • Page 16 3. GAME DESCRIPTION 3 - 1 OUTLINE OF THE GAME  You, as a martial art fighter, play in a tournament.  For one-person match, you operate a playing character to fight against an opponent computer- operated character (CPU).  For person-vs-person match, two players operate each playing character to fight against each other.
  • Page 17 3 - 3 CHARACTER SELECT SCREEN  You select one out of the 15 available characters.  Each character indicates its name, figure and profile.  Place the lever in an upper, lower, left, or right position to migrate from character to character, and press either of the punch, kick, and defense buttons to select a character.
  • Page 18 3 - 5 BASIC OPERATIONS OF THE CONTROLS The following explains the operation for a 1P character. For a 2P character, read right and left reverse. The following abbreviations are used herein. P: Punch button K: Kick button G: Defense (Guard) button +: Operating the two or more controls at the same time •...
  • Page 19 3 - 6 SPECIAL OPERATIONS OF THE CONTROLS Dodging/Attacking Immediately after surely dodging by a lever operation, you attack an opponent. Thus you can use the combination of dodging/attacking skills. Lever in an upper position instantly + P + K + G: Dodging away from you and attacking Lever in a lower position instantly + P + K + G: Dodging toward you and attacking Recovery (Ukemi = safe ways of falling down) The ukemi enables you to regain your balance just when landing and to immediately attack an...
  • Page 20 3 - 7 PERSON-VS-PERSON (VS) MATCHS • A new player may join you in playing the GAME or selecting a character. As a result the system suspends the current one-person match against a computer-operated character and starts a person-vs-person match. •...
  • Page 21 4. TEST MODE A. SYSTEM MENU STOP When settings are changed in SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS, and GAME ASSIGNMENTS of GAME TEST MODE, be sure IMPORTANT! to exit from the test mode of SYSTEM MENU screen. The contents of setting changes are stored in the IC on the BOARD when exiting from the Test Mode.
  • Page 22 B. GAME TEST MODE Press the SERVICE Button to move the arrow mark to the GAME TEST MODE item on the SYSTEM MENU screen, and press the TEST Button. The GAME TEST MENU screen, specific for this game, opens. Press the SERVICE Button to move the arrow mark to a desired test item on the GAME TEST MENU screen, and press the TEST Button to open the related screen.
  • Page 23 a. INPUT TEST This test displays the state of each switch and button. If the switch goes ON when the switch/button is pressed, it is satisfactory. Press SERVICE Button and TEST Button simultaneously to have the MENU return on to the screen.
  • Page 24 b. GAME ASSIGNMENTS Allows game difficulty adjustments, time setting, etc. to be changed. Move the arrow to the desired item by SERVICE Button and press the TEST Button to change the setting. Select EXIT to return to the MENU screen. GAME ASSIGNMENTS ENEMY LEVEL NORMAL...
  • Page 25  ENEMY LEVEL: Sets the difficulty level of the one-person match. VERY EASYEASYNORMALHARDVERY HARD (De- fault: NORMAL)  ENERGY MAX (1P): Sets the energy (initial value) in a one-person game. 180200220240 (Default: 200)  ENERGY MAX (VS): Sets the energy (initial value) in a person-vs-person game. 180200220240 (Default: 200) ...
  • Page 26 c. 1P ARRIVAL STAGE Lists the playing statistics by difficulty level. ARRIVAL STAGE 1/5 1P GAME STAGE RECORDS VERY EASY TOTAL 1COIN #1 0 #2 0 #3 0 #4 0 #5 0 #6 0 #7 0 #8 0 #9 0 #10 0 #11 0 PRESS TEST BUTTON TO CONTINUE...
  • Page 27 d. CHARA DATA Lists the playing statistics by character. The following 1/15 screen is the example for the character named Akira. CHARA DATA 1/15 AKIRA MAX COMBO MAX DAMAGE MAX WALL COMBO MAX WALL DAMAGE 0 PRESS TEST BUTTON TO CONTINUE PRESS SERVICE+TEST BUTTON TO EXIT CHARA DATA 1/15 Screen MAX COMBO:...
  • Page 28 e. TOTAL DATA Lists the entire statistics by character. TOTAL DATA 1/1 SERIES OF WINS WINS OF CHARA 1ST 20 AKIRA AKIRA 2ND 20 SARAH SARAH 3RD 20 LAU 4TH 20 SHUN SHUN 5TH 19 JEFFRY JEFFRY 6TH 19 PAI 7TH 19 JACKY JACKY 8TH 18 KAGE...
  • Page 29 f. VS DIAGRAM Illustrates a matching diagram. VS DIAGRAM ---------------------------------------------------------------- |AKI|SAR|LAU|SHN|JEF|PAI|JAK|KAG|LIO|WOL|AOI|LEI|VAN|GOH|BRD| ---+---+---+---+---+---+---+---+---+---+---+---+---+---+---+---- AKI | | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- SAR | | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+---- LAU | | | | | | | | | | | | | | | | 0.00% 1 ---+---+---+---+---+---+---+---+---+---+---+---+---+-------+----...
  • Page 30 g. GAME BOOKKEEPING Indicates the overall statistics. Three screens are available. Press the TEST Button to migrate from one screen to another. Press the TEST Button on the third screen to return to the GAME TEST MENU screen. GAME BOOKKEEPING 1/4 NUMBER OF GAMES 1P GAMES VS GAMES...
  • Page 31 GAME BOOKKEEPING 2/4 USAGE OF CHARACTERS 1P CHARACTERS 2P CHARACTERS AKIRA AKIRA 0 SARAH SARAH 0 SHUN SHUN JEFFRY JEFFRY 0 JACKY JACKY KAGE KAGE LION LION WOLF WOLF LEIFEI LEIFEI VANESSA 0 VANESSA 0 BRAD BRAD PRESS TEST BUTTON TO CONTINUE GAME BOOKKEEPING (2/4) Screen Indicates how many times each character (for 1P and 2P) has been used.
  • Page 32 Income data is saved to memory at fixed times (during advertising, saving takes place while the Sega logo is displayed). Note that turning the power off or entering Test Mode before data save is complete will prevent data from being recorded.
  • Page 33 h. BACKUP DATA CLEAR Clears the backup data from the screen. BACKUP DATA CLEAR -> NO(CANCEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON YES: Opens the BACKUP DATA CLEAR - COMPLETED screen for clearing the following data. (The other data are not cleared.) 1P ARRIVAL STAGE CHARA DATA TOTAL DATA...
  • Page 34 GAME BOARD  Do not expose the Game Board so as to avoid causing an accident or malfunctioning. CAUTION!  Static electricity discharge can damage electronic parts on the IC Board. Before starting work by opening the Shield Case Lid, be sure to touch grounded metallic surfaces to discharge physically charged static electricity.
  • Page 35 ���� �� ��� �� ���� �� ��� ������ �� ��� 1P SW6 1P SW7 1P SW8 2P SW6 2P SW7 10 2P SW8 11 NC 12 NC 13 GND 14 GND www.seuservice.com...
  • Page 36 Notes: www.seuservice.com...
  • Page 37 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workman- ship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating condi- tions.