Kalkomat COMBO PRIZE Technical Information page 35

Punch and kick/ punch force measuring machine
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No2PRICE
Sets amount of money (in points = basic coins, e.g.US: 1 point =
0,25 USD, EU: 0,50 EUR) which need to be accumulated before
the possibility of winning Prize No 2.
For an example see No1PRICE setting.
NOTE: if small display shows "- - -" see Prize availability below
for reference.
No2MONEY
Counter of money accumulated for Prize No 2. The counter is
resettable. Max value shown on the display is the amount set in
No2PRICE. When the counter meets max value, the prize is
ready to be won.
No2RANGE-HELP
The function works when No2PRICE max value is met. When
score
falls
within
the
range
of
"No2VALUE"
to
"No2VALUE + No2RANGE-HELP" the assisting function
helps scoring Prize No 2, e.g. No2VALUE = 660,
No2RANGE-HELP = 20, machine measured: 675, score
shown: 660, prize dispensed.
No2MOTOR-TIME
Sets the time of motor work when dispensing Prize No 2.
PRIZE No3
No3VALUE
Sets score value of Prize No 3. This setting applies when
RANDOMIZE function is OFF (switch #5 on OFF).
No3QUANTITY
35

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