HP b2600 Reference Manual page 176

Opengl 1.1 reference
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G
glGet
GL_MATRIX_MODE
params returns one value, a symbolic constant indicating which matrix stack is
currently the target of all matrix operations. The initial value is GL_MODELVIEW. See
glMatrixMode.
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
params returns one value indicating the maximum supported depth of the client
attribute stack. See glPushClientAttrib.
GL_MAX_ATTRIB_STACK_DEPTH
params returns one value, the maximum supported depth of the attribute stack. The
value must be at least 16. See glPushAttrib.
GL_MAX_CLIP_PLANES
params returns one value, the maximum number of application-defined clipping planes.
The value must be at least 6. See glClipPlane.
GL_MAX_EVAL_ORDER
params returns one value, the maximum equation order supported by 1D and 2D
evaluators. The value must be at least 8. See glMap1 and glMap2.
GL_MAX_LIGHTS
params returns one value, the maximum number of lights. The value must be at least 8.
See glLight.
GL_MAX_LIST_NESTING
params returns one value, the maximum recursion depth allowed during display-list
traversal. The value must be at least 64. See glCallList.
GL_MAX_MODELVIEW_STACK_DEPTH
params returns one value, the maximum supported depth of the model view matrix
stack. The value must be at least 32. See glPushMatrix.
GL_MAX_NAME_STACK_DEPTH
params returns one value, the maximum supported depth of the selection name stack.
he value must be at least 64. See glPushName.
GL_MAX_PIXEL_MAP_TABLE
params returns one value, the maximum supported size of a glPixelMap lookup table.
The value must be at least 32. See glPixelMap.
GL_MAX_PROJECTION_STACK_DEPTH
params returns one value, the maximum supported depth of the projection matrix stack.
The value must be at least 2. See glPushMatrix.
GL_MAX_TEXTURE_SIZE
params returns one value. The value gives a rough estimate of the largest texture that
the GL can handle. If the GL version is 1.1 or greater, use GL_PROXY_TEXTURE_1D or
GL_PROXY_TEXTURE_2D to determine if a texture is too large. See glTexImage1D and
glTexImage2D.
GL_MAX_TEXTURE_STACK_DEPTH
176
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