Kalkomat COMBO PRIZE Technical Information

Kalkomat COMBO PRIZE Technical Information

Punch and kick/ punch force measuring machine

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COMBO PRIZE/ PRIZE2
Punch and kick/ punch force measuring machine
Technical Information
Rev. 2.4, software ver. 5.315

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Table of Contents
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Summary of Contents for Kalkomat COMBO PRIZE

  • Page 1 COMBO PRIZE/ PRIZE2 Punch and kick/ punch force measuring machine Technical Information Rev. 2.4, software ver. 5.315...
  • Page 2: Table Of Contents

    Index 1. Introduction ....................6 2. Technical Data ....................6 3. Assembly/Construction description ..............7 5. Installation ...................... 9 6. Usage instructions ................... 9 Game rules ......................10 7. Maintenance check list, problem prevention and day-to-day fixes ....11 8. Potential problems and their resolution ............15 10.
  • Page 3 PRIZE Nx100 ......................30 Nx100CREDITS ....................30 Nx100BALL ..................... 30 PRIZE Nx111 ......................30 Nx111CREDITS ....................30 Nx111BALL ..................... 30 LUCKY NUMBER ....................31 LUCKY1CREDITS ..................31 LUCKY1BALL ....................31 LUCKY2CREDITS ..................31 LUCKY2BALL ....................31 LUCKY NUMBER 1 .................... 31 LUCKY NUMBER 2 ....................
  • Page 4 No2RANGE-HELP ................... 35 No2MOTOR-TIME ..................35 PRIZE No3 ........................ 35 No3VALUE ...................... 35 No3QUANTITY ....................35 No3PRICE ......................36 No3MONEY ..................... 36 No3RANGE-HELP ................... 36 No3MOTOR-TIME ..................36 PRIZE No4 ........................ 36 No4VALUE ...................... 36 No4QUANTITY ....................37 No4PRICE ......................37 No4MONEY .....................
  • Page 5 Prize loading ......................42 Prize availability ......................46 11. Spare parts and equipment ................46 12. Standard replacement parts ................. 46 13. Step-by-step setup and maintenance instructions ........46 How to change the punching bag ................46 How to release the punching bag manually ............... 48 How to change the fuse in the main switch ...............
  • Page 6: Introduction

    LASTING MACHINE USAGE. 2. Technical Data Model COMBO PRIZE Depth [cm]/[in] 130 / 51 Dimensions Width [cm]/[in] 92 / 36 Height [cm]/[in] 228 / 90 Overall Mass [kg]/[Lb] 159 / 351 Power consumption [Wh] Table 1 - technical data of Combo Prize...
  • Page 7: Assembly/Construction Description

    Overall Mass [kg]/[Lb] 155 / 342 Power consumption [Wh] Table 2 – technical data of Prize2 Boxer 3. Assembly/Construction description Punch and kick force measuring machine Combo Prize is built out of three main components: base, middle assembly, top assembly.
  • Page 8 – consists of ‘START’ button with backlight and electromagnets – actual releasing mechanism (COMBO PRIZE ONLY), visual information assembly – assembled out of diodes used for visual representation of punch force measurement, warning siren (informs player of breaking top record) also displays on...
  • Page 9: Installation

    5. Installation Machine after being taken out of the box should be placed in vertical position and base should be leveled. To level the machine appropriate tools should be used (exp. laser level or typical manual construction heavy duty level). Turning several screws under the base allows level adjustment.
  • Page 10: Game Rules

    * See details in 10. “Machine setup”, PRIZE No1..4 settings. Randomize range is same as for each PRIZE No VALUE setting (see Menu Tree table for reference). Game rules The machine allows winning prizes (PRIZE No 1 to 4) when the following conditions are met for each prize: 1.
  • Page 11: Maintenance Check List, Problem Prevention And Day-To-Day Fixes

    7. Maintenance check list, problem prevention and day-to-day fixes Every two weeks (recommended): check the air pressure of the bag. It should be NO MORE than 2psi, check if the bag is not rotating about it’s own axis. If it is see point d) in this section, check the position of the arm protectors.
  • Page 12 c) Maintenance of mechanism and regulating spring Periodically (once a month or more often, or if the lowering speed of punching bag is fairly low) all moving elements should be rubbed/ sprayed with WD-40 or grease. If punching bag lowers slowly or too fast one should check if spring is properly stretched.
  • Page 13 burned, proceed with replacement. Make sure fuses used to replace old ones have the same specifications. h) Position of the arm protector DO NOT PLAY THE GAME WITHOUT PROPERLY PLACED ARM PROTECTOR. The position of the arm protector should be like on the picture below (1 –...
  • Page 15: Potential Problems And Their Resolution

