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Kalkomat Kick-Off Technical Information

Kick force measuring machine

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____________________________________________________________
KALKOMAT
____________________________________________________________
Kick Force Measuring Machine
Technical Information
KICK-OFF
KICKER
MANUFACTURED BY:
K
ALKOMAT
30-723 Kraków
Ul. Golikówka 4
POLAND
WWW.KALKOMAT.COM

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Summary of Contents for Kalkomat Kick-Off

  • Page 1 ____________________________________________________________ KALKOMAT ____________________________________________________________ Kick Force Measuring Machine Technical Information KICK-OFF KICKER MANUFACTURED BY: ALKOMAT 30-723 Kraków Ul. Golikówka 4 POLAND WWW.KALKOMAT.COM...
  • Page 2: Table Of Contents

    7. Usage instructions ____________________________________ 5 8. Fixing potential errors_________________________________ 5 9. Quick check for potential errors. _______________________ 13 10. Settings ___________________________________________ 15 11. Spare parts and equipment ___________________________ 27 12. Step by step setup and maintenance instructions __________ 28 WWW.KALKOMAT.COM...
  • Page 3: Introduction

    2. U SAGE URPOSE The Kicker and Kick-Off are a coin operated machines testing of how hard a player can kick the ball. Each Kicker model measure kick power and force. Kicker’s can be placed in amusement centers, lunaparks, pubs, bars, bowling centers, young and senior clubs etc.
  • Page 4: Assembly / Construction Description

    4. A SSEMBLY ONSTRUCTION DESCRIPTION The key component is a mother board (electronic board) placed inside Kicker and Kick-Off bodies (block schematics drawing #1) to which mechanical elements and user interface components are connected. Electric/electronic part contains following: - power supply (drawing #3) – consists of transformer, fuses and broadcasters that control alarm sirens &...
  • Page 5: Installation

    VERY MONTH - check mounting cover screws/nuts, - check the lubrication of the mechanism. For the instructions see point C in this section, - check the display lights, WWW.KALKOMAT.COM...
  • Page 6 4 A]. In case of short circuit situation and/or insufficient power supplied to the electronic main board one should first check the fuses and if they are burned, precede with replacement set. Make sure fuses used to replace old one have the same specifications. WWW.KALKOMAT.COM...
  • Page 7 ALL REPLACEMENT 1. Spare set 2. Mark the middle of the arm WWW.KALKOMAT.COM...
  • Page 8 3. Drill a hole in the middle of arm it’s necessary. 4. If there is a screw in the middle of the ball between other 3 screws, unscrew the middle one. 5. Place the ball into the arm. WWW.KALKOMAT.COM...
  • Page 9 6. Prepare screw from spare set (or the one you unscrew in point 4). 7. Screw in prepared screw into the middle hole. WWW.KALKOMAT.COM...
  • Page 10 8. Use spanner nr 13. 9. Screw in from the outside of the arm. WWW.KALKOMAT.COM...
  • Page 11 10.Screw in so far that 3 ball screws can be seen outside of the arm. 11. Using spanner 13 screw in 3 screws from the ball. WWW.KALKOMAT.COM...
  • Page 12 Take out the screw from the middle of the arm. IMPORTANT! 13. Job done. New ball is ready. WWW.KALKOMAT.COM...
  • Page 13: Quick Check For Potential Errors

    Halogen lights are not functioning: Check power supply cable if it is connected. Check power supply wire integrity. Check connector plug if halogen did not come lose. Check if halogen is not burned by swapping it with a new one (12V 20W). WWW.KALKOMAT.COM...
  • Page 14 Check if cable is correctly connected to the main board. Check if cable to speaker is correctly connected. Red diode active on main board: Usually caused by circuit being shorted at scale bulb array, check all cables for potential shortage WWW.KALKOMAT.COM...
  • Page 15: Settings

