Zoom H4n Operation Manual page 145

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This is a reverse delay with a long delay time of up to
RvsDelay
2500 milliseconds.
10−2500
(1) TIME
Adjusts the delay time. (
ms,*
(2) FEEDBACK
0 − 100
Adjusts the feedback amount.
Adjusts the delay sound damping characteristics
(3) HIDAMP
0 − 10
in the high frequency range.
Adjusts the balance between original sound and
(4) BALANCE
0 −100
effect sound.
* ms = milliseconds.
This reverb effect simulates the acoustics of a concert hall.
HALL
ROOM
This reverb effect simulates the acoustics of a room.
SPRING
This effect simulates a spring reverb.
This effect simulates a large venue such as an arena.
ARENA
T ROOM
This effect simulates the acoustics of a tiled room.
This effect simulates a bright and clear sounding spring
M SPRING
reverb.
The above 6 effect types have the same parameters.
(1) DECAY
1 − 30
Adjusts the reverb duration.
Adjusts the delay between the original sound
(2) PRE DLY
1 − 100
and the start of the reverb sound.
(3)TONE
0 − 10
Adjusts the tone.
Adjusts the level of effect sound mixed to the
(4) MIX
0 − 100
original sound.
[Table]
Parameters with a < > symbol can be selected in note units, using
Ref. P144)
the metronome tempo as reference. Note durations
NOTE:
• The actual note range that can be selected depends on the
parameter.
• Some tempo and note symbol combinations may result in values
that exceed the parameter range. In such a case, the value will
automatically be set to 1/2. If this would still exceed the range,
the value is set to 1/4.
Half triplet
Thirty-second
3
note
note
Dotted eighth
Sixteenth note
note
Quarter triplet
3
Quarter note
note
Dotted
Dotted six-
teenth note
quarter note
Quarter note
× 2
Eighth note
x 2
Quarter note
× 3
x 3
Quarter note
× 20
x 20
144

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