    8. Potential problems and their resolution All the tests and repairs have to be done by service workers authorized by the manufacturer. Ask your supplier for assistance. Main board is not functioning: Check all fuses (5A). Check connection between transformer and the main board. Make sure that connectors are well seated.
  • Page 16 DOWN and on the main board (depending on bag position) HI – LO shows this would indicate that the sensor is working. Check if sensor cable is firmly connected to the main board. Check all wires to / from sensor. Halogen lights are not functioning: Check power supply cable connection.
  • Page 17 Check if it is not at low volume or mute (Volume) Check if cable is correctly connected to the main board. Check if cable to speaker is correctly connected. Machine is showing 5.xxx on display and restarts Turn off the machine, take out the power cable and check if the POWER socket on the main board is screwed tightly.
  • Page 18 9. Board layouts Motor Board layout - resistors Marker beside one numbers 1..4 indicates Prize No of the prize arm. Figure 1 – Motor Board layout Motor Board layout - switches Marker beside one numbers 1..4 indicates Prize No of the prize arm. Figure 2 –...
  • Page 19 Main Board layout (back side) Figure 3 - Main Board layout (back) COIN – connector for coin LED1 – connected with sensor acceptor LED2 – not used BILL – connector for bill S1 – service settings switch acceptor SOLENOID TEST – for LED 4, LED 5 –...
  • Page 20 Layout (Front) Figure 4 – Front layout...
  • Page 21: Machine Setup

    10. Machine setup SWITCHES Dip Switch 1-8 (S1 “OPTIONS”) Dip switches 1-8 Switch #1 Not used. Switch #2 When ON, machine is set for free punch. Switch #3 ON/OFF function for sound in Relax Mode. When ON, music autoplays after time set in function FACTORY SETTINGS/ TIME VOICE RELAX.
  • Page 22: Front Display Menu

    Switch #6 Not used Switch #7 Not used Switch #8 Not used FRONT DISPLAY MENU This menu is accessible from the front of the machine without opening the machine’s back and allows to check and reset some of the counters. From the front of the machine press RANDOM button for 5 seconds.
  • Page 23: Mainboard Display Menu - Changing Settings

    MAINBOARD DISPLAY MENU - CHANGING SETTINGS To change any settings and check counters, buttons (arrows) (up) and (down), (left) and ENTER (center button) need to be    used. All information will be shown on the LCD display. If the display is black, use left button to lighten up the display.
  • Page 24: Menu Tree

    Menu tree Setting mode Default Page Main menu Submenu (range) value SHORT COUNTER counter, resettable to 0 LONG COUNTER counter FREE CREDITS counter BROKEN RECORDS counter, resettable to 0 COUNTERS PRIZE No1WON counter, resettable to 0 PRIZE No2WON counter, resettable to 0 PRIZE No3WON counter, resettable to 0 PRIZE No4WON...
  • Page 25 NUMBER 0..999 NUMBER NUMBERBALL OFF, 1..5 No1VALUE 400..599 No1QUANTITY 0..2 No1PRICE 0..5000 PRIZE No1 No1MONEY counter, resettable to 0 No1RANGE-HELP 0..30 No1MOTOR-TIME 15..45 [s] 30 [s] No2VALUE 600..699 No2QUANTITY 0..2 No2PRICE 0..5000 PRIZE No2 No2MONEY counter, resettable to 0 No2RANGE-HELP 0..30 No2MOTOR-TIME 15..45 [s]...
  • Page 26 NORMAL BONUS CRED.MODE NORMAL, ADD MODE BALL DOWN, SENSOR TEST HI LO BALL UP DISPLAYS TEST All displays888 DIAGNOSTIC MODE MOTORS TEST M1, M2, M3, M4, ALL GAME TEST OFF, 1..999 PRIZE-2 VER. Software version It depends on the setting of the function: FACTORY SETTINGS/ CRED.NATION.SET This option will be working only with Switch #5 on ON.
  • Page 27: Counters

    COUNTERS SHORT COUNTER Temporary counter of points, e.g.US: 1 point = 0,25 USD, EU: 0,50 EUR (currency settings are available in FACTORY SETTINGS/ CRED.NATION.SET). You can reset it to 0000 by pushing ENTER, then pushing   button and pushing button.
  • Page 28: Prize No3Won

    PRIZE No3WON This counter tells us how many times a Prize No3 had been won. The counter can be reset by pressing ENTER, then and next    button. PRIZE No4WON This counter tells us how many times a Prize No4 had been won. The counter can be reset by pressing ENTER, then and next ...
  • Page 29: Bonus Points 2 And Bonus Credits 2

