System Programming and Maintenance (SPM)
The 10 function keys, identified on the screen as [F1] through [F10] , are
used to select screen options. When a screen offers you several choices,
press the function key identified by the label next to your choice. (If you were
programming on the console, you would press the telephone button next to
your choice.)
Below the console simulation window are 20 simulated line buttons. Using
[PgDn] (Inspect), you can determine the status of each line and which
features are programmed on each line by the letter that appears next to the
line number. R and G represent the ON state of the red and green LEDs on
the system programming console.
The 20 line buttons can be selected by using the arrow keys to position the
cursor on the appropriate key. For example, if a line, trunk, or pool is
assigned to a line button, you see G next to that button. If a line, trunk, or pool
is not assigned to a line button, you see neither G nor R. If a trunk is assigned
to a pool, you see an R.
A list of labels on the right side of the screen shows key combinations that
correspond to buttons on the MLX-20L telephone (Alt-P, Ctl-F8, etc.).
Table 1 describes the function of PC keys within SPM.
Table 1. Function of PC Keys in SPM
PC Key
[Home]
[ E n d ]
[PgUp]
[PgDn]
4
Introduction to SPM
Console
SPM Function
H o m e
Quit: Exit from SPM and return to the
DOS prompt when you have finished
system programming. If you are using
a modem, the call is disconnected.
Return to the SPM Main Menu.
Menu
More
Display more menu items (when there is
an additional screen and the > symbol
appears next to the key).
Inspct
Show the current information that has
been programmed for a feature or
button.
Continued on next page
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