Virtual I/O - Universal Audio Arrow Manual

Thunderbolt 3-powered audio interface
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Virtual I/O

Arrow's device drivers carry various virtual (software only) input and output channels in
addition to its physical hardware inputs and outputs. Virtual I/O enables digital routing of
DAW signals back and forth between Console. The virtual channels consist of Console's
virtual inputs, Console's virtual outputs, and all of Console's MON, HP, and AUX mix bus
outputs.
Flexible, Pristine Signal Routing
Virtual I/O facilitates highly flexible signal routing via the DAW, without needing to reach
behind gear for manual cable patching. Additionally, because the virtual I/O channel
audio streams are in the digital domain, a pristine audio signal path is maintained by not
requiring additional A/D–D/A conversions.
Virtual Inputs into Console
The virtual input channels enable any DAW output to be routed directly into Console's
virtual inputs so Realtime UAD Processing can be applied to the DAW signal(s).
Tip: This feature is particularly useful when performing live with virtual software
instruments inserted in the DAW, because the throughput latency associated with
I/O buffering is reduced in this configuration.
Virtual Outputs into DAW
Virtual outputs enable any (or all) of Console's virtual input channels, and the stereo
MON, HP, and AUX mix bus outputs, to be directly routed to any DAW input so they can
be recorded. With virtual outputs, it's easy to capture Console signals, with or without
Realtime UAD Processing.
Pro Tools screen shots showing signals being digitally routed from the
DAW into Console for monitoring and/or Realtime UAD Processing (left)
and from Console into the DAW for recording and/or further processing (right)
Arrow Manual
57
Working With Arrow

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