    First go to BONUS POINTS 1 where you will assign number of points that have to be accumulated to gain bonus game. Second, go to BONUS CREDITS 1 and then assign number of bonus credits given to player. Example: if you want to set 6 punches for $5, you should set: Bonus Points 1 : 20 Bonus Credits 1 : 6 BONUS POINTS 2 and BONUS CREDITS 2...
  • Page 30 PRIZE Nx100 Nx100CREDITS Sets bonus credits for a player gained after scoring multiples of 100, e.g. score is 200, 300, 800. To turn this option off, while in setting mode, keep button pressed  until display shows OFF. Nx100BALL Sets number of surprise balls gained after scoring multiples of 100, e.g. score is 200, 300, 800.
  • Page 31 LUCKY NUMBER LUCKY1CREDITS Sets bonus credits for a player gained after scoring value of LUCKY NUMBER 1. To turn this option off, keep button pressed until display shows OFF.  LUCKY1BALL Sets number of surprise balls gained after scoring value of LUCKY NUMBER 1.
  • Page 32 RECORD RECORDCREDITS Allows to set number of bonus credits given to player for breaking a record. To turn this option off, while in setting mode, keep button pressed  until display shows OFF. RECORDBALL Allows to set number of surprise balls given to player for breaking a record.
  • Page 33 NUMBER NUMBER Sets score value that has to be beaten. NUMBERBALL Sets number of surprise balls that will be given to player after scoring NUMBER or more. To turn this option off, while in setting mode, keep button pressed  until display shows OFF.
  • Page 34 before anyone can win this prize. You have to add 200 to 100, that is 300 and this is the setting of No1PRICE. NOTE: if small display shows “- - -“ see Prize availability below for reference. No1MONEY Counter of money accumulated for Prize No 1. The counter is resettable.
  • Page 35 No2PRICE Sets amount of money (in points = basic coins, e.g.US: 1 point = 0,25 USD, EU: 0,50 EUR) which need to be accumulated before the possibility of winning Prize No 2. For an example see No1PRICE setting. NOTE: if small display shows “- - -“ see Prize availability below for reference.
  • Page 36 Sets number of Prize No 3 prizes loaded in dispenser. NOTE: if small display shows “- - -“ see Prize availability below for reference. No3PRICE Sets amount of money (in points = basic coins, e.g.US: 1 point = 0,25 USD, EU: 0,50 EUR) which need to be accumulated before the possibility of winning Prize No 3.
  • Page 37 Sets score value of Prize No 4. This setting applies when RANDOMIZE function is OFF (switch #5 on OFF). No4QUANTITY Sets number of Prize No 4 prizes loaded in dispenser. NOTE: if small display shows “- - -“ see Prize availability below for reference.
  • Page 38 PRIZE No1..4 DRAW TYPE Sets type of draw (single, multiple). Works only with Switch #5 set to ON. Single draw means a player can draw Prize Numbers only once before each game; multiple draw means player can draw Prize Numbers several times before each game.
  • Page 39 BOXNETSTARTUP When OFF, this function sends BoxNet data at machine startup. Please mind that there’s a 60 s. delay from machine’s start. Another data is sent according to settings in BOXNETT.PERIOD. When ON, data is sent at each machine startup with 60 s. time delay. BOXNET ID Stores machine’s BoxNet ID (read only).
  • Page 40 MOTORS TEST This function enables to verify if any of the motors (M1, M2, M3, M4) or all motors work correctly. This function works the same as “Motor testing” with prize arm button described in “Prize arm buttons” below. Choose motor number (M1, M2, M3, M4) or ALL by pushing ...
  • Page 41 After the test is over, the GAME TEST function is deactivated. GAME TEST function is also deactivated when the display fades (after 1 minute). PRIZE-2 VER. Shows software version.
  • Page 42 Prize arm buttons Each prize arm button has different functions:  Showing number of prizes loaded - Short pressing shows number of prizes loaded (same as e.g. function No3QUANTITY), after 2,5 sec. the value vanishes and display shows prize value; ...
  • Page 43 Placing prizes in places other than marked can cause improper prize pay-out, including releasing two prizes at the same time. Proper prize placement on prize arm is shown on the photos below. 1. Using cable tie fasten prize on the prize arm in a place marked 323.
  • Page 44 4. Max two prizes on one prize arm. PLEASE REMEMBER! If the value of any loaded prize changes please remember to check (and update) values of according function: No1PRICE, No2PRICE, No3PRICE and/or No4PRICE. IMPORTANT! For the Prize Pay-out to work correctly it is required that functions No1QUANTITY, No1PRICE, No2QUANTITY, No2PRICE, No3QUANTITY, No3PRICE, No4QUANTITY, No4PRICE are set.
  • Page 45 PLEASE NOTE! Both prizes on the same prize arm (on places marked 313 and 323) should be the same (worth the same).
  • Page 46 Prize availability When display shows “- - - “ it means that either PRIZE No QUANTITY is 0 or PRIZE No PRICE is not set. Check both settings for each Prize No with “- - - “ on display for the prize to be available again. REMEMBER for example when PRIZE No1 PRICE is set to 0 and even though PRIZE No1 QUANTITY is 1, the prize No1 cannot be won.
  • Page 47 Tension nut Counter lock nut To install a new bag first make sure that the tension nut is taken off and the second nut is screwed all the way on the bolt. Otherwise the second bolt will prevent the bag from proper tightening of the assembly.
  • Page 48 How to release the punching bag manually Sometimes necessary to release punching when the machine has no power. This can still done manually. You must reach over the bag find mechanical hammer holding the entire arm in position. Then using your thumb press the hammer which is under compression by a spring behind it and the bag should be free to come down.
  • Page 49 Date of Service Punching bag condition Punching bag pressure Arm protector condition Arm protector position Legibility of disclaimer Legibility of instruction Level of machine Grease on mechanism Bulbs Button Bill and coin validators Safe condition (Yes/No) If not working or condition not safe for use what was replaced Comments...

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