Yamaha CS6X Owner's Manual

Control synthesizer/tone generator
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OWNER'S MANUAL
OWNER'S MANUAL

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  • Page 1 OWNER’S MANUAL OWNER’S MANUAL...
  • Page 2 SPECIFICATIONS SUBJECT TO CHANGE: The information contained in this manual is believed to be correct at the time of printing. However, Yamaha reserves the right to change or modify any of the specifications without notice or obligation to update existing units.
  • Page 3 Yamaha cannot be held responsible for damage caused by improper use or modifications to the instrument, or data that is lost or destroyed. Always turn the power off when the instrument is not in use.
  • Page 4: Package Contents

    Thank you for purchasing the Yamaha CS6x/CS6R Control Synthesizer. Your new CS6x/CS6R synthesizer incorporates the highly-acclaimed AWM2 synthesis engine, allowing the creation of super-realistic sounds. It also supports optional Plug-in Boards that provide other synthesis engines of your choice, enabling the production of cutting edge synthesizer sounds.
  • Page 5: Table Of Contents

    Selecting a Screen ...23 Entering Data...24 Demo Playback ...26 Voices and Performances ...27 Playing a Voice ...27 Playing a Performance...29 An Overview of the CS6x/CS6R ...31 Controller Section ...31 Sequencer Section ...31 Tone Generator Section ...32 Effects Section ...34 About the Modes ...35 Voices ...36...
  • Page 6: Basics Section

    Adjusts the master volume. Turn the knob clockwise to raise the output level from the OUTPUT L/R jacks and the PHONES jack. 2 OCTAVE [UP] and [DOWN] keys (Page 28) (CS6x only) Press either of these keys to shift the note range of the keyboard up or down in octaves.
  • Page 7 Memory Card. Use the [PLAY/STOP] key to start or stop playback of the currently selected file. You can use the [TEMPO] knob to adjust the playback speed. 6 Sound Control knobs (Page 40) (CS6x only) You can modify the effects and tones in real time using these. There are knobs for Filter Cutoff Frequency and Resonance, the time parameter of the Envelope Generator (EG), and Reverb and Chorus effects.
  • Page 8 The bypassed effects (Reverb, Chorus, or Insertion) are specified in Utility Mode (Page 164). $ [MASTER KEYBOARD] key (pages 67, 121) (CS6x only) The S80 keyboard can work as MIDI master keyboard in Performance mode. When the key is pressed and switched on (the LED will light), the keyboard can play and control multiple MIDI sound modules connected to the S80.
  • Page 9 MEMORY PRE1 PRE2 BANK DRUM ELEMENT SELECT ELEMENT ON/OFF DRUM GENERAL ARPEGGIO CONTROL COM LFO EFFECT PROGRAM PART PLG1 PLG2 PITCH FILTER AMPLITUDE CS6R PHRASE VOICE PERFORM CLIP UTILITY CARD SYSTEM EDIT COMPARE PLAY CURSOR PLAY SHIFT STORE BYPASS STOP PAGE ^ [ENTER] key (Pages 24, 25) While selecting a Memory or Bank for Voice or Performance, press this...
  • Page 10: Rear Panel

    AC wall outlet. CS6x POWER AC INLET ) FOOT CONTROLLER jack (Pages 18, 48) (CS6x only) An optional foot controller (FC7, etc.) can be connected here. Using the foot controller, you can control tones, pitches, volumes or the like by foot.
  • Page 11 5 HOST SELECT switch (Page 16) Select the type of computer connected to the synthesizer via the TO HOST connector . 6 TO HOST terminal Connect a computer here using an optional serial computer cable (Page 16). MIDI THRU HOST SELECT MIDI PC-2 # OUTPUT L/MONO and R jack (Page 13)
  • Page 12: Before Use

    Make sure your CS6x/CS6R is rated for the AC voltage supplied in the area in which it is to be used (as listed on the rear panel). Connecting the unit to the wrong AC supply can cause serious damage to the internal circuitry and may even pose a shock hazard! Use only the AC power cord supplied with the CS6x/CS6R.
  • Page 13: Connections

    PHONES OUTPUT R L/MONO CS6x When using just one powered speaker, connect it to the OUTPUT L/MONO jack on the rear panel. Connecting to a Mixer There are extra audio outputs in addition to the OUTPUT (L/MONO and R) jacks. These four outputs can connect to a mixer for separately controlling the outputs of up to four Parts in Performance Mode (Page 117).
  • Page 14: Connecting A Microphone Or Other Audio Equipment

    INDIVIDUAL PHONES MONO CS6x Connecting a pair of headphones does not affect audio output from the OUTPUT (L/MONO and R) jacks. You can monitor the same sounds via headphones and at the OUTPUT jacks. However, you cannot monitor the sounds from INDIVIDUAL OUTPUT 1 and 2 with headphones.
  • Page 15: Connecting External Midi Equipment

    Controlling from an External MIDI Keyboard MIDI OUT The CS6R has no built-in keyboard so the above MIDI connection lets you play it in realtime. Controlling an External MIDI Keyboard CS6x/CS6R Recording and Playback using an External MIDI Sequencer CS6x/CS6R MIDI IN...
  • Page 16: Connecting To A Personal Computer

    Controlling Another MIDI Device via MIDI THRU MIDI OUT MIDI IN CS6x/CS6R With the above MIDI connections, you can send MIDI data from the MIDI OUT connector while MIDI data from the external sequencer can be sent to an external MIDI synthesizer via the MIDI THRU jack.
  • Page 17 2: MIDI Interface to MIDI IN and OUT Using the computer’s MIDI interface CS6x/CS6R Using an external MIDI interface CS6x/CS6R You will need to an appropriate MIDI application (sequencer, editor, etc.) for your computer platform.
  • Page 18: Connecting Various Controllers

    Connecting Various Controllers The CS6x has several controller jacks on the rear panel, including FOOT SWITCH, SUSTAIN, FOOT CONTROLLER, FOOT VOLUME and BREATH. You can connect optional controllers like a Foot Switch (the FC4 or FC5), Foot Controller (the FC7) and Breath Controller (BC3, etc.) to control tone, volume, pitch and other parameters.
  • Page 19: Powering Up

    When powering down the setup, first turn down the volume for each audio devices, then switch off each device in the reverse order (first audio devices, then MIDI). When the CS6x/CS6R as MIDI receiver: Switching the CS6x/CS6R On Before you switch your synthesizer on or off, first turn down the volume of any audio equipment connected to it.
  • Page 20 If you have a Memory Card inserted in the instrument’s CARD slot or an optional Plug-in Board installed, you may see other screens before the Voice or Performance Play Mode screen is displayed. If a previously used Memory Card is inserted in the CARD slot, you will see a screen while files in EXT Memory are being loaded.
  • Page 21: Basic Operations

    Basic Operations This section gives some basic explanations about operating the synthesizer. Selecting a Mode There are several operation Modes — Voice Play Mode, Performance Play Mode, Phrase Clip Mode, etc. — each of which enables you to work efficiently with the synthesizer’s various functions. An overview of each Mode is given on Page 35.
  • Page 22: Job Modes

    Play Mode (VOICE, PERFORM or PHRASE CLIP) will blink. [Sq:Generation] >[Pf:Slamming Store INT:001(A01) Another storage way of Voice, Performance and Phrase Clip is to memorize these settings as Scene 1 and 2. See Page 45 for more information (CS6x only).
  • Page 23: Selecting A Screen

    The [SHIFT] key also has other functions, as described in other sections in this manual. PROGRAM/PART keys With the CS6x, in Voice Edit Mode, PROGRAM/PART keys can be used to select the items shown under the keys and to switch to their screens.
  • Page 24: Entering Data

    [ENTER] Key Normally, the [ENTER] key is used to apply parameter settings. In some cases, however, the following screen appears prompting you to press the [ENTER] key. MASTER BYPASS KEYBOARD EXIT ENTER NO INC EFFíEF1) Ctgry Type C 1234 MOD Tremolo The [ENTER] key has other functions, as described in other sections in this manual.
  • Page 25: Data] Knob

