Download Print this page

Advertisement

Quick Links

Advertisement

loading

Summary of Contents for BRP Magic World

  • Page 3 Magic World Quick-Start Rules...
  • Page 4 The names of public personalities may be referred to, but any resemblance of a scenario character to persons living or dead is strictly coincidental. Except in this publication and associated advertising, all illustrations for Magic World remain the property of the artists, who otherwise reserve all rights.
  • Page 5 CONTENTS How to Play........5 The Fishsinger’s Daughter..13 Handouts........24 Characters........27...
  • Page 6 “No, I got you first!” problems. • Occasionally, skill ratings will be mod- Magic World has only a few core principles ified by a value (usually within the range of to keep in mind, and once you know these, ±20%) if some contributing factor makes...
  • Page 7: How To Play

    Magic World is a set of rules to allow you the players say what they, in the guise of the and your friends to tell astounding stories of Adventurers, propose to do.
  • Page 8 Damage Bonus and Physical skills. QuickStart PDF. It is suggested to use these charac- ters for this adventure to allow new Magic World or Constitution (CON) Constitution summarizes Basic Roleplaying players to begin their game right the health, vigor, and vitality of an Adventurer.
  • Page 9 Magic World Quick-Start death. If an Adventurer somehow loses all SIZ leplaying.) To cast magic, an Adventurer must he withers to a husk, or disappears entirely! have POW 16 or higher. The amount of Power SIZ influences an Adventurer’s Hit Points, equals the Adventurer’s maximum Magic Points.
  • Page 10 MPs fluctuate up and down as you cast spells. If The following section outlines the basics of your adventurer’s MPs ever fall below 0, he or playing a game of Magic World. she is rendered unconscious. Dice Rolling & Skill Checks...
  • Page 11 If you roll over the value of the skill, The rules for combat in Magic World are you can add 1D6 points to the skill’s value. In simple. When a combat occurs, all adventurers,...
  • Page 12 Magic World Quick-Start Resolution their INT, starting with the highest necessary and working down until everyone has had a Everybody checks their Adventurer sheets to chance. A character may delay casting magic make sure that Hit Points, Magic Points, magic until a later INT-rank.
  • Page 13 Magic World Quick-Start back. The hunting bow is made entirely of wood, and found universally across the worlds of fantasy. Dampness and rain stretch unpro- tected bowstrings, warp arrows, and render bows unusable. Armor Armor is essentially a kind of clothing stiff enough to protect against attack.
  • Page 14 Magic World Quick-Start Contribute to Truth (1 MP) If your character succeeds in a POW x3 roll, he can momentarily convince the target of Range: Sight Resisted: POW vs. POW something as if using the Fast Talk skill. The With a successful casting, the target feels he...
  • Page 15: The Fishsinger's Daughter

    Magic World Quick-Start The Fishsinger's Daughter A Short Adventure in the Southern Reaches for 4-6 beginning Magic World characters CAUTION: Nothing that follows is intended for players, it is for the Chron- icler only. If you are going to play this adventure, stop reading now.
  • Page 16: Getting Started

