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THE SELLER ANY OTHER LIABILITIES IN CONNECTION WITH THE SALE OF PRODUCTS UNDER THIS ORDER. �I��•�f.�,��•�•i<r--���,.��,,� ..��� � This document is and contains confidential trade secret information of Atari, Inc. This document is loaned under confidential custody for the sole purpose of operation, maintenance...
4.2 Energizing the Game INTRODUCTION 4.2.1 1.1 Physical Description of Game Application of AC Power 4.2.2 Check on Operation of Interlock 1.2 Brief Description of Play Switch 4.3 Game Structuring SPECIFICATIONS General 4.3.1 Adjustment of 6-Players-per-Coin/ 2-Players-per-Coin Option Electrical 4.3.2 Adjustment of 2-Minute/90-Second Environmental Game Time Option...
In the Steeplechase game a player tries to jockey his horse to the finish line ahead of all other horses. At the beginning of play on the left side of the TV screen a separate horse image appears for each player, along with a seventh pace horse at the bottom.
• Choice of 6 players per coin or 2 players per coin • 2-minute game time or 90-second game time Video Probe: order from ATARI Universal Test Fixture for Steeplechase game: order from ATARI, c atalog no. TFl0l ° °...
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START switch PLAYER Pla er 1 switch Player 2 switch ELECTRONIC CONTROL Player switch Player 4 PANEL CONTROL CIRCUITRY COIN Coin switch #1 MECH Coin switch #2 ANISM audio signal Figure 3-1 Simplified Block Diagram of Steeplechase Game...
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(b ) The speaker produces the bugle call sound, then goes Because a push button produces no response while the silent. horse image is either in the jump or fall position, players are prevented from lengthening a horse':, jump and from forcing If the game is structured for 2 players/coin, additional a horse to get up from a fall.
ZONES B 6, 7, 8 and C 6, 7, 8): Flip-flop C2 and type- 9316 counters C3 and D3 comprise a vertical sync chain 3.4.1 GENERAL INFORMATION: This subsection gives which divides the signal by 272. The circuit con a component-level technical description of the game's elec figuration formed by transistor Q5 and flip-flop E2 detects tronic circuitry.
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CLOCK PUL.SES � HCLOCK 1-4 '32H 7..._ __ 128H 256H HBLANK HSYNC FINISH LINE H RESET Figure 3-2 Timing Diagram of Signals Associated with Each Horizontal Scan Line...
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FWD1 FWD2 FWD3 FWD4 FWD5 FWD6 FWD7 L . . Time for one full frame TIMING CYCLES IN GREY A.RE EXCLUDED � on television screen. � IN SHORT (90-SEC.) GA.ME. 1/60 second figure 3-4 Timing Diagram of Signals FWD 1 Through FWD 7...
The LEAD 7 signal at pin 5 of flip . flop El is high if jump of the other horses, and to blink the winner at the horse #7, the pace horse, is in the lead. However, the LEAD end of the race. The location information is used to speed 7 signal does not affect the lead information just described, up the race track and the gallop rate as the leader progresses.
The game is structured for 6 players/coin when switch 3.4.14 SI is in the "A" position; this forces the 4PLAY signal at F6 The junction of resistors R87, R90, pin 6 and the 6PLAY signal at F6 pin 8 to always be high. R89, R88 and R74 forms a summing point for the sound Deposit of the first coin will then cause all three GAME RESET signals for the bugle, constant background crowd roar, gun...
We strongly suggest assembling the upper rcdr panel access door is opened, and likewise the the Steeplechase game in the room where it will be located. lower switch will dUtomatically trdnsfer to "off" whenever Otherwise, in the assembled mode, it may not fit through the lower rear panel dcccss door is opened.
this arrangement, only while both access doors arc closed is VI of this manual to adjust and/or replace the switch. the AC power allowed to reach the game's power supply, While being careful to avoid touching any parts of your meaning that the game can operate.
broken line, the chcckcrcd finish line will be visible, but no pickets will be visible. Also if one of the player horse images is touching the IC in position J 3 finish line, that horse and its portion of the racetrack will be blinking.
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Next choose one player horse and exercise the push button so that this horse jumps over pickets and moves out in front of all other player horses. Each time this lead horse covers another one-eighth part of the racetrack's total length, the speaker should produce a whistle sound.
Due to its solid-state electronic circuitry, the Atari The TV monitor need be adjusted when the pic Steeplechase game should require very little periodic main ture is distorted, or if contrast or brightness seems out of tenance and only occasional adjustment.
The TV monitor's adjustments function like those of a conventional commercial TV set, except Lhat the volume adjustment has no effect. The Steeplechase game produces its sound in a speaker separate from the TV monitor. Figure • 5-1 shows the location of these adiustmcnts on the rear of the TV monitor cha,sis.
Substitute both a known•to-be-good PCB and Video Game Operator's Handbook, manual TV monitor. If the trouble still persists, the harness must no. TM-043. This book is available from Atari, be at fault. Inc., attn. Customer Service Dept., 2175 Martin Avenue, Santa Clara, CA 95050, .'or $5.00...
