Flight; Landing - GREAT PLANES Reactor ARF .61-.91 SPORT BIPLANE Instruction Manual

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If you're a less-experienced modeler, your fi rst priority will be
to throttle back to reach a comfortable fl ying speed where
the model will react somewhat slower than it would at full-
throttle. The next priority will be to adjust the trims to get the
model to fl y straight-and-level.
Once the model has been trimmed, continue to fl y around
for a few minutes getting used to how the model performs.
Test the Reactor's response to the high and low rate settings.
After fl ying around for a while (and while still at a safe altitude
with plenty of fuel) practice slow fl ight and execute practice
landing approaches by reducing the throttle to see how the
model handles at slower speeds—you should be pleased!
Add power to see how the model climbs as well. Continue to
fl y around executing various maneuvers and making mental
notes (or having your assistant write them down) of what trim
or C.G. changes may be required to fi ne tune the model so
it fl ies the way you like. Mind your fuel level, but use this fi rst
fl ight to become familiar with your model before landing.

Landing

Landing the Reactor .60 bipe is easy—you can slow it down
to a crawl and the wings should always remain level and the
fl ight surfaces will always have control. The only thing you
have to do is learn the glide path. On the downwind leg, cut

Flight

MONOKOTE TEMPLATE
(FOR FUEL TANK HATCH)
the throttle when at the correct altitude. Allow the nose to
drop so the plane will maintain suffi cient airspeed and simply
bring the model in. If you're coming in a little short, simply
add throttle to stretch the landing. If coming in too hot, simply
add power and try again.
Minding the model's airspeed and glide path, continue to
add "up" elevator until it stalls at the same time the wheels
contact the ground. Continue to practice landings until you
can bring it in on a postage stamp!
One fi nal note about fl ying your model. Have a goal or fl ight
plan in mind for every fl ight. This can be learning a new
maneuver(s), improving a maneuver(s) you already know,
or learning how the model behaves in certain conditions
(such as on high or low rates). This is not necessarily to
improve your skills (though it is never a bad idea!), but more
importantly so you do not surprise yourself by impulsively
attempting a maneuver and suddenly fi nding that you've run
out of time, altitude or airspeed. Every maneuver should be
deliberate, not impulsive. For example, if you're going to do a
loop, check your altitude, mind the wind direction (anticipating
rudder corrections that will be required to maintain heading),
remember to throttle back at the top, and make certain you
are on the desired rates (high/low rates). A fl ight plan greatly
reduces the chances of crashing your model just because of
poor planning and impulsive moves. Remember to think.
But always stay in control and fl y in a safe manner.
GOOD LUCK AND GREAT FLYING!
Cut along this line,
then mount to the
backing on orange
MonoKote.
35
Have a ball!

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