W
H
HAT IS THE FUNCTION OF EACH
YPER
HyperVoxels consists of four plug-ins which work as a team. HyperVoxels is the main plug-in and is accessed as a pixel filter.
HyperVoxels_Doubler, also a pixel filter, improves rendering time by interpolating the results of the main plug-in.
HyperVoxels_Particles is a displacement map plug-in that provides information about objects to the main plug-in.
HyperVoxels_Shader can be applied to object surfaces to have them catch shadows from HyperVoxels, as well as reflect and refract
them.
W
?
HAT IS A GRADIENT
Basically, a gradient allows you to vary a setting (color, luminosity, etc.) based on some other factor (time, height of surface bumps,
distance to another object, etc.). For example, if the HyperVoxel surface is bumpy, colors can be different based on the height of the
surface being colored.
In a very small sense, it is like a motion graph where you can vary, say, the X position over time. However, instead of being limited to
only time, gradients can vary a setting over other things, like angle of incidence and height of surface bumps.
W
H
HAT ARE THE BASIC STEPS IN USING
1. Add an object to Layout
2. Add the HyperVoxel_Particles Object Displacement Map plug-in to the object
3. Add the HyperVoxel Pixel Filter plug-in
4. Add the HyperVoxel_Doubler plug-in in the next Pixel Filter slot
5. Open the HyperVoxel Pixel Filter plug-in Options panel
D
H
V
S
OES
YPER
OXELS REPLACE
TEAMER
For many effects, like (ironically) steam and gases, you will want to use HyperVoxels instead of Steamer. However, you will still want
to use Steamer for things like volumetric lights, true 3D fog, and very wispy smoke.
S
N
F
UMMARY OF
EW
EATURES IN VERSION
• Graphical presets gallery provides quick starting point
• Support for using Null objects
• Ability to use particles as point lights
• 50% more hypertextures
• New illumination models
• Precise control over render quality
• Dynamic adaptive fractal frequency control
• Volumetric rendering engine option with definable surface attributes and volumetric shadow option
• New input parameters for gradients
• Four new fractal noise engines
• Real-time 2D previews of volumetric textures
• Special volumetric animated effects
• World and local coordinates for fractal noise
• Noise may be parented to an object
• Selectable illumination light sources
• Ability to zoom in the preview window
• Different HyperVoxel objects may interact with one another, resulting in blending or repulsion
• Option to have hypertextures affect only the bump channel of the hypervoxel surface instead of affecting the entire surface
V
-
?
OXELS PLUG
IN
V
?
YPER
OXELS
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2
HyperVoxels 2.0
1.3
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