Atari San Francisco Rush 2049 Safety, Specifications, Inspection & Installation page 14

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FEATURES
PREVIEW
are presented with laps from several different camera angles and spectator viewpoints. Use the Preview
feature to see some of the fast grooves for curves and tunnels.
Tap the MUSIC button during any of these scenes to skip ahead to the next scene. Press and hold MUSIC
for five seconds to continue a particular scene, best lines through curves, or to see copyright and team
credits. Press any keypad button to see the "Join Team Rush" message. VIEW 1 displays 1999 contest
rules (if available). VIEW 2 chooses between solo and linked high scores. VIEW 3 displays other track
high scores. ABORT shows the time to beat to win a free race (only if this feature has been enabled).
Press the GAS pedal to begin game play.
ENTRY
The first time player selection screen presents two choices. Select JOIN TEAM RUSH to register (first
time entry), then enter the data requested on screen. Team Rush members need only enter their PIN;
subsequent games allow members to select CONTINUE. PLAY allows driving without team membership.
Players use the keypad to enter their PIN code. Turn the steering wheel to enter driver name. Mistake?
Press REVERSE to erase the last digit entered. The
save data and move on to the next item. Use the MUSIC button to cycle through alternate character sets.
RACE LENGTH
Several things affect the length of a race. Difficult tracks have more turns and speed changes between the
start and finish lines. Each checkpoint requires a certain minimum speed to continue racing. Players pick
up bonus time as each checkpoint is passed. Skilled players can earn extra laps before the race ends.
T R A C K S
Each track requires a different skill level. Track 1 is for beginners, As advanced or expert tracks are
chosen, the course difficulty increases. This forces players to maintain higher speeds and make fewer
errors to continue racing. Each track sets the race at a different time of day (the expert track requires
driving at night). The tracks also change as the race progresses just to increase the challenge.
Press the VIEW 1 button during track selection for mirror effect (left/right images reversed). VIEW 2
presents another chance to join Team Rush. REVERSE declines a linked race. MUSIC displays additional
tracks for registered players (Track 4 is available after 30 cumulative miles, Track 5 appears at 50, etc.).
SOLO
Press and hold both REVERSE and ABORT at the race starting line to eliminate other cars from the track.
This allows players to learn the track without interference from human or computer controlled cars. Solo
races may also be used for qualification runs and time trials prior to linked race or tournament competition.
LINKS
If games have been connected together in a network, players can choose to accept a linked race. A JOIN
IN message shows when this type of competition is possible. Other players will see the LINKING message
when they begin their track and car selections.
CARS
Players choose from several basic car styles. Each car has different style and racing team colors.
Winners quickly learn to choose the car best suited to each individual track. Each car may be customized.
During car selection, press the VIEW 1 button to change car colors. Press VIEW 3 to change car handling
characteristics (more power, more spin out). Hold MUSIC and press VIEW 1 to eliminate catchup feature
(catchup speeds up slow cars; this guarantees a close finish every time). Hold MUSIC and press VIEW 2
to remove the computer controlled drone cars from a race. Hold MUSIC and press VIEW 3 to adjust the
steering response strength (changes road feel). Press REVERSE to add extra time to a selection screen.
key clears the entire entry (start over). Press # key
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