    [DATA] Knob Use this knob to change the value of the parameter at which the cursor is positioned. Turn the knob clockwise to increment the value one click (step) at a time, or turn it anti-clockwise decrement it. OSCíOut) Level Delay EL1234 ≥...
  • Page 26: Demo Playback

    Demo Playback Several demo songs are supplied with this synthesizer. You can play them back as follows. Make sure synthesizer is ready for playback. Details are given in the section “Before Use” on Page 12. At the “SEQ Demo” screen, any data in the instrument’s internal memory (System, Internal Voices, Phrase Clip or the like) will be overwritten by the data for the demo song.
  • Page 27: Voices And Performances

    Voices and Performances Playing a Voice Based on an AWM2 synthesis engine, this synthesizer offers various kinds of preset Voices (256 Normal Voices and 8 Drum Voices). You can also create your original Voices and store them into the instrument’s internal memory (INT) or an external Memory Card (EXT). The internal and external memory can each contain up to 128 Normal Voices and 2 Drum Voices.
  • Page 28 EXIT ENTER NO INC Now you can play a selected Voice when you play the keyboard on the CS6x or the external keyboard connected to the CS6R. Try auditioning other Voices. Details about selecting Voices using the [DATA] knob or the [DEC/NO] and [INC/YES] keys are given on Page 76.
  • Page 29: Playing A Performance

    Playing a Performance In Performance Play Mode, you can select and play any of 128 internal and 64 external (Memory Card) Performances. A Performance is a set of Voices used with the built-in (or an external) sequencer. Performances also let you set the synthesizer up for multitimbral operation. Each Performance can contain up to 16 Parts assigned to different Voices, plus extra Parts for Phrase Clip, A/D INPUT and Plug-in Boards.
  • Page 30 Page 76. You can also select Performances using a combination of BANK and PROGRAM/PART keys (CS6x), or using the Category Search feature. Details about selecting Performances are given on Page 119. On selection, a Performance may take a few seconds to become ready since the settings for multiple Parts are applied.
  • Page 31: An Overview Of The Cs6X/Cs6R

    An Overview of the CS6x/CS6R In this section, an overview of the many features of the CS6x/CS6R is given. The CS6x/CS6R hardware is made up of a number of sections, as shown in the following diagram. Controller Section Sequencer Tone Generator...
  • Page 32: Tone Generator Section

    Tone Generator Section About the Tone Generator The tone generator section in the CS6x/CS6R consists of AWM2, Phrase Clip and Plug-in units. AWM2 (Advanced Wave Memory 2) is a synthesis system based on the use of sampled waveforms, and is used in many Yamaha synthesizers. For extra realism, each AWM2 Voice uses multiple samples of a real instrument’s waveform.
  • Page 33: Effect Plug-In Boards

    More Plug-in Boards will be available in future. About MODULAR SYNTHESIS PLUG-IN SYSTEM The Yamaha Modular Synthesis Plug-in System offers powerful expansion and upgrade capabilities for Modular Synthesis-Plug-in-compatible synthesizers, tone generators and sound cards. This enables you to easily and effectively take advantage of the latest and most sophisticated synthesizer and effects technology, allowing you to keep pace with the rapid and multi-faceted advances in modern music production.
  • Page 34: Effects Section

    Effects Section The effects can be used to change the sound of a Voice or Performance. There are two Insertion Effect Units plus a Reverb Unit (with 12 types of reverb) and a Chorus Unit (with 23 types of chorus). Each of the Insertion Effect units offers a variety of effects, and the units themselves can be connected in parallel or in series.
  • Page 35: About The Modes

    About the Modes The CS6x/CS6R has various Modes which you can select according to the task you wish to perform. Phrase Clip Mode Sequence Play Mode Voice Mode (Page 74) Voice Play Mode Normal Voices and Drum Voices can be played in this Mode. You...
  • Page 36: Voices

    Voices A Voice is a sound created from the many parameters set in the synthesizer. In Voice Play Mode, you can select and play any of these Voices. In Performance Play Mode, several different Voices (known as Parts in this Mode) can be layered and played simultaneously via keyboard or a sequencer. Four groups of Voices are available (Preset 1, Preset 2, Internal and External).
  • Page 37: An Overview Of Voices/Waves

    An Overview of Voices/Waves Each Voice consists of up of up to four Elements. Each Element itself uses a high-quality waveform. Voice Internally, there are two Voice Types: Normal Voices and Drum Voices. Normal Voices are mainly musical instrument-type sounds that can be played over the range of the keyboard. Drum Voices are mainly percussion/drum sounds that are assigned to individual notes on the keyboard.
  • Page 38: Waves

    Element and then set its level, pitch, tone and other parameters. Another feature of the CS6x/CS6R is its ability to accept computer WAV/AIFF files and record real instruments, which you can then play back as musical instrument sounds. These types of sounds are known as Phrase Clips.
  • Page 39: Performances

    Performances A Performance consists of up to 20 Parts, each of which can a Normal Voice, Drum Voice, Phrase Clip, A/D Input Part or Plug-in 1/2 Part. By switching on the Layer Switch parameter for different Parts (up to four), you can play back rich layered sounds in Performance Play Mode. You can also create splits so that different Parts are assigned to different areas of the keyboard.
  • Page 40: Easy Real-Time Editing

    Easy Real-time Editing Sound Control Knobs (CS6x only) The Sound Control knobs allow you for on-the-fly alteration of the tonal characteristics and effects applied to the Voice or Part of a Performance that is currently selected. The functions of each of the knobs are explained here.
  • Page 41: Ideal For Playing Live

    Using the Arpeggiator (Page 42) CS6x CS6R Using Phrase Clips (Page 53) The parameters for these features can be stored per Voice/Performance/Phrase Clip. Using the Scene (CS6x) Controls (Page 45) Using the Controllers (Page 47) POWER Other Features (Page 59)
  • Page 42: Arpeggiator

    1 Arpeggiator The arpeggiator is particularly suited to dance/techno music genres. You can assign any of 128 Arpeggio Types to each Voice, Performance or Clip Kit, and adjust the tempo. You can also set the Arpeggio Mode (the way in which the arpeggio is played back when you press a note) and Play Effects to create your own original grooves.
  • Page 43: Selecting The Arpeggio Type

    Details about Arpeggio Types are given in the separate Data List. You can also use a foot switch (optional) to switch the Arpeggiator on and off (CS6x). Details about assigning parameters to the foot switch are given on Pages 53, 165.
  • Page 44 Setting the Tempo You can use Knob [C] to adjust the tempo between 25 and 300 BPM. This parameter setting is used by the Arpeggiator. Use Knob [C] to jump to the Tempo parameter. Now use Knob [C], the [DATA] knob or the [INC/YES] and [DEC/NO] keys to set the tempo.
  • Page 45: Scene Controls (Cs6X)

    2 Scene Controls (CS6x) Scenes are used to memorize the positions of the FILTER [CUTOFF]/[RESONANCE] knobs, EG [ATTACK]/[DECAY] knobs and Assignable Knobs [1]/[2], and can be recalled later at the touch of a button. You can use the knobs to edit the sounds in real time, then store their positions with each Voice/Performance as Scene 1 and Scene 2.
  • Page 46 You can also assign Volume, Pan and other Control Change numbers to the SCENE [CONTROL] knob (Page 165). Controlling Scenes by Foot Controller (CS6x) By connecting an optional Foot Controller (such as the FC7) to the FOOT CONTROLLER jack on the rear panel of the synthesizer, you can switch between Scenes by foot without having to use your hands.
  • Page 47: Using Controllers

    3 Using Controllers The CS6x is equipped with Pitch Bend and Modulation Wheels, plus a Ribbon Controller. Either of the CS6x and CS6R is equipped with front panel Knobs [A], [B], [C], [1] and [2], with DATA which you can control many different parameters.
  • Page 48: Foot Controller (Cs6X)

    The parameter assigned to the Foot Switch is set in the CTRL Other screen of Utility Mode (Pages 52, 165). Sustain (CS6x) With an optional Yamaha FC4 or FC5 Foot Switch connected to the SUSTAIN jack (Page 18) on the rear panel. This is useful when playing piano- type sounds.
  • Page 49: Control Sets

