Loading Files Using Customized Settings; Filename Flags For Individual Files - Retro Games THEC64 User Manual

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standard C64 loading routines. The moment THEC64 detects a custom loader is used
by a program, Fast loader disengages and THEC64 uses the custom loader instead for
that one program.
LOADING FILES USING CUSTOMISED SETTINGS
If disabling the Fast loader doesn't change the outcome and your
program fails to load, then look at customization using filename flags
or creating separate CJM files. A computer capable of renaming existing
files, creating new text files and copying files to and from a USB stick is
required before proceeding.
Filename flags are the easiest method for customization, and apply to the file itself.
If you don't need to map the joystick buttons for your program or apply the same
settings to lots of files, then use filename flags.

FILENAME FLAGS FOR INDIVIDUAL FILES

Add an underscore character _ followed by two-character flags to the end of the
filename (but before the extension type, e.g. .d64). These special flags tell THEC64
what to do with the file. For example, game_M6TPADJ1.d64. The two-character flags
placed after the underscore _ can be in any order, e.g. game_ADJ1M6TP.d64. In this
example, M6, TP, AD and J1 flags have been added to the filename.
Answer the following questions about your program to learn which flags to use.
Flag
Your program needs to use either a C64 NTSC, C64 PAL, VIC 20 NTSC or VIC 20 PAL
computer model. For example, a VIC 20 program will only load and run successfully
on a VIC 20 computer. It won't run on a C64 computer, and vice versa.
Which computer model?
Description
M6
This sets the computer model to be a C64
MV
This sets the computer model to be a VIC 20
TN
This sets the computer model to be NTSC
TP
This sets the computer model to be PAL
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