C
T
: Quick Start
2.8
H A P T E R
W O
You should see the HyperVoxel object casting a shadow on the ground object.
Well, that's the basics of HyperVoxels. You now know how to add HyperVoxels to an object and set up surface or volumetric
properties. You also learned how to make separate HyperVoxel objects interact with one another, as well as have them cast shadows on
normal LightWave objects. Everything else is pretty much just tweaking the basics you've just learned.
Need help?
Do you have a question about the HyperVoxels 2.0 and is the answer not in the manual?
Questions and answers