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BRP Magic World Quick Start Quide page 23

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Magic World Quick-Start
Aeled has been able to set up in the house on oak hill, forged a letter from the local baron, dis-
pose of the Fishsinger, capture the hunters and Maegth, befriend a small group of evil men, and
generally live the ogre "good life" all with the help of a small band of orcs.
Orcs 1 and 2: Brutes
STR 16 CON 12 SIZ 11 DEX 15
INT 9 POW 10 APP 7
Hit Points: 12
Damage Bonus: 1D4
Weapons: Scimitar 75% 1D6+2+1 D4
Composite Bow 50% 1D8+1 +1 D4/2
Medium Shield 50%, 12 HP
Ring Mail 1D6
Skills: Dodge 50%, Hide 30%, Nature 30%, Ride 50%, Trap 30%
Treasure: Each brutish orc has 1D6*5 BP.
Orcs 3, 4, and 5: Small and Sneaky
STR 13 CON 14 SIZ 6 DEX 16
INT 14 POW 11 APP 6
Hit Points: 10
Damage Bonus: None
Weapons: Falchion 60% 1D6+2
Knife 60% 1D4+2
Composite Bow 75% 1D8+1
Medium Shield 50%, 12 HP
Hard Leather 1D6 (no helmet)
Skills: Dodge 50%, Hide 75%, Nature 50%, Ride 30%, Track 50%, Trap 50%
Treasure: Each small sneaky orc has 1D8x5 BP.
C: Orc's day room. During the day the orcs hide
in here to avoid the sun. Being orcs, they have
contaminated the well.
The Fishsinger's Daughter
The Orcs
D: Maegth's Room and the fire elemental. The
fireplace with the elemental is across the room
from the trapdoor.
22

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