C
T
: Quick Start
2.2
H A P T E R
W O
Getting Jump-started
This chapter will get you jumped-started with HyperVoxels. It contains several tutorials that go through the basics of how the plug-in
works. More complex tutorials are included later in the manual, as well as, detailed explanations of all functions. However, first, here's
a brief overview of how the panel is laid out.
G
G
O
ENERAL
LOBAL
PTIONS
P
This is where you preview your
REVIEW AREA
HyperVoxel settings.
HyperVoxel Basics
This exercise will give you a quick hands-on feel on how to use HyperVoxels.
1.
Add a Null object to an empty Scene in Layout.
Add the HyperVoxel_Particles displacement map plug-in (Objects panel).
2.
This plug-in allows the main (pixel filter) plug-in to know all about the object.
3.
In the Effects panel, add the HyperVoxels plug-in and the HyperVoxels_Doubler plug-in in the slot immediately following.
Note that the HyperVoxels_Doubler plug-in is not absolutely required. It's sole purpose is to allow you to render HyperVoxels at
a lower-resolution to save time. However, it must follow the main plug-in to operate properly.
4.
Open the HyperVoxel Options panel.
O
A
This is where you identify what objects in
BJECT
CTIVATION
Layout are to be used with HyperVoxels.
S
H
T
This is where you set the size of
IZE AND
YPER
EXTURES
the HyperVoxel volume as well as the surface texture.
M
-
I
Determines how particles and
ULTI
OBJECT
NTERACTION
multiple HyperVoxel objects interact.
S
V
C
URFACE OR
OLUMETRIC
HARACTERISTICS
you define the surface or volumetric attributes.
This is where
Need help?
Do you have a question about the HyperVoxels 2.0 and is the answer not in the manual?
Questions and answers