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BRP Magic World Quick Start Quide page 21

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Magic World Quick-Start
side kitchen is under an extension of the roof
out the back door. An attached lower chamber
acts as a cellar and the proprietor's bedroom.
The inn is run by a middle aged couple named
Ailen and his wife Kelsie. Their grown daugh-
ters live in the nearby huts and are both mar-
ried to Rivermen.
The landing can hold two keelboats out of
the main channel of the river, and provides a
comfortable camping area nearby. The crews
camp here once each trip, and everyone knows
the site very well. There are small fences that
keep the wild life away from the camp, and
out of the gardens up by the inn.
The Fishing Village
It is unlikely the PCs will need to travel to the
fishing village, but if they do it should be ob-
vious that they are in a hostile land. The fish-
ermen keep to themselves, and support their
own. The village itself is a short way upstream
across a small bog. Most of the villagers live in
one of the two long houses, and many still look
like their orc ancestors.
The House on Oak Hill
No matter what the PCs do in the first encoun-
ter, the outcome should lead to the House on
Oak Hill. How the PCs approach the house will
depend on the players and the specifics are left to
the Chronicler, but it should be the same night
that Maegth arrived — after all the PCs need to
continue traveling up river at dawn. Aeled and
the orcs will be amusing themselves at the ex-
pense of the two captive hunters, and/or drink-
ing and eating. In most cases the fishermen will
not have warned Aeled that the PCs are coming.
The Fishsinger's Daughter
The fishermen are a pretty cowardly group and
will prefer to head to their homes and go up
in the morning to see what happened. This can
help the PCs keep an element of surprise.
Options
There are lots of things the PCs may do, including:
1. Knock at the door: Aeled will put on a hu-
man glamour, the orcs will hide, and he will
try and talk his way out of trouble. If anyone
mentions the missing hunters, or if Maegth
is with the party, he will invite the group in
and try to kill them. Otherwise, he will try
and convince them that he is grieving that
his daughter is run off, and offer a modest
reward for her safe return, but mostly he
wants the PC to stay out of his house. If the
chance arises while Aeled is talking, some
of the orcs will try and sneak out a window
and circle behind the group.
2. Look in the windows through small gaps in
the drapes: if they do this, they will see the
orcs and an ogre. This gives the PCs a clear
course of action; kill the monsters and get any
reward for rescuing the captured hunters.
3. Sneak into the house: This will likely have
the same advantage as looking in the win-
dows, except the PCs might also run into
other trouble before they are done with the
ogre and orcs.
4. Something else: This is left to the Chronicler.
Order of Battle
If the players do not use their element of sur-
prise wisely, they are likely to do very poorly in
20
A Fisherman's Home

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