Input Setup - MachMotion Apollo III 1000 Series Manual

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1. Home the machine.
2. Select to view Machine Coordinates on the Locked screen view so that the DRO's are orange.
Figure 26 Machine Coordinates
3. Jog the machine to the maximum distance from the homing switches.
Note: Make sure to stay inside the physical limit switches. If the machine is jogged outside of the limit
switches, it completely defeats the purpose of soft limits.
4. Record the machine coordinates at the end of the travel.
5. Open the menu bar and click Configure->Control and select the Homing/SoftLimits tab as previously shown.
6. Enable soft limits on each desired axis by setting the Soft Enable column to a green check mark, and enter in
the recorded values.
Note: If the value is positive, place it into the Soft Max limit and set the Soft Min limit to zero. Otherwise,
with a negative value, set the Soft Max to zero and the Soft Min to the recorded value.
7. Press [OK] to save changes. Test the soft limits by jogging the axes to maximum amounts in all directions.
Note: When loading a G-code file, the tool path display will show the soft limits as dashed lines. If any part of the tool
path renders outside the soft limits, check your file.

5 Input Setup

5.1
Generic Inputs
There are 16 inputs on the Apollo III (15 available for your use as X0 is reserved for the drive fault signal). These can
be used for limit/home switches, tool changer signals, alarm conditions, or most anything else.
Note: To learn how to set up limit switches, go to Setting up Limits and Homing.
As shown below, the inputs are located on the main green terminal block (note: your apollo board should have black
colored terminals for the outputs, not green as shown on the right side of this board).
Each input has an LED that shows the current state of the input. Both the LED and input are labeled with the input
name. The inputs run from X0, up to X15. If the LED is on, then the input is activated. Different configurations can be
selected for each input by using the jumpers near the bottom right of Apollo III. Each jumper corresponds to an input.
For example, the jumper labeled X10 corresponds to the input terminal abeled X10 and the LED X10.
Figure 27 Inputs

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