Kalkomat COMBO PRIZE Technical Information page 34

Punch and kick/ punch force measuring machine
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before anyone can win this prize. You have to add 200 to 100, that
is 300 and this is the setting of No1PRICE.
NOTE: if small display shows "- - -" see Prize availability below
for reference.
No1MONEY
Counter of money accumulated for Prize No 1. The counter is
resettable. Max value shown on the display is the amount set in
No1PRICE. When the counter meets max value, the prize is
ready to be won.
No1RANGE-HELP
The function works when No1PRICE max value is met. When
score
falls
within
the
range
of
"No1VALUE"
to
"No1VALUE + No1RANGE-HELP" the assisting function
helps scoring Prize No 1, eg. No1VALUE = 555,
No1RANGE-HELP = 10, machine measured: 564, score
shown: 555, prize dispensed.
No1MOTOR-TIME
Sets the time of motor work when dispensing Prize No 1.
PRIZE No2
No2VALUE
Sets score value of Prize No 2. This setting applies when
RANDOMIZE function is OFF (switch #5 on OFF).
No2QUANTITY
Sets number of Prize No 2 prizes loaded in dispenser.
NOTE: if small display shows "- - -" see Prize availability below
for reference.
34

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