Blend will smoothly blend surface attributes with other HyperVoxel items.
Repulse (invisible) will make the object push away portions of other HyperVoxel items that they come in contact with—sort of like
an animated boolean effect. The object itself, however, will be invisible.
Repulse (effector) is similar but will also affect the other HyperVoxel object's surface with its surface in the areas of contact.
Effector only is just like Repulse (effector) but will be visible when rendered.
Light field interaction allows particles to act as lights on other HyperVoxels objects. Activate Blend for the regular HyperVoxels
object and use Light field for the "light" object. Each particle of a light field object acts as a kind of point light and even the shape of
the particle (as a HyperVoxel object) is respected. The falloff of the light is the particle size, the intensity is the luminosity setting, and
the color is the color setting. This works in surfaces as well as volumetrics.
Light field (+shadows) Lightfield is the same as above, but calculates shadows from the point lights.
Warning
If you are using the Blend mode on multiple objects (the only way it works), you may only use gradients on the first item in the list of blended
items.
HyperTexture Options
HyperVoxels 2.0
3.7
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