NewTek HyperVoxels 2.0 Manual page 15

Lightwave 3d plug-in
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3.
Click the Presets button and select Plasma Nebula (second row, far-right) and then the OK button to apply these settings to currently active
HyperVoxel object (i.e., our Null).
Notice that the Volumetrics Only from the Render Selection pop-up menu is already selected for you.
4.
Change the Preview pop-up menu to Particle.
This setting is used to give a view of one particle in a HyperVoxel object. Since our Null is only a single particle, this is a quick
way to get a close-up view.
5.
Refresh the preview.
Ooh! You should now see your plasma nebula. This object is totally three dimensional. You could fly the camera into it and
continue to see all of the details. At this point, none of the surface-related settings will affect how the HyperVoxel looks.
6.
Click on the Volumetric - Basic tab.
The options on this tab control the basic look of your volumetric HyperVoxel. You can adjust the color, opacity and density. The
lower half of the tab controls the "fractal look" of the object. Try playing with the settings to see their effects.
7.
Click on the Volumetric - Adv tab.
As you might expect, this tab contains more advanced options. Included are options to define how the HyperVoxel object is lit,
as well as self-shadow options.
HyperVoxels 2.0
2.5

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