    Aftertouch Aftertouch lets you, for example, add vibrato to a sound by applying further pressure to a note on the keyboard while it is being held down. (With the CS6R, an aftertouch-sensitive controller keyboard must be connected.) This allows real-time expression and control.
  • Page 50 Control Sets and External MIDI Control In a Control Set, the controllers are assigned to the internal parameters of the synthesizer. However, some controllers were originally designed for a particular purpose, and send pre-defined MIDI Control Change messages when used, regardless of their Control Set allocations within the synthesizer.
  • Page 51 Assigning Parameters to Knobs [1] and [2] The following procedure explains how you can assign a desired parameter to Knob [1] or [2]. You can assign controllers to each Voice (or Part in a Performance) or Clip Kit. Control Settings can be assigned as a Control Set, and a each Controller can be used to control multiple parameters (although this varies according to the type of Voice or Clip kit).
  • Page 52 Performance Mode, the appropriate settings are found at the CTL Assign2 screen in Performance Edit Mode. Switching Between Programs by Foot Switch (CS6x) By connecting an optional Foot Switch (such as the FC4 or FC5) to the FOOT SWITCH jack on the rear panel of the synthesizer, you can switch between Programs without having to use your hands.
  • Page 53: Phrase Clips

    1 Press the [UTILITY] key to enter Utility Mode. MODE VOICE PERFORM UTILITY CARD EDIT COMPARE STORE 2 Use the [PAGE] knob to switch to the CTRL Other (System Control Other) screen. CTRL Other) 088[ ------ ] SHIFT PAGE PART ELEMENT 3 Use Knob [B] to select “099:PC Inc”...
  • Page 54: Sampling Rate And Bit Resolution

    Sampling Rate and Bit Resolution As an example, the illustration shows a sine wave. When recording (sampling) the sine wave, the A/D converter basically takes snapshots of the wave’s levels at fixed intervals in time. In the graph, the horizontal axis represents time and the vertical axis represents signal level.
  • Page 55: Creating A Clip Kit

    Voice Play Mode and press the MEMORY [PRE1] and [PRE2] keys simultaneously. Then use the [DATA] knob, the [DEC/NO] and [INC/YES] keys or the PROGRAM keys (CS6x) to select the Preset Drum Voices (DR1). 2Now press the PHRASE CLIP key (its LED will light) to enter Phrase Clip Mode.
  • Page 56 7Press the [ENTER] key and the Recording Standby state is entered. You will see the “Waiting for trigger...” message. MASTER BYPASS KEYBOARD EXIT ENTER NO INC PCLP Rec) Source Trigger << Waiting for Trigger... 8Recording will begin when you press the respective note on the keyboard.
  • Page 57 @Check that note C1 is selected, then press the [ENTER] key. The Variation parameters for [Clip 001] will be displayed. To return to the previous screen, press the [EXIT] key. MASTER BYPASS KEYBOARD EXIT ENTER NO INC PCLPíVar) Play Start Loop (C 1) 1: loop...
  • Page 58 [Clip 001] is now reversed as Variation 1 and looped for one bar as Variation 2, and both Variations can be played by pressing notes C1 and D1. In the same way, you can change the points for Variations 3 to 8 and set up different loops to that of Variation 1/2.
  • Page 59: Other Useful Features

    5 Other Useful Features Portamento Portamento is used to create a smooth transition in pitch from the first note played on the keyboard to the next, and can be used in Voice or Performance Mode. You can switch portamento on/off using the PORTAMENTO [ON/OFF] key on the front panel.
  • Page 60: Voice Edit

    Voice Edit There are 256 Normal Voice presets and 8 Drum Voice presets. You can edit these to create new Voices, or build completely new Voices from scratch. You can then store up to 128 of these new/edited Normal Voices and up to 2 new/edited Drum Voices to internal user memory or external Memory Card.
  • Page 61: Selecting Elements (Cs6X)

    EL12_ 3 4 274.2Hz +12 2.82kHz Cursor Switching Elements On/Off (CS6x) In Voice Edit Mode, an Element can be switched off when you press the respective ELEMENT ON/OFF key ([1] to [4]). This lets you temporarily mute other Elements in the Voice so that you can listen to the changes to the Element that you are editing.
  • Page 62: Osc (Oscillator) Screens

    These parameters mostly control the volume and tone of the Voice and you can easily change the overall sound. Many of these parameters can be set directly using the Sound Control knobs on the front panel of the CS6x. QEDíLevel) Pan RevSend ChoSend C 1234 •...
  • Page 63 OSCíLimit) Note Limit EL1234 5 PCH (Pitch) and PEG (Pitch EG) Screens Set the basic pitch parameters for each Element. You can detune Elements, apply Pitch Scaling and so on. Also, by setting the PEG (Pitch Envelope Generator), you can control how the pitch changes over time.
  • Page 64 7 AMP (Amplitude) and AEG (Amplitude EG) Screens Set the volume of each Element after the OSC (Oscillator), PITCH and FILT (Filter) parameters have been applied, and also the final overall volume of the signal sent to the outputs. The signal of each Element is sent at the specified volume to the next Effect Unit.
  • Page 65: Effects

    Effects In the final stages of programming, you can set the effects parameters to further change the sound’s character. To generalize, System Effects apply to the overall sound, whether it is a Voice, a Performance, a Song, etc. Insertion Effects, on the other hand, can be applied individually to each Voice.
  • Page 66: Effect Bypass

    Effect Bypass You can temporarily switch effects off or on by pressing the [EF BYPASS] key. To use this function, you will need to specify the effect to be bypassed in the MSTR EF Bypass screen of Utility Mode (Page 164). You can also specify more than one effect.
  • Page 67: Using As A Master Keyboard (Performance Mode)

    Here we introduce some examples to combine those features to meet your specific purposes. The CS6x has special settings in Performance Mode so that you can use the instrument as MIDI master keyboard. You can activate the function (enable those special settings) when you press the [MASTER KEYBOARD] key on the panel (its LED will light).
  • Page 68 9Turn the [PAGE] knob and open the ARP Type (Arpeggio Type) screen. Set “on” for “Switch.” ARPíType) Type Tempo Switch Part01 UpOct1:Sq In steps 6 to 9, you now complete settings for the lower range for Arpeggiator performance. It will play in a Voice assigned to Part 1 based on MIDI Receive channel 1.
  • Page 69 Selecting a Zone opens the MKB Transmit screen. You may want to select a sub screen to set up a Zone using the [PAGE] knob. But you first specify basic items in the MKB Transmit screen, such as MIDI transmit channel, enabling or disabling MIDI output to the internal tone generator and to the MIDI OUT connector.
  • Page 70 You don’t need to make further settings for Zone 4 since it is not intended for an internal Part and has already been set to output performance information via the MIDI OUT connector in steps 5 to ). The key range of Zone 4 matches to that of Zone 3 so that solo performance made in that range will be sent on MIDI channels 3 (from Zone 3) and 4 (from...
  • Page 71 8As in the same manner in steps 5 to 7, set up for the Upper Part. Select “PartP1” for the Lower Part, go to the MIX Vce (Mix Voice) screen using the [PAGE] knob, and select another Voice (Plug-in Voice) for the Lower Part. Also, go to the LYR Mode (Layer Mode) screen to set the Layer (Layer Switch) to “off”...
  • Page 72: Using As A Multitimbral Tone Generator (Performance Mode)

    Using as a Multitimbral Tone Generator (Performance Mode) Performance Mode lets you use your synthesizer as a multitimbral tone generator for use with computer- based music software or external sequencers. If each track in a song file uses a different MIDI channel, then the Parts in a Performance can be each assigned to those MIDI channels correspondingly.
  • Page 73: Using The A/D Input Part

    Performing Live while Playing Back a Song File While playing back the song file with the piano, bass and drum Parts assigned earlier, you can set up the Performance so that you can also play another Part live. This is the same as the Performance created earlier, but with the addition of another Part for live playback.
  • Page 74: Reference Section

