Blending Mode; Object Interaction - NewTek HyperVoxels 2.0 Manual

Lightwave 3d plug-in
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C
T
: Reference
3.6
H A P T E R
H R E E
Size Variation Scale randomly varies the Size Variation as particles move. Think of this as a large invisible 3D field. Using a value of
10 would allow a particle to vary from its original size to the Size Variance over 10 meters as it moves through this field. A setting of
1 would vary the size much more quickly.
Note
Changing either size variation setting from 1 is only useful when the particles are animated. Thus, you will not see much difference in the
preview window.

Blending Mode

The Blending Mode determines how particles will blend inside an object. The difference between the two is that Metaballs2 tends to
result in larger areas of intersection. Metaballs1 creates a tighter blending radius so particles (even in the same object) must be closer
together before they merge. Metaballs2 creates a looser blending region so that particles "reach out" sooner.

Object Interaction

Separate HyperVoxel items can interact with one another. You can individually set how the selected object interacts with other
HyperVoxel objects.
Note
Make sure that all items you want to interact have a Object Interaction mode activated. Also, you will need to use the Scene Preview mode
when doing test renders to see the effects.
Interacting objects shown separately
No Interaction means it will not interact with other HyperVoxel items.

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