Mark; Entering Marks - Furuno GP-1850WD Operator's Manual

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4. MARK

You can enter marks to denote important
locations, such as a good fishing spot. In the
default condition, you may enter 3000 marks.
4.1

Entering Marks

Select the FISHING 1 or FISHING 2 mode to
enable entry of marks on the PLOTTER
display. Select the location desired with the
cursor, or turn off the cursor to enter the
mark at own ship position. Press the MARK
ENTRY soft key to enter the mark. The mark
is entered in the shape and color selected
from the MARK SHAPE and MARK COLOR
windows.
In the FISHING 1 or FISHING 2 mode,
pressing the [HIDE/SHOW] key changes the
function of the soft keys as follows.
Plotter display
CSE
34 12.345' N
135 12.345' E
SPD
QP<01>
DGPS 3D
Press the [HIDE/SHOW] key.
34 12.345' N
CSE
135 12.345' E
SPD
QP<01>
DGPS 3D
Press the [HIDE/SHOW] key.
34 12.345' N
CSE
135 12.345' E
SPD
QP<01>
DGPS 3D
Press the [HIDE/SHOW] key.
QP<01>
DGPS 3D
Press the [HIDE/SHOW] key.
Changing displays
(PLOTTER display)
COURSE
245.8
16.3kt
UP
ZOOM
IN
ZOOM
OUT
AUTO
C.U.
NAV
WPT
COURSE
245.8
16.3kt
UP
STOP
TRACK
TRACK
COLOR
MARK
Soft key
ENTRY
to enter mark.
MARK
EDIT
NAV
WPT
COURSE
245.8
16.3kt
UP
4-1

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