    Reference Section Voice Mode Voice Play This mode is used for playing individual voices stored as 256 on-board presets, as well as the Internal (User) Voices, External Voices on Memory Card, and Plug-in Board Voices (optional). This section explains how to select and play voices.
  • Page 75: Voice Program Selection

    MIDI Ch screen of Utility Mode (Page 166). Voice Program Selection There are four ways in which you can choose a Voice. • Using the BANK/PROGRAM keys (CS6x) • Using the [DEC/NO] and [INC/YES] keys • Using the [DATA] knob •...
  • Page 76: Selecting Drum Voices

    • Press the MEMORY [PRE2] key while holding down the MEMORY [PRE1] key (or vice versa) to select the Preset (PRE) Memory of the Drum Voice. Then press PROGRAM key [1] to [8] (CS6x only) to select Drum Voice PRE:DR1 (Preset Drum 1) to DR8 (Preset Drum 8).
  • Page 77: Using The Voice Category Search

    MEMORY [INT] key (or vice versa) to select the Internal/External (INT/EXT) Memory of the User Drum Voice. Then press PROGRAM keys [1] to [4] (CS6x only) to select, respectively, User Drum Voice INT:DR1 (Internal Drum 1), INT:DR2 (Internal Drum 2), EXT:DR1 (External Drum 1) and EXT:DR2 (External Drum 2).
  • Page 78: Voice Edit

    [DATA] knob (or [INC/YES] or [DEC/NO] key) You can scroll through Voices in the specified Category across the Memories. Turning the [DATA] knob clockwise (or press the [INC/YES] key) jumps to the next Voice number in the same Category, in ascending order.
  • Page 79 The í Indicator If you alter any parameters in Voice Edit Mode, the í indicator will be displayed in the top left of the screen. This gives a quick indication that the current voice has been modified but not yet stored. GEN Name) Ctgry Even if you exit to Voice Play Mode, the edited settings for the current Voice will not be lost so long...
  • Page 80 C 1234 Elem:>OSC>PCH>FLT>AMP>LFO>EQ Selecting a Menu On the CS6x in Voice Edit Mode, you can directly select a Menu using the PROGRAM/PART keys, [1] to [6] and [9] to [15]. Each key has an associated Menu name shown below it.
  • Page 81 [C~B] only). Common Quick Edit Various parameters control the sonic properties of the Voice, and many can also be edited using the Sound Control knobs on the front panel of the CS6x. There MicroTuning are four screens. 31:Indian QED Level (Quick Edit Level)
  • Page 82 Set the cutoff frequency. The frequency set here will be a center frequency for signals to be filtered when they pass through each filter. On the CS6x, the frequency can be set by the [CUTOFF] knob on the front panel.
  • Page 83 Arpeggio notes, whereas settings above 100% will lengthen them. You can also set this using the [GATE TIME] knob on the front panel of the CS6x. Settings: 0% ~ 200% If the Gate Time value falls below 1, it will be limited to 1.
  • Page 84 C 1234 Switch Switch Portamento on or off. You can also set this using the PORTAMENTO [ON/OFF] key on the front panel of the CS6x. Settings: off, on Time Set the pitch transition time. Higher values mean longer transition times. You can also set this using the [PORTAMENTO] knob on the front panel of the CS6x.
  • Page 85: Lfo Wave

    Src (Source) Set the Controller used to control the function chosen in Dest. The following nine controllers are available. Settings: PB (Pitch Bend Wheel), MW (Modulation Wheel), AT (Aftertouch), FC (Foot Controller), FS (Foot Switch), RB (Ribbon Controller), BC (Breath Controller), KN1/2 (Knobs 1/2) Dest (Destination) Set the parameter to be controlled by the Control Set in Src.
  • Page 86 trpzd S/H 1 S/H 2 Speed Set the speed of the LFO Wave modulation. Higher values mean faster modulation speeds. Settings: 0 ~ 63, 16th (16th note), 16th/3 (16th note- triplet), 16th. (16th dot-note), 8th (8th note), 8th/3 (8th note-triplet), 8th. (8th dot-note), 4th (4th note), 4th/3 (4th note-triplet), 4th.
  • Page 87: Lfo Fade

    LFO Fade LFOíFade) Delay FadeIn C 1234 Delay Set the delay time before the LFO comes into effect. A higher value means a longer delay time. Settings: 0 ~ 127 Short delay Key on Long delay Key on FadeIn (Fade-In) Set the time taken for the LFO effect to be faded in (after the Delay time has elapsed).
  • Page 88 Dest (Destination) Set the parameters which will be controlled (modulated) by the LFO Wave. Settings: AMD, PMD, FMD, RESO (Resonance), PAN, ELFOSpd (Element LFO Speed) ElemSw (Element Switch) Select whether to allow variations in the LFO Wave for each Element. Move the cursor (blinking) using Knob [1] and use the [DATA] knob or the [INC/YES] and [DEC/NO] keys to enable/disable LFO Wave variations for Elements 1 to 4.
  • Page 89 EFF Rev (Reverb) You can select the Reverb Effect Type, then press the [ENTER] key to set its parameters. EFFíRev) Type Return [ENTER] C 1234 Basement Type (Reverb Effect Type) Set the Reverb Effect Type. Settings: Details are given in the Effect Types list of the separate Data List.
  • Page 90: Osc Limit (Oscillator Limit)

    Long Delay Key on InsEF (Insertion Effect) Set the Insertion Effect to which the output signal from each Element is sent. The Insertion Effect is bypassed if you select Thru. Settings: thru, ins1 (Insertion Effect 1), ins2 (Insertion Effect 2) OSC Pan (Oscillator Pan) You can set the following Pan parameters for each Element in the Voice.
  • Page 91: Peg Level

    Coarse Adjust the pitch of each Element in semitones. Settings: -48 ~ 0 ~ +48 Fine Fine-tune the pitch of each Element. Settings: -64 ~ 0 ~ +63 Random Set the amount by which the pitch of each Element is varied at random for each note you press. A setting of zero means the original pitch is not changed.
  • Page 92: Pch Scale (Pitch Scale)

    Time (Release Time) Set the Release Time. Settings: 0 ~ 127 Level (Release Level) Set the Release Level. Settings: -128 ~ 0 ~ +127 (-4800 cents ~ 0 ~ +4800 cents) Pitch Envelope Generator Settings There are five Time settings (controlling the speed of changes to the sound) and five Level settings (controlling the pitch).
  • Page 93: Element Filter

    Element Filter You can set Filter parameters to change the tonal characteristics of each Element. The following ten screens are available. FLT Type (Filter Type) FLT HPF (High Pass Filter) FLT Sens (Filter Sensitivity) FEG VelSens (FEG Velocity Sensitivity) FEG Time FEG Level FEG Release FLT KeyFlw (Filter Key Follow)
  • Page 94 • HPF (High Pass Filter) This only passes signals above the Cutoff frequency. You can then use the Reso (Resonance) parameter to add further character to the sound. Two types of HPF are available. HPF24D (High Pass Filter 24dB/oct Digital), A 4-pole (-24db/oct) dynamic HPF with a strong Resonance.
  • Page 95: Feg Velsens (Feg Velocity Sensitivity)

    Cutoff Set the Cutoff frequency. This is used as the basic frequency for the selected Filter Type. Settings: 0 ~ 255 Reso (Resonance)/Band/Width This parameter’s function varies according to the selected Filter Type. If an LPF or HPF has been selected, this parameter is used to set the Resonance.
  • Page 96: Feg Time

    FEG Time You can set various Time parameters for the Filter Envelope Generator (FEG). Combined with the FEG Level and FEG Release settings, these can be used control the change in sound from the moment a note is pressed on the keyboard to the moment it is released. You can set different values for each Element.
  • Page 97: Flt Scale (Filter Scale Offset)

    Cutoff Set the Filter Key Follow ratio (the amount by which the Filter Cutoff varies according to note position) for each Element. A Center Key setting of C3 is used as the basic setting by the Cutoff parameter. A positive setting will lower the Cutoff frequency for lower notes and raise it for higher notes.
  • Page 98: Element Amplitude

