AMX TPDESIGN4 V2.5 Instruction Manual page 113

Touch panel design program
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Button State Properties (Cont.)
Parameter
• Bitmap Justification:
• Bitmap X and Y Offsets:
• Icon Slot:
• Icon Justification:
• Icon X and Y Offsets:
• Font:
• Text:
• Text Justification:
• Text X and Y Offsets:
• Text Effect:
• Word Wrap:
TPDesign4 Touch Panel Design Program
Description
To set or reset the justification setting for the bitmap (on the selected state(s)),
click the down-arrow and select an option from the list.
(available only if the bitmap justification has been set to Absolute). To apply an X
and/or Y offset to the bitmap (on the selected state(s)), enter the value for the
desired offset (in pixels) in these text fields. Alternatively, you can click the
browse button to open the Image/Text Positioning dialog where you can make
several alignment adjustments to the bitmap, icon and text elements of the but-
ton.
To apply an icon to the selected state(s), click the browse button to open the
Select Resource dialog, where you can select a slot assignment (icon) to apply.
Icons appear on top of the bitmap image (if one is applied). See Z-Order for
details.
To set or reset the justification setting for the icon (on the selected state(s)), click
the down-arrow and select an option from the list.
(available only if the icon justification has been set to Absolute). To apply an X
and/or Y offset to the icon (on the selected state(s)), enter the value for the
desired offset (in pixels) in these text fields. Alternatively, you can click the
browse button to open the Image/Text Positioning dialog where you can make
several alignment adjustments to the bitmap, icon and text elements of the but-
ton.
To change the font used for text on the selected state(s), click the browse button
to open the Font dialog, where you can select a Font, Style and Size for the but-
ton text.
To change or enter the text to be displayed on the selected state(s), type the text
in this field. If you intend to enter multiple lines of button text, then click the
browse button to open the Enter Text dialog, and type the new button text (or edit
existing text). Use the Preview Using Font option (in the Enter Text dialog) to
view the text as it will appear in the selected font, style and size (on by default).
Note: Unicode characters may be entered via the Enter Text dialog only (not
through in-place editing in the States tab of the Properties Control window).
When Unicode text is input, the name of the button will not match it's Off state
text. Due to limitations at the operating system level, Windows 98 does not sup-
port Unicode fonts.
To set or reset the justification setting for the button text (on the selected
state(s)), click the down-arrow and select an option from the list.
(available only if the text justification has been set to Absolute). To apply an X
and/or Y offset to the text (on the selected state(s)), enter the value for the
desired offset (in pixels) in these text fields. Alternatively, you can click the
browse button to open the Image/Text Positioning dialog where you can make
several alignment adjustments to the bitmap, icon and text elements of the but-
ton.
Text effects are graphic effects that can applied to button text (for example, the
Glow effect applies a neon glow or halo effect to the text on the selected button/
states(s). Each text effect is available in several variations ((i.e. Small, Medium,
Large or XtraLarge). To apply a text effect to the button text, click the browse but-
ton (...) to access the Text Effect sub-menu. This sub-menu presents all available
text effects, sorted by type. Click the + symbol next to any effect type in the sub-
menu to see all of the variations on that effect. Once you have selected a text
effect, use the Text Effect Color field to specify a color for the effect.
Use this option to specify whether to wrap text strings that are too long to be dis-
played across the button on one line. Click the down-arrow and select Yes or No
from the drop-down list.
Working With Buttons
101

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