Kalkomat COMBO PRIZE Technical Information page 36

Punch and kick/ punch force measuring machine
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Sets number of Prize No 3 prizes loaded in dispenser.
NOTE: if small display shows "- - -" see Prize availability below
for reference.
No3PRICE
Sets amount of money (in points = basic coins, e.g.US: 1 point =
0,25 USD, EU: 0,50 EUR) which need to be accumulated before
the possibility of winning Prize No 3.
For an example see No1PRICE setting.
NOTE: if small display shows "- - -" see Prize availability below
for reference.
No3MONEY
Counter of money accumulated for Prize No 3. The counter is
resettable. Max value shown on the display is the amount set in
No3PRICE. When the counter meets max value, the prize is
ready to be won.
No3RANGE-HELP
The function works when No3PRICE max value is met. When
score
falls
within
the
range
of
"No3VALUE"
to
"No3VALUE + No3RANGE-HELP" the assisting function
helps scoring Prize No 3, e.g. No3VALUE = 777,
No3RANGE-HELP = 20, machine measured: 782, score
shown: 777, prize dispensed.
No3MOTOR-TIME
Sets the time of motor work when dispensing Prize No 3.
PRIZE No4
No4VALUE
36

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