    Element Amplitude You can set Amplitude parameters to affect the output level of each Element. The following seven screens are available. AEG VelSens (AEG Velocity Sensitivity) AEG Time AEG Level AEG Release AMP KeyFlw (AMP Key Follow) AMP Scale (AMP Scale Break Point) AMP Scale (AMP Scale Offset) AEG VelSens (AEG Velocity Sensitivity) You can set the sensitivity of the Amplitude Envelope...
  • Page 99: Amp Keyflw (Amp Key Follow)

    Level (Release Level) This shows the Release Level. (Fixed at zero.) Amplitude Envelope Generator Settings There are four Time settings (controlling the speed of changes in output level) and five Level settings (controlling the output level). The output level changes from the Initial Level to the Attack Level (127) within the Attack Time.
  • Page 100: Element Lfo (Low Frequency Oscillator)

    AMP Scale (AMP Scaling Break Point) You can set four Amplitude Scaling Break Points for each Element. Amplitude Scaling controls the amplitude according to the positions of the notes on the keyboard. There are four Break Points used to divide and assign different settings across the keyboard.
  • Page 101: Element Eq (Equalizer)

    Speed Set the speed of the LFO waveform. A larger setting means a faster speed. Settings: 0 ~ 63 Speed = Fast Speed = Slow KeySync Switch Key Sync on or off. When switched on, the LFO waveform is reset every time a note is played. Settings: off, on Sync off Sync on...
  • Page 102: Drum Voices

    LoFreq (Low Frequency) Set the low frequency of the Shelving filter. Frequencies below this point are attenuated or boosted by the Low Gain parameter. Settings: 50.1Hz ~ 2.00kHz LoGain (Low Gain) Set the amount by which the frequencies below the Low Frequency setting are attenuated or boosted.
  • Page 103: Drum Common General

    Cursor EFFíEF1) Com:>GEN≥QED>ARP>CTL Common Key:>OSC>PCH>FLT>AMP The [PROGRAM/PART] keys on the CS6x can directly select Menus associated to them (Page 80). Drum Common General For Drum Voices, there is only the one type of Common General parameter shown below. The parameter settings is the same as for Normal Voices.
  • Page 104: Drum Key Osc (Oscillator)

    Set the Attack time (the time from the moment the note is pressed to the point at which the maximum sound output level is reached). The [ATTACK] knob on the CS6x front panel can also be used to directly adjust the Attack time. Settings: -64 ~ 0 ~ +63...
  • Page 105 OSC Out (Oscillator Out) Set the Wave or Normal Voice output settings for each Drum Key. OSCíOut) Level InsEF RevSend ChoSend Key=C 3 thru Level Set the output level for each Wave or Normal Voice. This can be used to adjust the output of each Drum Key.
  • Page 106: Drum Key Filter

    RcvNtOff (Receive Note Off) Select whether MIDI Note Off messages are received by each Drum Key. Settings: off, on This parameter depends on the Type of Drum Key Wave chosen in the OSC Wave screen. AltGrp (Alternate Group) Set the Alternate Group to which the Wave is assigned.
  • Page 107: Drum Key Eq (Equalizer)

    AMP AEG (Amplitude Envelope Generator) The Amplitude Envelope Generator controls the change in amplitude from the moment a note in pressed on the keyboard to the moment it is released. By setting the Attack Time, Decay 1 Time and the Decay 1/2 Level, you can determine how fast the sound reaches its peak amplitude and how it fades out.
  • Page 108: Plug-In Voices

    [SHIFT] key to jump to the Edit screen for the selected item. Cursor NTVíPrm1) Com:>GEN≥QED>ARP>CTL>LFO>EFF Common Elem:>OSC>PCH>EQ>PLG-NATIVE Common The [PROGRAM/PART] keys on the CS6x can directly select Menus associated to them (Page 80). Cutoff RevTime Number 128[GndPiano]...
  • Page 109: Plug-In Common General

    Set the Attack Time (the time taken for the volume to reach its peak after a note is pressed on the keyboard). You can also adjust this parameter using the [ATTACK] knob on the front panel of the CS6x. Settings: -64 ~ 0 ~ +63 Decay Set the Decay Time (the time taken for the volume to change from its peak to a steady level).
  • Page 110: Plug-In Common Controller

    Settings: -24 ~ 0 ~ +24 Portamento Switch Portamento on or off. You can also set this parameter using the PORTAMENTO [ON/OFF] key on the front panel of the CS6x. Settings: off, on Time Set the Portamento Time, which is the speed of the transition in pitch from the first note to the next.
  • Page 111: Ctl At Modulation

    CTL AT Modulation (AT Modulation Depth) Here, you can set the depth of control that keyboard aftertouch has over the pitch, filter and amplitude modulation of the Plug-in Voice. CTLíAT Modulation) PMod Common PMod (Pitch Modulation Depth) Set the depth of control that keyboard aftertouch has over the filter pitch modulation.
  • Page 112: Osc Assign (Oscillator Assign)

    Delay Set the delay time between the moment you press a note on the keyboard and the moment the LFO comes into effect. As shown in the illustration, a positive setting will lengthen the delay and a negative setting will shorten it. Settings: -64 ~ 0 ~ +63 Short Delay Key on...
  • Page 113: Pch Peg (Pitch Envelope Generator)

    PCH PEG (Pitch Envelope Generator) PCHíPEG)InitLvl Attack Release---Level Elem InitLvl (Initial Level) Set the Initial Level. Settings: -64 ~ 0 ~ +63 Attack Set the Attack Time. Settings: -64 ~ 0 ~ +63 Release Set the Release Time. Settings: -64 ~ 0 ~ +63 Level Set the Release Level.
  • Page 114 Editing Plug-in Board Voices Plug-in Voices are based on Board Voices. However, the Board Voices themselves can be edited via computer, using the included editor software. Different editors are available for different Plug-in Boards. When using the editor while the synthesizer is in Voice Mode, set the “Part No.”...
  • Page 115: Voice Job Mode

    Voice Job Mode You can perform various operations (Jobs) in Voice Job Mode. For example, you can “Initialize” Voices (including those currently being edited) or “Recall” previous edits. When you enter Voice Job Mode, you will first see the Initialize screen. The following four screens are available for each Voice Job.
  • Page 116: Voice Store

    1 Source Voice Memory Select the Voice Memory containing the Voice (source) from which you will copy parameter settings. Settings: PRE1/2 (Preset 1/2), INT (Internal Normal), EXT (External Normal), PLG1/2 (Plug-in 1/2), PRE (Preset Drum), INT (Internal Drum), EXT (External Drum) 2 Source Voice Number Select the Voice Number of the source Voice.
  • Page 117: Performance Mode

    Performance Mode Performance Play In Performance Play Mode, multiple Voices (up to four Parts) can be layered to create thick sounds which you can play in real-time or using a sequencer. In Performance Mode, up to 20 Parts can be combined in a single Performance, including Voices for the 16 Parts plus Phrase Clip, A/D Input and Plug-in 1/2 Parts.
  • Page 118: Setting/Viewing Knob Parameters

    Performance Program Performance Bank Number Number Number 3. Performance Category/Name Performance Category A two-letter abbreviation of the Performance Category is shown to the left of the Performance Name. This gives you a rough idea of the Performance’s sound. Performance Name The name of a Performance can consist of up to 10 characters.
  • Page 119: Performance Program Selection

    [INT] key ...PartCL (Phrase Clip Part) [EXT] key ...PartAD (A/D Input Part) [PLG1] key ...PartP1 (Plug-in 1 Part) [PLG2] key ...PartP2 (Plug-in 2 Part) PART keys [1] to [16] (CS6x)..Part01 to Part16 (Voice Parts 1 to 16) CONTROL COM LFO EFFECT...
  • Page 120 3Use Knob [B] or the [DATA] knob or the [DEC/NO] and [INC/YES] keys to adjust the parameter settings for each Part. 4Repeat steps 2 and 3 for each of the other Parts. To avoid losing the settings, make sure you store the Performance before exiting to another Mode or selecting another Performance.
  • Page 121: Performance Edit

