Gltexsubimage3Dext - HP b2600 Reference Manual

Opengl 1.1 reference
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glTexSubImage3DEXT

glTexSubImage3DEXT: specify a three-dimensional texture sub-image.
C Specification
void glTexSubImage3DEXT(
Parameters
target
level
xoffset
yoffset
zoffset
width
height
depth
format
type
pixels
Chapter 18
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *pixels)
Specifies the target texture. Must be GL_TEXTURE_3D_EXT.
Specifies the level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
Specifies a texel offset in the X direction within the texture array.
Specifies a texel offset in the Y direction within the texture array.
Specifies a texel offset in the Z direction within the texture array.
Specifies the width of the texture sub-image.
Specifies the height of the texture sub-image.
Specifies the depth of the texture sub-image.
Specifies the format of the pixel data. The following symbolic values
are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
GL_ALPHA, GL_RGB, GL_RGBA,GL_LUMINANCE, and
GL_LUMINANCE_ALPHA. If the extension GL_EXT_shadow is
supported, the symbolic value GL_DEPTH_COMPONENT is also
accepted.
Specifies the data type of the pixel data. The following symbolic values
are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP,
GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT,
GL_INT, and GL_FLOAT.
Specifies a pointer to the image data in memory.
T
glTexSubImage3DEXT
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