HP b2600 Reference Manual page 44

Opengl 1.1 reference
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C
glCallLists
GL_2_BYTES
GL_3_BYTES
GL_4_BYTES
The list of display-list names is not null-terminated. Rather, n specifies how many names
are to be taken from lists.
An additional level of indirection is made available with the glListBase command, which
specifies an unsigned offset that is added to each display-list name specified in lists
before that display list is executed.
glCallLists can appear inside a display list. To avoid the possibility of infinite recursion
resulting from display list scaling one another, a limit is placed on the nesting level of
display lists during display-list execution. This limit must be at least 64, and it depends
on the implementation.
GL state is not saved and restored across a call to glCallLists. Thus, changes made to GL
state during the execution of the display lists remain after execution is completed. Use
glPushAttrib, glPopAttrib, glPushMatrix, and glPopMatrix to preserve GL state across
glCallLists calls.
Notes
Display lists can be executed between a call to glBegin and the corresponding call to
glEnd, as long as the display list includes only commands that are allowed in this
interval.
Errors
Associated Gets
glGet with argument GL_LIST_BASE
glGet with argument GL_MAX_LIST_NESTING
glIsList
44
lists is treated as an array of unsigned bytes. Each pair of bytes
specifies a single display-list name. The value of the pair is computed
as 256 times the unsigned value of the first byte plus the unsigned
value of the second byte.
lists is treated as an array of unsigned bytes. Each triplet of bytes
specifies a single display-list name. The value of the triplet is computed
as 65536 times the unsigned value of the first byte, plus 256 times the
unsigned value of the second byte, plus the unsigned value of the third
byte.
lists is treated as an array of signed bytes, each in the range 128
through 127.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_ENUM is generated if type is not one of GL_BYTE,
GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT,
GL_UNSIGNED_INT, GL_FLOAT, GL_2_BYTES, GL_3_BYTES, GL_4_BYTES.
Chapter 3

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