    CS6x enters Master Keyboard Mode and becomes useful for controlling external tone generators. If the LED is off, the CS6x exits Master Keyboard Mode and becomes useful for controlling its internal Parts from the internal tone generator. The signal flow for each Mode is as follows.
  • Page 122 Tone Generator Mode: [MASTER KEYBOARD] key LED off MIDI IN MIDI channel Octave Transpose Note Limit etc. MIDI OUT Part 1 to 16 Part CL Part AD Part P1 Part P2 The í (Edit) Indicator If you alter any parameters in Performance Edit Mode, the í...
  • Page 123: Gen M.kbd (General Master Keyboard)

    Common General You can set the Performance Name, MIDI channel and other general parameters in the Common Edit screens. The following three screens are available for general settings. GEN Name (General Name) GEN MIDI (General MIDI) GEN M.Kbd (General Master Keyboard) GEN Name (General Name) You can set a Performance Name consisting of up to 10 characters (alphabetic or numeric) and/or symbols.
  • Page 124: Qed Ef (Quick Edit Effect)

    Set the Send level of the signal sent from Insertion Effect 1/2 (or the bypassed signal) to the Reverb effect. You can also adjust this parameter using the [REVERB] knob on the front panel of the CS6x. Settings: 0 ~ 127 ChoSend (Chorus Send)
  • Page 125 Set the output level of the Layer Part maintained while the key on the keyboard is being held down. You can also adjust this parameter using the [SUSTAIN] knob on the front panel of the CS6x. Settings: -64 ~ 0 ~ +63 Release...
  • Page 126: Common Eq (Equalizer)

    CTL Assign1(Controller Assign 1) Use Knobs [C], [1] and [2] to assign Control Numbers to the Breath Controller, Knob [1] and Knob [2], respectively. The selected function is shown on the left of the display. Control Change Name CTLíAssign1) Common [FootCtrl] SHIFT PAGE PART/ELEMENT...
  • Page 127: Eq High

    peak (Peaking) Gain Freq Gain Set the Gain. This attenuates or boosts frequencies around the Frequency setting. Settings: -12dB ~ 0dB ~ +12dB Freq (Frequency) Set the center frequency. Frequencies around this point are attenuated/boosted by the Gain setting. Settings: 32Hz ~ 2.0kHz Q (Frequency Characteristic) This varies the signal level at the Frequency setting to create various frequency curve characteristics.
  • Page 128 InsEF (Insertion Effect) Assign a Part to an Insertion Effect. Select “off” if you do not wish to assign the Part to an Insertion Effect. Furthermore, if Plug-in Boards have been installed, they will also be selectable as Plug-in Parts 1 and 2.
  • Page 129: Part (Settings For Each Part)

    Part (Settings for each Part) You can edit each Part in a Performance. Use Knob [A] to select the Part, then set its parameters. The following six screens are available, though their contents will vary according to the Part selected. •...
  • Page 130: Part Tone

    • If PartAD (A/D Input Part) has been selected An audio source connected to the A/D INPUT jack can be used as a Part. There are 13 different templates for Effect Type and Gain settings. Select the A/D Input Part source and the template. MIXíTemplate)Src Number PartAD keybaord...
  • Page 131: Ton Eg (Tone Envelope Generator)

    Reso (Resonance) Set the amount of Resonance (harmonic emphasis) applied to the signal at the Cutoff frequency. This adds further character to the sound. Settings: -64 ~ 0 ~ +63 TON EG (Tone Envelope Generator) You can set EG (Envelope Generator) parameters for each Part.
  • Page 132: Ton Other (Tone Other)

    TON Other (Tone Other) You can set Pitch Bend Range and Velocity Sensitivity parameters for each Part. These screens are not available for the A/D Input Part. Part 1 to 16 TONíOther) Pitch Bend VelDepth-Offset Part01 -12 - Plug-in 1/2 Part Multi Plug-in Part Phrase Clip Part Drum Voice Part...
  • Page 133: Lyr Tune (Layer Tune)

    Mode Select whether each Part is played back monophonically (single notes only) or polyphonically (multiple simultaneous notes). This parameter is only available for Normal Voice Parts 1 to 16 and Plug-in 1/2 Parts. Settings: mono, poly Arp (Arpeggio switch) Switch the Arpeggiator for the currently selected Part on or off.
  • Page 134: Part Receive Switch

    InsEF (Insertion Effect) Shows the on/off status of the Insertion Effects. If “on” is displayed, this means that the Part’s signal is being sent to the Insertion Effect Unit. Insertion Effect switches for each Part are set in the EFF Part screen (Page 127). Part Receive Switch Each Part can be set to receive Control Change and Program Change messages.
  • Page 135 Part Controller You can set various Controller parameters for the A/D Input Part and Multi Plug-in Parts 17 to 32. The following two screens for A/D Input Part parameters and six screens for the Multi Plug-in Part parameters are available. CTL Set1 (Controller Set 1) (A/D Input Part only) CTL Set2 (Controller Set 2) (A/D Input Part only) CTL MW Control (MW Control Depth) (Multi Plug-in...
  • Page 136: Ctl At Modulation (At Modulation Depth) (Multi Plug-In Parts Only)

    FMod (Filter Modulation Depth) Set the amount by which the filter Cutoff frequency changes when the Modulation Wheel is used. Settings: 0 ~ 127 AMod (Amplitude Modulation Depth) Set the amount by which the amplitude modulation changes when the Modulation Wheel is used. Settings: 0 ~ 127 CTL AT Control (AT Control Depth) (Multi Plug-in Parts only)
  • Page 137: Part Insertion Effect (A/D Input Part Only)

    D<W63 to Edit Type. Details are given in the Effect Type list of the separate Data List. Zones (CS6x) You can edit the zones used by Performances in Master Keyboard Mode. Use Knob [A] (or BANK [A]~[D] keys) to select the zone (1 to 4), then set the zone’s parameters.
  • Page 138: Mkb Txsw1 (Master Keyboard Transmit Switch)

    Master keyboard MKB Transmit (Master Keyboard Transmit) You can set parameters for transmitting keyboard data when in Master Keyboard Mode. TrnsCh (Transmit Channel) Set the MIDI Transmit Channel for each zone. Settings: 1 ~ 16 TG (Tone Generator) Select whether or not to transmit MIDI messages for each zone to each Part’s tone generator.
  • Page 139: Mkb Txpreset2 (Master Keyboard Transmit Preset)

    MKB TxPreset1 (Master Keyboard Transmit Preset 1) You can set each zone’s initial volume and stereo pan settings when changing Performance Bank/Program. MKBíTxPreset1) Volume Zone01 Vol (Volume) Set the output level of the zone. Settings: 0 ~ 127 This setting is not transmitted if the Vol/FV (Volume/Foot Volume) parameter of the MKB TxSw3 screen has been set to “off.”...
  • Page 140: Performance Job Mode

    Performance Job Mode You can execute various actions (Jobs) in Performance Job Mode. For example, you can “Initialize” Performances (including those currently being edited) or “Recall” previous edits. When you enter Performance Job Mode, you will first see the Initialize screen. The following four screens are available for each Performance Job.
  • Page 141: Performance Store

    2Source Performance Number Select the Performance Number of the source Performance. The Performance Name is shown in the top line of the display. Settings: 001 ~ 128 (INT), 001 ~ 064(EXT) When copying, you can set the current Performance number (destination) for the source Performance number.
  • Page 142: Phrase Clip Mode

    Selecting a Clip Kit Program There are three ways in which you can select a Clip Kit Program. • Using the PROGRAM keys (CS6x) • Using the [DEC/NO] and [INC/YES] keys • Using the [DATA] knob Using the PROGRAM Keys (CS6x)
  • Page 143: Phrase Clip Record

    Turn the [DATA] knob clockwise to increment the Clip Kit Number and anti-clockwise to decrement it. Previous Number The CS6x/CS6R is factory-fitted with 4MB of internal DRAM-type memory. Since DRAM is volatile memory, its contents are cleared when you switch your synthesizer off.
  • Page 144 Source Select the Source from which you will record. Select “mic” if you are recording a microphone level device through the A/D INPUT jack. Select “line” if you are recording from a line level device, such as a CD player or other audio equipment, through the A/D INPUT jack.
  • Page 145 5Now follow the procedure according to the setting made in step 3. If set to “manual”: Recording will begin when you press the [ENTER] key. PCLP Rec) Source Trigger << Now recording... If set to “level”: Press the [ENTER] key to enter Recording Standby state. You will see the “Waiting for trigger”...
  • Page 146: Phrase Clip Edit

