Effects Parameters - Yamaha DIGITAL MIXING STUDIO 01X Owner's Manual

Digital mixing studio
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Parameter Lists

■ Effects Parameters

● REVERB HALL, REVERB ROOM, REVERB STAGE, REVERB PLATE
One input, two output hall, room, stage, and plate reverb simulations, all with gates.
Parameter
REV TIME
0.3–99.0 s
INI. DLY
0.0–500.0 ms
HI. RATIO
0.1–1.0
LO. RATIO
0.1–2.4
DIFF.
0–10
DENSITY
0–100%
E/R DLY
0.0–100.0 ms
E/R BAL.
0–100%
HPF
THRU, 21.2 Hz–8.00 kHz
LPF
50.0 Hz–16.0 kHz, THRU
GATE LVL
OFF, –60 to 0 dB
ATTACK
0–120 ms
HOLD
*1
DECAY
*2
*1. 0.02 ms–2.13 s (fs=44.1 kHz), 0.02 ms–1.96 s (fs=48 kHz), 0.01 ms–1.06 s (fs=88.2 kHz), 0.01 ms–981 ms (fs=96 kHz)
*2. 6 ms–46.0 s (fs=44.1 kHz), 5 ms–42.3 s (fs=48 kHz), 3 ms–23.0 s (fs=88.2 kHz), 3 ms–21.1 s (fs=96 kHz)
● EARLY REF.
One input, two output early reflections.
Parameter
S-Hall, L-Hall, Random,
TYPE
Revers, Plate, Spring
ROOMSIZE
0.1–20.0
LIVENESS
0–10
INI. DLY
0.0–500.0 ms
DIFF.
0–10
DENSITY
0–100%
ER NUM.
1–19
FB.GAIN
–99 to +99%
HI. RATIO
0.1–1.0
HPF
THRU, 21.2 Hz–8.00 kHz
LPF
50.0 Hz–16.0 kHz, THRU
● GATE REVERB, REVERSE GATE
One input, two output early reflections with gate, and early reflections with reverse gate.
Parameter
TYPE
Type-A, Type-B
ROOMSIZE
0.1–20.0
LIVENESS
0–10
INI. DLY
0.0–500.0 ms
DIFF.
0–10
DENSITY
0–100%
ER NUM.
1–19
FB.GAIN
–99 to +99%
HI. RATIO
0.1–1.0
HPF
THRU, 21.2 Hz–8.00 kHz
LPF
50.0 Hz–16.0 kHz, THRU
126
01X Owner's Manual
Range
Reverb time
Initial delay before reverb begins
High-frequency reverb time ratio
Low-frequency reverb time ratio
Reverb diffusion (left–right reverb spread)
Reverb density
Delay between early reflections and reverb
Balance of early reflections and reverb (0% = all reverb, 100% = all early reflections)
High-pass filter cutoff frequency
Low-pass filter cutoff frequency
Level at which gate kicks in
Gate opening speed
Gate open time
Gate closing speed
Range
Type of early reflection simulation
Reflection spacing
Early reflections decay characteristics (0 = dead, 10 = live)
Initial delay before reverb begins
Reflection diffusion (left–right reflection spread)
Reflection density
Number of early reflections
Feedback gain
High-frequency feedback ratio
High-pass filter cutoff frequency
Low-pass filter cutoff frequency
Range
Type of early reflection simulation
Reflection spacing
Early reflections decay characteristics (0 = dead, 10 = live)
Initial delay before reverb begins
Reflection diffusion (left–right reflection spread)
Reflection density
Number of early reflections
Feedback gain
High-frequency feedback ratio
High-pass filter cutoff frequency
Low-pass filter cutoff frequency
Description
Description
Description

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