Preview Controls - NewTek HyperVoxels 2.0 Manual

Lightwave 3d plug-in
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Note
If the No Antialiasing option is active and you are also using some level of LightWave's normal antialiasing, you will still get some level of
smoothing along the edges of HyperVoxel objects. This is not, however, true antialiasing.
The Alpha Output pop-up menu lets you affect LightWave's alpha channel. None will not affect the alpha channel at all. Add to
Alpha Channel simply adds the HyperVoxels data to the alpha channel along with the LightWave generated alpha channel. Replace
Alpha Channel will result in an alpha channel that only contains data for the HyperVoxels alpha—this can be used to create a mask
for the HyperVoxels effect only.
Load/Save Object Settings allows you to retrieve and store HyperVoxels setting files. This can be used to create a library of
attributes.
Note
These settings are for the objects only and do not include global controls.
The Copy/Paste Object Settings buttons allow you to retrieve and store HyperVoxels parameters from a RAM buffer (without saving
to disk).

Preview Controls

The Channel Display pop up menu allows you to view any of the following channels; Render, RGB, Alpha, and Z Buffer. Render
is the combination of any previously rendered LightWave material with the HyperVoxels surfaces mixed in. The RGB option shows
only what was rendered directly inside Layout in its color representation. Alpha displays any alpha channel for a previously rendered
frame inside of Layout—this will only show the alpha for geometry and not the HyperVoxels effect. Z-Buffer displays the depth
information for the previously rendered LightWave image.
Note
The last three options will not display any result until the user has rendered a frame from Layout.
The Load/Save Preview buttons allow the user to retrieve and store preview images, as a reference for certain settings. For example,
you could make a library of settings by saving the Object settings and then save an image to match each saved parameter to use as a
catalog. These previews can then be loaded for display and selection.
The Use Zbuffer option will allow HyperVoxels to display rendered LightWave material in the preview window. Draft Mode renders
half-resolution in the preview window.
The Preview pop-up menu determines what is rendered in the preview window and has three options. Object will only show the
currently selected HyperVoxel object. Scene will show all active HyperVoxels objects. Particle will only show one particle for the
currently selected HyperVoxel object.
HyperVoxels 2.0
3.3

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