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The names of public personalities may be referred to, but any resemblance of a scenario character to persons living or dead is strictly coincidental. Except in this publication and associated advertising, all illustrations for Magic World remain the property of the artists, who otherwise reserve all rights.
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CONTENTS How to Play........5 The Fishsinger’s Daughter..13 Handouts........24 Characters........27...
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“No, I got you first!” problems. • Occasionally, skill ratings will be mod- Magic World has only a few core principles ified by a value (usually within the range of to keep in mind, and once you know these, ±20%) if some contributing factor makes...
Magic World is a set of rules to allow you the players say what they, in the guise of the and your friends to tell astounding stories of Adventurers, propose to do.
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Damage Bonus and Physical skills. QuickStart PDF. It is suggested to use these charac- ters for this adventure to allow new Magic World or Constitution (CON) Constitution summarizes Basic Roleplaying players to begin their game right the health, vigor, and vitality of an Adventurer.
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Magic World Quick-Start death. If an Adventurer somehow loses all SIZ leplaying.) To cast magic, an Adventurer must he withers to a husk, or disappears entirely! have POW 16 or higher. The amount of Power SIZ influences an Adventurer’s Hit Points, equals the Adventurer’s maximum Magic Points.
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MPs fluctuate up and down as you cast spells. If The following section outlines the basics of your adventurer’s MPs ever fall below 0, he or playing a game of Magic World. she is rendered unconscious. Dice Rolling & Skill Checks...
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If you roll over the value of the skill, The rules for combat in Magic World are you can add 1D6 points to the skill’s value. In simple. When a combat occurs, all adventurers,...
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Magic World Quick-Start Resolution their INT, starting with the highest necessary and working down until everyone has had a Everybody checks their Adventurer sheets to chance. A character may delay casting magic make sure that Hit Points, Magic Points, magic until a later INT-rank.
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Magic World Quick-Start back. The hunting bow is made entirely of wood, and found universally across the worlds of fantasy. Dampness and rain stretch unpro- tected bowstrings, warp arrows, and render bows unusable. Armor Armor is essentially a kind of clothing stiff enough to protect against attack.
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Magic World Quick-Start Contribute to Truth (1 MP) If your character succeeds in a POW x3 roll, he can momentarily convince the target of Range: Sight Resisted: POW vs. POW something as if using the Fast Talk skill. The With a successful casting, the target feels he...
Magic World Quick-Start The Fishsinger's Daughter A Short Adventure in the Southern Reaches for 4-6 beginning Magic World characters CAUTION: Nothing that follows is intended for players, it is for the Chron- icler only. If you are going to play this adventure, stop reading now.
Meet Players, Introductions, Characters This adventure is intended as a first introduc- tion to Magic World which can be run at Friendly Local Gaming Stores and Gaming Conventions. As such, the story progresses pretty linearly, but there is plenty of room for individuality. The...
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Magic World Quick-Start ter gave birth to Eel which was forever unloved the news and gossip. It is just after nightfall by River but prized on the dinner table of kings. and everyone has finished their supper, and talk has turned to the speculation about a pair...
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Magic World Quick-Start being held captive by Aeled, who is not her fa- will prevent things from getting too far out of ther, and that he is an evil monster. She is clear- hand. Of course, a strict reading of the law says...
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Magic World Quick-Start some common options for resolving this sit- off. The fishermen are okay with associat- uation are: ing with orcs, many of them have orc blood themselves, but shadow fey are trouble, and 1. Beat one or both ofthe burly guys in a fair they will want nothing to do with him.
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Magic World Quick-Start Fishermen Mob The fishermen who come to retrieve Maegth are the worst layabouts of the nearby fishing village. There are two big burly guys who will challenge the PCs and a mob of smaller guys backing them up. All are staring characters made with the bandit profession.
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Magic World Quick-Start A Fisherman’s Home side kitchen is under an extension of the roof The fishermen are a pretty cowardly group and out the back door. An attached lower chamber will prefer to head to their homes and go up acts as a cellar and the proprietor’s bedroom.
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Magic World Quick-Start Aeled, a Dim-Witted Fey Ogre Aeled the Ogre STR 21 CON 15 SIZ 20 INT 8 POW 10 DEX 13 APP 7 Hit Points: 18 Damage Bonus: 2D6 Weapons: Great Hammer 76% 1D10+3+1 D6, 2H, 15 HP...
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Magic World Quick-Start The Orcs Aeled has been able to set up in the house on oak hill, forged a letter from the local baron, dis- pose of the Fishsinger, capture the hunters and Maegth, befriend a small group of evil men, and generally live the ogre “good life”...
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Magic World Quick-Start The River Stone The House on Oak Hill Once the PCs overcome the ogre, they will Of Fire and Water likely choose to explore the tower. The top room of the tower contains a fireplace that is The two fairy towers are magically connected.
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Magic World Quick-Start understand her powers, and suggests that she Fire Elemental do this. STR 9 CON 12 SIZ 9 DEX 4 INT 5, End Matters POW 5 APP 8 Hit Points: 11 Once the River Stone is collected, the PCs will...
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Magic World Quick-Start The Fishsinger, A Naiad STR 18 CON 12 SIZ 5 DEX 15 INT 23 POW 28 APP 20 Move 10/26 swimming Hit Points: 8 Damage Bonus: None Spells: Animal Friendship (3), Bounty of the Sea (4), Breath of Life (1), Contribute to Truth (1), Guide Water (4), Heal (2), Midnight (1), Moonrise (1), Scry (4), Sleep (1), Sorcerer’s...
Magic World Quick-Start Handouts Setting Map for the Fishsinger’s Daughter Handouts...
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Magic World Quick-Start The Old Story of Eel The story goes that long ago when the White River flowed through the fairy forest and spirits and the Fey were common, the Fairy King and the River got into an argument. The King had been hunting Wily Snake which in his desperation for a place to hide, slipped under River.
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Magic World Quick-Start House on Oak Hill Map Handouts...