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Atari 400 Technical Reference Manual page 525

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Cf)
Q)
+J
~
.0
.;::t'
N
0
,....,
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-t-
+0
+384
+512
+640
+768
+896
Use of Player/Missile Graphics
with BASIC, cont.
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I
DMACTL
bit D4=0
start at
PMBASE*UU4':l5b
~crL
bit D4=1
start at
PMBASE *
~~
L:,
+--
8 bits wide
---r1
+---
8 bits wide
_-r
384 bytes
768 bytes
unused
unused
1M2
IMl
I
M3
iMO
Player 0
Player 1
I
!
Player 2
M3
M2
+1024
I
Player 3
Ml
I
MO
128 bytes
per player
'-
V
/ '
double line
resolution
Player 0
Player 1
Player 2
Player 3
256 bytes
per player
'-----
- _ /
V
single line
resolution
I
+0
+768
+1024
+1280
+1536
+1792
+2048
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PlAYER-MISSILE
Memory
Configuration
Absolute address
determined by
PMBASE.
Relative address
shown along sides
of maps.
Each Player-Missile
section (128 bytes
in single line, 256
bytes in double line)
maps directly onto
the total height of
Cf)
TV screen.
(J)
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