    Phrase Clip Edit The parameters available when editing a Clip Kit are explained here. A Clip Kit is a collection of Phrase Clips assigned across the keyboard (notes C0 to C6) for playback. For editing a Clip Kit, there are five Common Edit screens (for parameters which apply to the current clip kit).
  • Page 147: Gen Name) Ctgry

    Key:>OSC>PCH>FLT>AMP> SHIFT PAGE PART/ELEMENT For CS6x, you can directly make access to a specific Menu screen using a PROGRAM/PART key (Page 80). The í Indicator If you alter any parameters in Phrase Clip Edit Mode, the í indicator will be displayed at the top left of the screen.
  • Page 148: Qed Effectctrl (Quick Edit Effect)

    Set the Send level of the signal sent from Insertion Effect 1/2 (or the bypassed signal) to the Chorus effect. You can also adjust this parameter using the [CHORUS] knob on the front panel of the CS6x. Settings: 0 ~ 127 QED EffectCtrl (Quick Edit Effect) Set the amount of Chorus applied to the entire Clip Kit.
  • Page 149: Clip Common Effect

    CTL Bend (Pitch Bend) You can set a range of pitch change controlled by Pitch Bend Wheel. CTLíPitchBend) C 1234 Lower Set a range of pitch change by semitone when you move the wheel downward. With a value of “-12,” you can lower the pitch at a maximum of one octave when you move the wheel downward.
  • Page 150 Variation Settings You can play back a Phrase Clip in up to eight different ways (Variations). They are related to the Clip Kit as shown in the illustration. Clip1~256 Variation 1 Variation 2 Variation 8 Clip 1~256 Variation 1~8 Clip kit 1~4 Select the Phrase Clip at the OSC Asgn (Oscillator Assign) screen, then press the [ENTER] key.
  • Page 151: Osc Out (Oscillator Out)

    Looped Section Loop Start Point Point Settings: Depends on the length of the Phrase Clip End (End Point) Set the End Point of the Phrase Clip’s looped section. This can also be useful for removing unwanted noise at the end of the Phrase Clip. Necessary portion End Point Record Start...
  • Page 152: Clip Key Pitch

    KeyOn Select the Key On method. There are two methods: normal and hold. Settings: normal: Pressing a Clip Key starts playback of a Clip. Playback will continue until the key is released. hold: Pressing a Clip Key triggers playback of a Clip. Playback will continue after the key is released, until another Clip Key is pressed.
  • Page 153: Amp Aeg (Amplitude Envelope Generator)

    AMP AEG (Amplitude Envelope Generator) The Amplitude Envelope Generator controls the change in amplitude from the moment a note in pressed on the keyboard to the moment it is released. By setting the Attack Time, Decay 1/2 Time and the Decay 1 Level, you can determine how fast the sound reaches its peak amplitude and how it fades out.
  • Page 154: Phrase Clip Job Mode

    Phrase Clip Job Mode In the Mode, you can execute various operations (jobs) on the Phrase Clips that you have created/edited in Phrase Clip Edit Mode, such as delete, copy and normalize. You will see the 1st screen (PCLP Status) when you enter Phrase Clip Job Mode.
  • Page 155: Pclp Loopdivide

    PCLP Rename You can change the Phrase Clip Name for each Phrase Clip. A Phrase Clip Name can consist of up to eight characters. To select each Phrase Clip, use Knob [A] to select the Clip Key and use Knob [B] to select the Phrase Clip Number.
  • Page 156: Pclp Varauto (Variation Auto-Set)

    Length Set the Variation length ratio. You can change the length of all the equal-sized sections by the amount set here. If you select “toEnd,” the End Point of the source Phrase Clip will be used as the End Point of the Variation (after it has been divided).
  • Page 157: Clip Key

    Start (Start Point) Set the Start Point from which the Phrase Clip will be played back. By finely adjusting the Start Point, you can avoid playback of the noise before the Start Point. This setting, however, does not eliminate the noise in the original Clip.
  • Page 158: Pclp Freqconvert (Frequency Convert)

    PCLP FreqConvert (Frequency Convert) You can perform a Frequency Convert operation on each Phrase Clip. This halves its sampling rate and therefore its size. To select each Phrase Clip, use Knob [A] to select the Clip Key or Knob [B] to select the Phrase Clip Number. After selecting the Phrase Clip, press the [ENTER] key to execute the Frequency Convert operation.
  • Page 159: Pclp Copy

    PCLP Copy You can copy the data of each Phrase Clip to another Phrase Clip. To select each Phrase Clip, use Knob [A] to select Clip Key or Knob [B] to select the Phrase Clip Number. After selecting the Phrase Clip, press the [ENTER] key to copy it to an automatically allocated (vacant) Phrase Clip Number.
  • Page 160: Clip Kit Store

    Destination Clip Key Select the Clip Key to which the Source Clip Key will be copied. Settings: C0 ~ C6 PCLP Kit Key Initialize You can initialize each Clip Key to return it to its default state. This is useful when creating a new Phrase Clip from scratch before editing.
  • Page 161: Sequence Play Mode

    Sequence Play Mode In this Mode, you can play back the built-in demo songs and Song files stored on Memory Card. Up to 100 Song files can be played back end-to-end by using the Chain Step feature. This Chain Step data can also be saved to Memory Card.
  • Page 162: Song File Playback

    Song File Number Assign a Song file to the Chain Step. Any Song files with the “.MID” extension can be selected. When you select a file Number here, the file name is shown in the top line of the display. For continuous (chained) playback of multiple Chain Steps, you can specify how to play this Chain Step after playback of a previous one by selecting an...
  • Page 163: Utility Mode

    Utility Mode The parameters in Utility Mode are explained here. Utility Mode can roughly be divided into a screen for settings common to the entire system, a screen for Voice Mode settings and a screen for Plug-in Board settings. You will first see the following screen when you enter Utility Mode.
  • Page 164: Mstr Other (Other Setup)

    Ctrl (Controller) Select whether or not the controller (Modulation Wheel, Aftertouch, Foot Controller, Breath Controller, Ribbon Controller (CS6x), Knobs) state/position is maintained (hold) or reset when you switch between Voices. Settings: hold, reset If you select “reset,” the controllers will be reset to the following states/positions: Pitch Bend ...Center...
  • Page 165: Ctrl Scene (Controller Scene) (Cs6X)

    If a Master Equalizer parameter is selected as the destination, the M.EQ settings of “vce” (in Utility Mode) are increased/decreased Using Knobs [A]/[B]/[C]. CTRL Scene (Controller Scene) (CS6x) Set the SCENE [CONTROL] knob parameters. CTRL Scene) Scene Control (Scene Control Number) Assign a MIDI Control Change Number to the SCENE [CONTROL] knob.
  • Page 166: Midi (System Midi)

    MIDI (System MIDI) You can set overall MIDI parameters for the system. The following five screens are available. MIDI Ch (MIDI Channel) MIDI Arp (MIDI Arpeggio) MIDI RxSW (MIDI Receive Switch) MIDI Other MIDI GM/XG Receive MIDI Ch (MIDI Channel) Set the MIDI Channel parameters.
  • Page 167: Midi Gm/Xg Receive (If A Multi-Part Plug-In Board Has Been Installed)

    [PROGRAM/PART] key, etc.) on its front panel. Settings: off (disable), on (enable) Control Set the MIDI transmit/receive parameters for the CS6x’s 14 Sound Control knobs. Settings: mode1, mode2 mode1: If the knob’s Control Change message is not a standard MIDI message, it is transmitted as a Parameter Change message instead.
  • Page 168: M.eq Low (Master Eq Low)

