If you select
Note:
3:Clear Entries
the program editor, and the
ClrAllLists
sets the dimension of each list in RAM to
ClrAllLists
To clear all elements from all lists, follow these steps.
1. Press y L to display the
2. Select
4:ClrAllLists
3. Press Í to set the dimension of each list in memory to
, press '.
To cancel
ClrAllLists
does not delete list names from memory, from the
ClrAllLists
list editor.
If you select
Note:
4:ClrAllLists
program editor. The lists are cleared when the program is executed.
Archiving and UnArchiving Variables
Archiving and UnArchiving Variables
Archiving lets you store data, programs, or other variables to the user data archive (ARC) where
they cannot be edited or deleted inadvertently. Archiving also allows you to free up RAM for
variables that may require additional memory.
Archived variables cannot be edited or executed. They can only be seen and unarchived. For
example, if you archive list
the name
to the home screen, you won't be able to see its contents or edit it.
L1
Not all variables may be archived. Not all archived variables may be unarchived. For
Note:
example, system variables including r, t, x, y, and q cannot be archived. Apps and Groups always
exist in Flash ROM so there is no need to archive them. Groups cannot be unarchived. However,
you can ungroup or delete them.
Variable Type
Names
Real numbers
A, B, ... , Z
Complex
A, B, ... , Z
numbers
Matrices
[A], [B], [C], ... , [J]
from within a program, the
(last entry) is cleared when the program is executed.
Entry
menu.
MEMORY
to paste the instruction to the home screen.
from within a program, the
, you will see that
L1
Archive?
(yes/no)
yes
yes
yes
Chapter 18: Memory and Variable Management
Clear Entries
.
0
.
0
LIST NAMES
instruction is pasted to the
ClrAllLists
exists in memory but if you select it and paste
L1
UnArchive?
(yes/no)
yes
yes
yes
instruction is pasted to
menu, or from the stat
330
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