Editing A User Arpeggiator Pattern; Pattern Step Number; Key - E-Mu Xtreme Lead-1 Manual

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Arpeggiator/Beats Menu
Master Arpeggiator Parameters
Editing a User
Arpeggiator Pattern
Bank 0 = User Patterns
Bank 1 = Factory Patterns
Bank 2 = Factory Patterns
O O O O
Before editing a Pattern,
select Master Arpeggiator (M) in
the main screen and set the
Arpeggiator to the Pattern you
are editing. This lets you hear
the Pattern as you edit it.
Pattern Step
Number

Key

66 E-MU Systems
Xtreme Lead lets you create and edit your own arpeggiator patterns. Using
the Edit User Pattern menu, you can create up to 100 user patterns and each
pattern can be up to 32 steps in length.
When you edit a pattern, you are writing directly into memory—no Save
command is required. This is different from the Edit menu where you must
Save a preset before it will be overwritten. If you want to modify an existing
pattern and keep the original, you must first COPY the pattern you want to
edit to another location using the function in the Copy menu (See
page 195). Refer to the instructions below and the following parameter
descriptions to create your own patterns.
EDIT USER PATTERN
1
01
DRUMnBASS 1
To Select the Pattern to Edit
From the Edit User Pattern screen shown above, move the cursor to the
1.
bottom line and select the pattern you want to edit. The Enter LED
begins flashing.
Press the Enter button to confirm that you want to edit the selected
2.
pattern. The "User Pattern Edit" page appears.
PTRN
S01
Pattern Step
number
You can set up to 32 steps for each arpeggiator pattern. This field selects
which step you will be editing from 1 to 32.
This parameter defines what happens during the current step. The Key
parameter can do one of five different operations. Following is a description
of each of the key functions and how to use them.
KEY
VEL
+0
ply
Key offset
Velocity
DUR
RPT
1/8
2
Duration
Repeat

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