The Hypervoxels Family; Hypervoxels; Global Controls - NewTek HyperVoxels 2.0 Manual

Lightwave 3d plug-in
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C
T
: Reference
3.2
H A P T E R
H R E E

The HyperVoxels Family

HyperVoxels consists of four separate plug-in types: the main and doubler pixel filter plug-ins, the object displacement map plug-in,
and the surface shader plug-in. They are implemented in this way because each has a different function within LightWave. The main
plug-in, HyperVoxels, is where all of the action takes place. However, to operate properly, it needs information about objects. That is
where HyperVoxels_Particles comes in and why it is necessary to load it for each object that HyperVoxels is to be applied to.
HyperVoxels_doubler's job is to interpolate the results of the main plug-in and reduce rendering time. HyperVoxels_Shader can be
applied to object surfaces to have them catch shadows from HyperVoxels, as well as reflect and refract them.
HyperVoxels (Pixel Filter plug-in)
This is the main HyperVoxels plug-in.

Global Controls

Presets brings up a gallery of preset settings for HyperVoxels. You can select one by clicking on the thumbnail image and then the
OK button. This only sets the parameters. You will still have to provide an object with the H
V
_P
Displacement
YPER
OXELS
ARTICLES
Map plug-in, etc.
Note
This feature requires the D
.
plug-in be loaded. It is in the P
\C
folder.
GALLERY
P
LUGINS
OMMON
Enable HyperVoxels activates the plug-in. This allows you to turn it off without losing any settings.
Render 1/2 Res makes the plug-in render in half resolution and then interpolates to create the full-resolution effect. This will
substantially increase rendering speed, at the cost of some accuracy. This requires that the HyperVoxels_doubler pixel filter plug-in be
loaded after the HyperVoxels plug-in.
No Antialiasing keeps HyperVoxels from calculating during LightWave's antialiasing passes. This will improve render speeds at the
expense of image quality, motion blur and depth of field.

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