    Meet Players, Introductions, Characters This adventure is intended as a first introduc- tion to Magic World which can be run at Friendly Local Gaming Stores and Gaming Conventions. As such, the story progresses pretty linearly, but there is plenty of room for individuality. The...
  • Page 17 Magic World Quick-Start ter gave birth to Eel which was forever unloved the news and gossip. It is just after nightfall by River but prized on the dinner table of kings. and everyone has finished their supper, and talk has turned to the speculation about a pair...
  • Page 18 Magic World Quick-Start being held captive by Aeled, who is not her fa- will prevent things from getting too far out of ther, and that he is an evil monster. She is clear- hand. Of course, a strict reading of the law says...
  • Page 19 Magic World Quick-Start some common options for resolving this sit- off. The fishermen are okay with associat- uation are: ing with orcs, many of them have orc blood themselves, but shadow fey are trouble, and 1. Beat one or both ofthe burly guys in a fair they will want nothing to do with him.
  • Page 20 Magic World Quick-Start Fishermen Mob The fishermen who come to retrieve Maegth are the worst layabouts of the nearby fishing village. There are two big burly guys who will challenge the PCs and a mob of smaller guys backing them up. All are staring characters made with the bandit profession.
  • Page 21 Magic World Quick-Start A Fisherman’s Home side kitchen is under an extension of the roof The fishermen are a pretty cowardly group and out the back door. An attached lower chamber will prefer to head to their homes and go up acts as a cellar and the proprietor’s bedroom.
  • Page 22 Magic World Quick-Start Aeled, a Dim-Witted Fey Ogre Aeled the Ogre STR 21 CON 15 SIZ 20 INT 8 POW 10 DEX 13 APP 7 Hit Points: 18 Damage Bonus: 2D6 Weapons: Great Hammer 76% 1D10+3+1 D6, 2H, 15 HP...
  • Page 23 Magic World Quick-Start The Orcs Aeled has been able to set up in the house on oak hill, forged a letter from the local baron, dis- pose of the Fishsinger, capture the hunters and Maegth, befriend a small group of evil men, and generally live the ogre “good life”...
  • Page 24 Magic World Quick-Start The River Stone The House on Oak Hill Once the PCs overcome the ogre, they will Of Fire and Water likely choose to explore the tower. The top room of the tower contains a fireplace that is The two fairy towers are magically connected.
  • Page 25 Magic World Quick-Start understand her powers, and suggests that she Fire Elemental do this. STR 9 CON 12 SIZ 9 DEX 4 INT 5, End Matters POW 5 APP 8 Hit Points: 11 Once the River Stone is collected, the PCs will...
  • Page 26 Magic World Quick-Start The Fishsinger, A Naiad STR 18 CON 12 SIZ 5 DEX 15 INT 23 POW 28 APP 20 Move 10/26 swimming Hit Points: 8 Damage Bonus: None Spells: Animal Friendship (3), Bounty of the Sea (4), Breath of Life (1), Contribute to Truth (1), Guide Water (4), Heal (2), Midnight (1), Moonrise (1), Scry (4), Sleep (1), Sorcerer’s...
  • Page 27: Handouts

    Magic World Quick-Start Handouts Setting Map for the Fishsinger’s Daughter Handouts...
  • Page 28 Magic World Quick-Start The Old Story of Eel The story goes that long ago when the White River flowed through the fairy forest and spirits and the Fey were common, the Fairy King and the River got into an argument. The King had been hunting Wily Snake which in his desperation for a place to hide, slipped under River.
  • Page 29 Magic World Quick-Start House on Oak Hill Map Handouts...
  • Page 30 Magic World Quick-Start Handouts...
  • Page 31 Magic World Quick-Start Handouts...
  • Page 32 Magic World Quick-Start Handouts...
  • Page 33: Characters

    Magic World Quick-Start Characters Eoghain the Sorceror Hit Points: 10 Damage Bonus: None STR 8 CON 12 SIZ 10 INT 18 POW 18 DEX 16 APP 14 Magic Points: 12 Move 8 Weapons: Broadsword 122%, 1D8+1 Hit Points: 11 Armor: Soft Leather 1D4-1...
  • Page 34 Magic World Quick-Start Dagger 92%, 1D4+2 Skills: Skills: Physical: Brawl 26%, Climb 46%, Dodge 60%, Jump 11%, Ride 41%, Swim 31%, Throw 31%, Wrestle 31% Physical: Brawl 27%, Climb 67%, Dodge 73%, Jump 12%, Ride 42%, Swim 32%, Throw 52%...
  • Page 35 Magic World Quick-Start Armor: Soft Leather 1D4-1 Ruairi the Mercenary Skills: STR 15 CON 14 SIZ 10 INT 13 POW 11 DEX 12 APP 12 Physical: Brawl 25%, Climb 65%, Dodge 77%, Jump 10%, Ride 40%, Swim 30%, Throw 30%, Wrestle 30%...
  • Page 36 Magic World Quick-Start Skills: Ennea the Guard Physical: Brawl 20%, Climb 60%, Dodge 52,% Jump STR 15 CON 13 SIZ 14 INT 14 05%, Ride 35%, Swim 25%, Throw 25%, Wrestle 45%. POW 11 DEX 14 APP 12 Communication: Art 05%, Bargain 15%, Disguise 15%, Move: 8 Fast Talk 15%, Oratory 05%.
  • Page 37 Magic World Quick-Start The Fishsinger’s Daughter...
  • Page 38 Magic World Quick-Start The Fishsinger’s Daughter...