    M.EQ Low (Master EQ Low) This Equalizer covers low frequencies. You can adjust the signal level at the specified frequency. You can also select different Equalizer types (Shapes). M.EQ Low) Shape Gain peak +12dB Shape Select either a Shelving or Peaking equalizer. The Peaking type attenuates/boosts the signal at the specified Frequency setting, whereas the Shelving type attenuates/boosts the signal at frequencies...
  • Page 169: Ctrl Assign1 (Controller Assign)

    Settings: 00 ~ 95 (see the separate Data List for details) Details about the Ribbon Controller are given on Page Mode (CS6x only) Set the behavior of the Ribbon Controller. If you select “hold,” the parameter controlled by the Ribbon Controller will hold its value even after you release it.
  • Page 170: Utility Job Mode

    If you are using a Plug-in Board capable of generating arpeggio patterns, you can synchronize its tempo with that of the CS6x/CS6R. 1 Enter Utility Mode and select either PLG1 MIDI screen or the PLG2 MIDI screen for the respective Plug-in Board.
  • Page 171: Card Mode

    Card. Do not reuse the seal that is peeled off. Data Backup For maximum data security Yamaha recommends that you keep two copies of important data on separate Memory Cards. This gives you a backup if one Memory Card is lost or damaged.
  • Page 172: File Types

    You will see the 1st screen (Status) when you enter Card Mode. The following seven screens are available, each for a different operation. 1st screen: Status 2nd screen: Save 3rd screen: Load 4th screen: Rename 5th screen: Delete 6th screen: MkDir (Make Directory) 7th screen: Format Details about how to enter Card Mode are given on Page 22.
  • Page 173 Card Mode Operations 1Insert the Memory Card into the CARD slot. 2Press the [CARD] key to enter Card Mode. 3Use the [PAGE] knob to switch to the screen for the operation you wish to perform. Save) Type File Card ***[NEWFILE .S2A] SHIFT PAGE PART/ELEMENT...
  • Page 174 4Press the [INC/YES] key to save the file. The message “Completed.” will be displayed after it has been saved, and you will be returned to the previous screen. The save operation will be canceled if you press the [DEC/NO] key during execution. When saving a file, the “Card full”...
  • Page 175 voice Load) [Pf:Init Voice] [Pf:Init Voice] Card EXT:064(D16) > INT:128(H16) Voice Memory of Voice Memory to file to be loaded (source) which file will be loaded (target) Voice Number of file to be loaded (source) Voice Number to which file will be loaded (target) Settings: Source Voice Memory: INT (Internal), EXT (External), PLG1 (Plug-in 1), PLG2...
  • Page 176: Mkdir (Make Directory)

    Delete You can delete files saved on Memory Card. Delete) Type File:/VOICEDIR/SUBDIR-1/ Card 001[NEWFILE .S2A] File Type File Number Type (File Type) Settings: all (all data), all-voice, chain (Sequence Chain), plugin, other, all-pclip (All phrase clip) Details about File Types are given on Page 172. 1Use Knob [B] to select the File Type and Knob [C] to select the File Number.
  • Page 177: About The Plug-In Boards (Optional)

    How to Install the Optional Plug-in Board The installation method is different depending on the instrument types, keyboard (CS6x) and EIA sized module (CS6R). Both methods are explained separately on the following pages. Read the explanation carefully for the instrument that you will use.
  • Page 178 When installing the optional Plug-in board (from when you remove the cover to when the cover is replaced securely) all operations must be done with the AC power cord disconnected. 5 Remove the cable from the hook-shaped bundle tie on the plate.
  • Page 179 5 Fix the connector cable to the hook-shaped bundle tie. Installation in CS6R For information on how to handle the CS6x, go to page 177. 1 Turn the keyboard power off, and disconnect the power cord. Also, if the keyboard is connected with other external device(s), disconnect the device(s).
  • Page 180 5 Take out the Plug-in board from the anti-static bag. When installing the board, the side with a connector and ICs must be on top. 6 Carefully plug the cable connector into the Plug-in board connector until the two notches on the cable connector lock into the sockets on the board as shown in the illustration.
  • Page 181: Display Messages

    Display Messages << MIDI buffer full. << MIDI data error. << MIDI checksum error. << Change internal battery. << Card full. << File not found. << Bad card. << Card not ready. << Card unformatted. << Card write protected. << Illegal card.
  • Page 182: Troubleshooting

    • Is the volume set appropriately? (Pages 6 and 20) • With the CS6x, if a Foot Controller has been connected to the FOOT VOLUME jack, has it been fully depressed? (Page 18) • Is the Vol (volume) parameter of the QED Level screen of Voice Edit Common sufficiently high? (Page 81) •...
  • Page 183 Sound is very quiet. • Has the MIDI volume or MIDI expression been set too low? • Has the filter cutoff frequency been set too high/low? (Pages 40, 82, 106, 125, 130, 148, 152) The pitch is wrong. • Have the NoteShift and Tune parameters in the MSTR TG screen of Utility Mode been set correctly? (Page 163) •...
  • Page 184 [DEC/NO] keys (Page 24). Cannot receive bulk data. • When using the CS6x/CS6R Voice Editor, have you set a sufficient Dump Interval? The Dump Interval in the Voice Editor Setup dialog must be set to 10ms or greater. Macintosh users: Card Filer for Macintosh does not work correctly.
  • Page 185: Specifications

    WEIGHT * Specifications and descriptions in this owner’s manual are for information purposes only. Yamaha Corp. reserves the right to change or modify products or specifications at any time without prior notice. Since specifications, equipment or options may not be the same in every locale, please check with your Yamaha dealer.
  • Page 186: Index

    Assigning Parameters to Knobs [A], [B] and [C] ...50 AT Control Depth ...110, 136 AT Modulation Depth...111,136 Automatically Loading Files ...172 BANK [A] to [H] keys (CS6x only) ...9 Bank/Program Number ...74, 117 Basic Operations ...21 Breath Controller ...48 BREATH jack ...11 Card Mode ...22, 35, 171...
  • Page 187 M.EQ Low (Master EQ Low) ...168 M.EQ LowMid (Master EQ Low-Middle Range)...168 M.EQ Mid (Master EQ Middle Range) ...168 Master keyboard ...67, 138, 163 Master Keyboard/Tone Generator Mode (CS6x only) ...121 [MASTER KEYBOARD] key (CS6x only) ...8 Maximum Polyphony ...33 MEMORY keys...9 Memory/Performance Program Number ...117...
  • Page 188 MW Modulation Depth ...110, 135 Normal Voice ...79 Octave and MIDI Transmit Channel Settings ...75, 118 Octave Shifting (CS6x only) ...28 OCTAVE [UP] and [DOWN] keys (CS6x only) ...6 OSC (Oscillator) Screens ...62 OSC Asgn (Oscillator Assign) ...149 OSC Assign (Oscillator Assign) ...112 OSC Limit (Oscillator Limit) ...90...
  • Page 189 Status ...173 Storing Scenes ...45 Sustain (CS6x) ...48 SUSTAIN jack (CS6x only) ...11 Switching Between Programs by Foot Switch (CS6x) ...52 Switching Elements On/Off (CS6x) ...61 Switching the Arpeggiator On/Off ...42 The “Compare” Function ...79, 122, 147 The í Indicator ...79, 122, 147 The Level Screen ...144...
  • Page 190 MEMO...
  • Page 191 MEMO...
  • Page 192 For details of products, please contact your nearest Yamaha or the authorized distributor listed below. Pour plus de détails sur les produits, veuillez-vous adresser à Yamaha ou au distributeur le plus proche de vous figurant dans la liste suivante. NORTH AMERICA CANADA Yamaha Canada Music Ltd.
  • Page 193 Some of these items are designed to be dealer assembled or installed. Please make sure that benches are stable and any optional fixtures (where applicable) are well secured BEFORE using. Benches supplied by Yamaha are designed for seating only. No other uses are recommended.
  • Page 194 This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product. 2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables.
  • Page 195 32 additional notes of polyphony. Plus it fully supports XG MIDI specifications, so you can use it to play back XG SMF MIDI song files from an external sequencer or the CS6x/6R’s internal sequencer. Home recording hobbyists in particular will find this Plug-in Board an indispensable addition to the CS6x/6R.

This manual is also suitable for:

Cs6r

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