Kalkomat COMBO PRIZE Technical Information page 33

Punch and kick/ punch force measuring machine
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NUMBER
NUMBER
Sets score value that has to be beaten.
NUMBERBALL
Sets number of surprise balls that will be given to player after scoring
NUMBER or more.
To turn this option off, while in setting mode, keep button
pressed
until display shows OFF.
PRIZE No1
No1VALUE
Sets score value of Prize No 1. This setting applies when
RANDOMIZE function is OFF (switch #5 on OFF).
No1QUANTITY
Sets number of Prize No 1 prizes loaded in dispenser.
NOTE: if small display shows "- - -" see Prize availability below
for reference.
No1PRICE
Sets amount of money (in points = basic coins, e.g.US: 1 point =
0,25 USD, EU: 0,50 EUR) which need to be accumulated before
the possibility of winning Prize No 1.
US example: Prize No1 is worth 100 USD (that is 400 basic
points). You want to earn 50 USD (that is 200 basic points),
before anyone can win this prize. You have to add 400 to 200, that
is 600 and this is the setting of No1PRICE.
EU example: Prize No1 is worth 100 EUR (that is 200 basic
points). You want to earn 50 EUR (that is 100 basic points),
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