Blending Hypervoxel - NewTek HyperVoxels 2.0 Manual

Lightwave 3d plug-in
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C
T
: Quick Start
2.6
H A P T E R
W O
Note
Because HyperVoxel objects do not actually exist (in the LightWave sense that is), for regular objects to catch a shadows from HyperVoxels,
you must add the HyperVoxels_shader plug-in to each surface that needs to receive a HV shadow.
Blending HyperVoxel Objects
This exercise shows how different HyperVoxel objects can interact with one another.
1.
Set up a basic Null object HyperVoxels Scene:
• Add a Null object
• Add the HyperVoxel_Particles displacement map plug-in (Objects panel)
• In the Effects panel, add the HyperVoxels and HyperVoxels_Doubler plug-ins
• Activate Enable HyperVoxels (HyperVoxel Options panel)
• Select the Null object from the Object pop-up menu and then click the Activate button.
2.
Close the HyperVoxels panel and clone the Null two times (Objects panel).
This saves you from having to add the displacement map plug-in multiple times and activating the objects in HyperVoxels
individually.
3.
Move and keyframe Null (2) to Y = -1m and Null (3) to Y = -2m.
4.
Rotate the camera so that you can see all three Nulls.
5.
Go back to the HyperVoxels panel, select Null (2) and make it's Surface Color (Surface- Basic tab) "pickle" green.
Hint
You can just press the F5 key to immediately bring up the last used plug-in panel.
6.
Go to the HyperTexture Options tab and select Sine from the HyperTexture pop-up menu. Also set: Scale to 4.3, Amplitude to 22, Gain to
73, and Bias to -67.
Note how the cross-section graph changes as you adjust these settings.
7.
Refresh the preview.
You should see a small sphere appear with a pickle-like surface.
8.
Select Null (3), give it a gray Surface Color and use the Pebbles HyperTexture. Do a preview to see it.

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