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6.5.6. PS Delay

PS stands for pitch-shifting delay, and is a classic effect popularized by the Eventide
Harmonizer. It works like a conventional delay, but in addition to being fed back to create
echoes, the delayed audio signals are subjected to a pitch shift, either up or down.
Control
Description
HPF
Controls the cutoff of a highpass filter that affects the delayed signal only
LPF
Controls the cutoff of a lowpass filter that affects the delayed signal only
Time (H)
Sets delay time, with unsynced and tempo-sync options
Feedback
Controls how much of the delayed signal feeds back into the effect to be delayed again.
Stereo
Detunes the delayed signal relative to the incoming signal
Detune
Adds a scattering effect across the sound for each successive echo with slightly randomized
Spray
echo times
Pitch
Shift
Adjusts the amount that the delayed signal is pitch-shifted relative to the incoming signal
(V)
Stereo
Offsets the delayed signal in the stereo picture
Offset
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Arturia - User Manual Acid V - ADVANCED VIEW PART 3 - EFFECTS

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