HP b2600 Reference Manual page 437

Opengl 1.1 reference
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If an application wants to store the texture at a certain resolution or in a certain format,
it can request the resolution and format with internalformat. The GL will choose an
internal representation that closely approximates that requested by internalformat, but
it may not match exactly. (The representations specified by GL_LUMINANCE,
GL_LUMINANCE_ALPHA, GL_RGB, and GL_RGBA must match exactly. The numeric
values 1, 2, 3, and 4 may also be used to specify the preceding representations.)
Use the GL_PROXY_TEXTURE_1D target to try out a resolution and format. The
implementation will update and recompute its best match for the requested storage
resolution and format. To query this state, call glGetTexLevelParameter. If the texture
cannot be accommodated, texture state is set to 0.
A one-component texture image uses only the red component of the RGBA color
extracted from pixels. A two-component image uses the R and A values. A
three-component image uses the R, G, and B values. A four-component image uses all of
the RGBA components.
Notes
Texturing has no effect in color index mode.
The texture image can be represented by the same data formats as the pixels in a
glDrawPixels command, except that GL_STENCIL_INDEX and
GL_DEPTH_COMPONENT cannot be used. glPixelStore and glPixelTransfer modes
affect texture images in exactly the way they affect glDrawPixels.
The format value GL_DEPTH_COMPONENT and internalformat values
GL_DEPTH_COMPONENT16_EXT, GL_DEPTH_COMPONENT24_EXT, and
GL_DEPTH_COMPONENT32_EXT may only be used if the GL_EXT_shadow extension
is supported.
GL_PROXY_TEXTURE_1D may only be used if the GL version is 1.1 or greater.
Internal formats other than 1, 2, 3, or 4 may only be used if the GL version is 1.1 or
greater.
In GL version 1.1 or greater, pixels may be a null pointer. In this case texture memory is
allocated to accommodate a texture of width width. You can then download subtextures
to initialize the texture memory. The image is undefined if the program tries to apply an
uninitialized portion of the texture image to a primitive.
Errors
Chapter 18
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_1D or
GL_PROXY_TEXTURE_1D.
GL_INVALID_ENUM is generated if format is not an accepted format constant.
Format constants other than GL_STENCIL_INDEX and
GL_DEPTH_COMPONENT are accepted.
GL_INVALID_ENUM is generated if type is not a type constant.
GL_INVALID_ENUM is generated if type is GL_BITMAP and format is not
GL_COLOR_INDEX.
GL_INVALID_VALUE is generated if level is less than 0.
T
glTexImage1D
437

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