Universes: 2 Universes per port by default. Featuring overdrive mode enabling up to 4 Universes output per
port. Overdrive mode is activated automatically when configured to output more than 2 Universes per port.
It allows the option of using the same universes for all outputs. Alternatively, each output can be configured
to use unique set of universes. For example, output 1 can use universes 100, 101, 102, and 103, while output
2 uses universes 1, 2, 3, and 4.
Toggle to enable 'Autofill' function for the management of group port settings. It allows any port settings
after the one changed will autofill to match unless it has already been changed.
Only the first universe needs to be specified, as the remaining universes (2
assigned subsequent universes based on the first one.
Example: If the first universe is assigned 9, the 2
and 12.
◼ Art-Net: Supports Art-NET 1/2/3/4. Each output port can be assigned a universe number in the range 0
to 32767.
◼ sACN: Outputs can be assigned a universe number in the range 1-63999.
◼ ESP: Outputs can be assigned a universe number in the range 0-255. More details of the ESP protocol
can be found at www.enttec.com.
Group Pixels: This setting allows multiple pixels to be controlled as one 'virtual pixel'. This reduces the
overall amount of input channels required to control pixel strip or dots.
Example: When Group Pixels is set to 10 on a PIXELATOR MINI connected to a length of RGB pixel strip, by
patching a single RGB pixel within your control software and sending the values to the PIXELATOR MINI, the
first 10 LEDs would respond to it.
Note:
The maximum number of physical LED pixels that can be connected to each port is 680 (RGB) or 512
(RGBW). When grouping pixels, the number of control channels required is reduced, this function does
not increase the number of physical LED's each PIXELATOR MINI can control.
DMX Start Address (DSA)
Assigns the first DMX channel, this is where the PIXELATOR MINI will start listening for DMX values within
the universe. When the universes/output is more than one, the DMX start address only applies to the first
universe.
However, where it applies, a start address offset may result in the split of a pixel. e.g., R channel in first
universe and GB channels in the seconds universe for a RGB LED.
For ease of pixel mapping, ENTTEC recommend offsetting the DMX start address to a number divisible by
the number of channels per pixel. i.e.:
Increments of 3 for RGB (i.e., 1,4,7, 10)
Increments of 4 for RGBW (i.e., 1,5,9,13)
Increments of 6 for RGB-16 bit (i.e., 1,7,13,19)
Increments of 8 for RGBW-16 bits (i.e., 1,9,17,25)
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ID: 5934948
Document Updated: Dec 2024
ENTTEC website
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PIXELATOR MINI (70067)
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USER MANUAL
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