(c} The Logic Pulser. This lest instrument is similar in coupling capacitor. On the Steeplechase game this point is size and shape to the logic probe, and it also derives its the junction of resistors R 10 and R 11 on the PC B.
correct composite video signal. The entire A magnetic gate adjusted with too large a gap may pass Sensitivity of the static modification feature may be both genuine and counterfeit coins. An adjustment with too adjusted with potentiometer R56, or by changing the length small a gap can lead to rejection of some or even all coins.
Parts List, Top Assembly Top Assembly Customer Assembly Parts List, Control Panel Assembly Control Panel Assembly Harness Schematic Parts List, Electronics Tray Assembly Electronics Tray Assembly PCB Schematic Parts List, PCB Assembly PCB Assembly VI I. Schematics, Drawings and Parts Lists Number Title 003249-01...
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oonA.UWDAT! OE.'S('P)P'flOti CHECk VC:.IIC ,., , .,s -PftOOUCT10N �L.l!,._M!. -,.,r.75 Rt\/ PtA tCIJ IC.�, HS-'15 AE.V PtA E.CIJ IC.'61 NOTES· TEM :,, l"ACKAGE.C '"-' IT' E M 1"7 ARI!. !'CF{ 1T!:M ,?. ~a MOU'-JTl'-JG �-;E. CO"-l'TR. O L. P'A.NEL. TO TI-\E. CASl!,Je. T !1.K (�\ P/ L OO4?.O�·CI , C)OME.STIC VE.P.
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44 PJS. TRANS 001551 BU/W <J _J N � FUSE <{ ;__,4 MP S 2 AND 5 '6 I Bl: W/ BK 3 ANO LAMPS LAMPS I AND 4 JUMP SW W/ _'P. JUM P SW . : K JUMP SW :.;r:,.;w J UMP SW JUMP SW...
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---- --· - � :::; DRAWN BY JI\. DAT f: lNTERPRET THIS DR.AWING 8·7 7 5 PER IJSASI ¥ 145 ATARI INCORPORATED � 14600 Wrncheslcr Boulevard (Hl:CKEO UNU:SS OTHERWISE SPECIFIED ATARI DIMENSIONS ARE !N INCHES TOLERANCES ON DESIGN ENGI�EER FRACTIONS .t.l/16...
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STEEPLECHASE ASSEMBLY TI T L E / ELECTRONICS TRAY ASSEMBLY 003766 �� Pagel of 1 PARTS LIST SPECIFICATION �) �llllii Drawn � ATARI Mech. Eng. Checked Proj. E ng._ Elec. Eng_ � REV. Innovative leisure Rev. Description Apprv. Rev. Description...
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Innovative leisure )I\- STEEPLECHASE P / L ASSEMBLY TITLE STEEPLECHASE p. C. B. ASSEMBLY 003750 �� Page 1 of PARTS" LIST SPECIFICATION �) c:;, �i-: Dave Storie Drawn ATARI Mech. Eng. Checked Proj. Eng. Elec. Eng REV. � Rev. Description Arprv.
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ASSEMBLY TITLE , '.. . STEEPLECHASE P.C.B. ASSEMBLY 003750 PARTS LIST SPECIFICATION J IPage 2 of 3 Item Part Number DESCRIPTION Oty. 24-250106 Cap. l0mf 25V 24-250226 Cap. 22mf 25V C62, C9 24-250506 Cap. 50mf 25V C54, C35 24-250107 Cap. l0Omf 25V 24-250227 Cap.
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ASSEMBLY TITLE STEEPLECHASE P.C.B. ASSEMBLY 0031 so PARTS LIST SPECIFICATION I ! P a ge 3 of 3 Item Part Number DESCRIPTION Qty. C5, D S I.C. 74165 37-74165 I.C. 74175 NG, N7 37-74175 J3, N S 37-9301 I.C. 9301...
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NOTE 2. '-IOTIII-, NOTE lo "' • � IJOTI!. I NOTE'S: MOC>!Flc..tl.'T10".l'!i !=OR. 00�7'!>1 R.IIV A. R<::,l!!o.:._ 0>JLY At::> C> "-l:>t> C:11ta, tOOrf C:A."""-C:1'"10R SeTW1!E:l 1,C:. CH PI!.!') A!Jt:> GR.l:iUl-lD 1"0111>\Tl 2, ON Cll'tCUIT 511:>!!. ,<:UT TRA. C: 1!:. GOING TO LC:.. F'I, F'IN I ,JUMl"II 'TO I!! a.
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:><iolE o:::>NNl!.C:TOR PIN l<:o &. T • fUUMSJYIU ATAJU INCOltrO'nll> l..L 2.2. A.W<il l!MJ!;,S WIRIII ( 2: PI.AC.E'S) Fl'lOM c:A Tr\01:>I! --· ATARI losGslo&, Cll.ifam 95030 OF C:,17 a. t:>18 TO P01ilT1va. s,e>a. OF C:<:.,?, • �Mia-.. lOI.ILUION: w::,& l!IE� PltJ 1'!!<&.14 OF CI O ,At:,CA, IOOK.
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,--------------------�7 �';..;, VID[Q !!,PUT ll.llMf ' H Pl·l R ' r; � 4 1 0 � I · 1 GJ r ___ +JO, L... ___ ---=--=- NOTES, liYNC <:;.t:P L VQLTAG[S VARY WITH ASSOC !AHO CONTROL sm ING. LIN[ VOLTAGE IMINIAINlD AT 11(!\/ AC I I•...
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