    10. S ETTINGS Main Board Layout (Back Side) Drawing #1 WWW.KALKOMAT.COM...
  • Page 16: List Of Connectors

    SW1 ↑ SW2 ↓. T USH BUTTONS HEY ARE LOCATED IN THE LOWER LEFT PART OF THE MAIN CIRCUIT BOARD URING REGULAR USAGE OF OF THE THE KICKER AND OF ALL “OFF” SWITCHES MUST BE IN POSITION LEFT SIDE WWW.KALKOMAT.COM...
  • Page 17 MANY POINTS (5$, 10$, 20$, 50$) YOU WILL RECEIVE DESIRE NUMBER OF CREDITS WHICH YOU SET BY SERVICE BUTTON. Example USA: you want to set 8 credits (kicks) for 5$, you should set 20-8. Example Europe: 5 credits for 2 EUR0, you should set 4-5. WWW.KALKOMAT.COM...
  • Page 18 YOU MUST TURN “ON” SWITCH # 5. IMPORTANT: AFTER YOU SET THE RECORD AND PUT SWITCH #5 TO “ON” POSITION YOU MUST TURN OFF THE MACHINE FOR 5 SECONDS. IS USED FOR DIFFERENT SETTINGS OF THE COIN ACCEPTOR, FOR EXAMPLE: 0-USA, 1-CANADA. WWW.KALKOMAT.COM...
  • Page 19 POINT INCREMENT, ANOTHER WORDS WHAT IS THE INCREMENT WHEN THE NEXT TICKET/S WILL BE RELEASED (RANGE FROM 10-100). FACTORY SETTING IS “40”. NUMBER OF TICKIETS GIVEN OUT AFTER REACHING EACH POINT INCREMENT – SET IN P16. FACTORY SETTING IS “1”. WWW.KALKOMAT.COM...
  • Page 20 ESULT ON DISPLAY ICKETS DISPLAY P14 = TICKET = 0 P14 = TICKET = 600 P15 = TICKET= 0 P15 = TICKET = 10 P16 = TICKET=40 P16 = TICKET = 40 P17 = TICKET= 1 P17 = TICKET = 2 WWW.KALKOMAT.COM...
  • Page 21 Switch #5 WHEN “ON” YOU WILL ACTIVATE UNATTAINABLE RECORD WHICH YOU MUST SET BEFORE IN P08 (SERVICE KEY). REMEMBER: TO ACTIVATE THIS RECORD YOU MUST TURN OFF FOR 5 SECONDS AND TURN ON THE MACHINE. Switch #6 NOT USED. WWW.KALKOMAT.COM...
  • Page 22 Switch #7 IF THE SWITCH IS ON, RESULTS ARE SHOWN IN YARDS (In Kick-Off only). Switch #8 NOT USED. Main Board Layout (Front) Drawing #2 WWW.KALKOMAT.COM...
  • Page 23 Power Supply Layout: Drawing #3 Drawing #4 WWW.KALKOMAT.COM...
  • Page 24 Mechanical counter 2 – red wire from mechanical counter 1 – black wire from mechanical counter Drawing #5 Sensor 1- Emitter 2- Cathode 3- Anode 4- Collector Drawing #6 WWW.KALKOMAT.COM...
  • Page 25 5 & 6 – service button 7 & 8 – Start button Speaker 1 - speaker 2 - speaker 3 - unused 4 - unused Drawing #6 J5 In Kicker Machine 6 – Eyes Led’s (-) 5 – Eyes Led’s (+) WWW.KALKOMAT.COM...
  • Page 26 2 – Led’s (-) 1 – Led’s (+) J7 In Kick Off machine 8 – Eyes Led’s (-) 7 – Eyes Led’s (+) 6 – Led’s (-) 5 – Led’s (+) 4 – Led’s (-) 3 – Led’s (+) WWW.KALKOMAT.COM...
  • Page 27: Spare Parts And Equipment

    3 – GND (Power) normally orange. Pin# 9 at the ICT connector 4 – Credit relay (N.O) normally blue. Pin# 7 at the ICT connector 11. S PARE PARTS AND EQUIPMENT - leveling legs 4 pieces - punching bag pump 1 piece - bladder 1 piece WWW.KALKOMAT.COM...
  • Page 28: Step By Step Setup And Maintenance Instructions

    (small board). The displayed numbers will appear for 30 seconds. During that time counter P01 can be reset by pressing and holding switch SW1 for 3 seconds (after resetting machine will switch to regular work mode). WWW.KALKOMAT.COM...
  • Page 29 The main display should now indicate the settings mode with ‘P 1’ as shown. Press the SW1 button repeatedly on the main board until the main display reads ‘P 4’. If you get too far on this menu you can always get back with the SW2 button. WWW.KALKOMAT.COM...
  • Page 30 After you are done the display should look like the following picture if you chose these settings. To leave the settings mode simply turn the DIP switch #1 to off (left) position. The machine should reset and be ready to go. WWW.KALKOMAT.COM...
  • Page 31 HOW TO SET UP BONUS POINTS Enter the settings mode by powering up the machine and switching DIP switch #1 to ON position. DIP switch #1 The main display should now indicate the settings mode with ‘P 1’ as shown. WWW.KALKOMAT.COM...
  • Page 32 ‘P 5’. Example could be for $10, 20 credits (10*4=40, so the setting is 40-20). If you get too far while increasing these values you must continue going up to 100 before you again end up at single 0. WWW.KALKOMAT.COM...
  • Page 33 Next, press and hold the START button on the machine for about 10 seconds. When the score resets on the main display then release the START button and put DIP switch #4 back to OFF position. WWW.KALKOMAT.COM...
  • Page 34 The main display should now indicate the settings mode with ‘P 1’ as shown. Press the SW1 button repeatedly on the main board until the main display reads ‘P20’. If you get too far on this menu you can always get back with the SW2 button. WWW.KALKOMAT.COM...
  • Page 35 ON/OFF switch. In order to replace it use a flat screwdriver to pry open the fuse holder and pull it out. Replace it with a new one. WWW.KALKOMAT.COM...
  • Page 36 Solenoid Release Button If the ball does not come out there may be a problem with the solenoid. Remove the two solenoid wires connected to the power supply circuit board. Unscrew the two terminals and pull these wires out. Solenoid Wires WWW.KALKOMAT.COM...
  • Page 37 Instead of measuring the resistance as described above make a temporary connection with direct 12 V supply by touching the two wires onto the input voltage terminal as shown in the picture below. WWW.KALKOMAT.COM...
  • Page 38 The red connectors are for the lights, the white connectors are for the button itself. Replacement procedure. Unscrew the button (its nut). Unlock the white part of the button. Disconnect all wires. Pull out the button from the assembly hole. Replace with the new button using the above instructions. WWW.KALKOMAT.COM...
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This manual is also suitable for:

Kicker