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SLAM DUNK – S
Software version: BA4US4F

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Summary of Contents for Coastal Amusements SLAM DUNK-S

  • Page 1 SLAM DUNK – S Software version: BA4US4F...
  • Page 2: Table Of Contents

    TABLE OF CONTENTS Introduction Page 1 Installation Considerations Powering up Prize Stocking List of Improvements Prize Selection Explanation of terms and features DIP Switch 1 Settings Gift Screw Settings DIP SW 2 Degree of Difficulty Settings Coin Comparator Screw Setting Instructions Eliminating Problems Mechanical Drawings Parts Lists...
  • Page 3: Introduction

    SLAM DUNK-S Congratulations on your purchase of a Slam Dunk! Your Slam Dunk is a skill game that offers fun and excitement to your customers and revenue for your business. It’s compact size, ease and variety of stocking options, and simplicity of play all combine to fill a unique niche in your enterprise.
  • Page 4: Installation Considerations

    The power supplied must be grounded for optimum performance and unit life. Any unit repairs must be carried out by Fully Qualified Personnel. Please feel free to contact us at: Coastal Amusements 1935 Swarthmore Ave. Lakewood N.J. 08701...
  • Page 5: Powering Up

    POWERING UP There are two power switches located on the Slam Dunk, the first is near the NEMA style jack where the line cord attaches, and the other is located behind the coin door. A delay of 5 –10 seconds allows the power supply to come to full capacity. PLAY SLAM DUNK!!! A voice saying;...
  • Page 6: Prize Stocking

    Slam Dunk Prize Stocking Your Slam Dunk is equipped with software and micro-switches to detect when a prize has been vended. For optimal performance there are a few points that must be considered. The prize spirals rotate roughly 10 –12 seconds during prize payout, Prizes stocked in the game must be placed on the prize screws not more than three segments apart on the spirals and can be placed as close as every spiral, depending on the size of the prize.
  • Page 7: List Of Improvements

    SLAM DUNK Software version: BA4US4F 1. Prize Selection: Player will use the “Prize Select” button to advance the light to the selected prize; not stop the light as it passes the selection. 2. Timer: Player will have from 5 – 10 seconds (operator adjustable; defaulted to 5 sec.) to select prize before game begins.
  • Page 8: Prize Selection

    SLAM DUNK SOFTWARE VERSION: (BA4US4F) Prize Selection : After the game is coined up, the game enters a settable period of time, 5 –10 sec when the player can repeatedly press the prize select button to scroll through the prize rods. After that period of time the game automatically enters game play.
  • Page 9: Explanation Of Terms And Features

    EXPLANATION OF TERMS AND FEATURES Interaction of Degree Settings and Screw gift Setting: DEGREE OF DIFFICULTY SETTING Slam Dunk has a total of eight “Degree of Difficulty” settings. Degree Setting # 1 being the easiest and Degree Setting # 8 the most difficult. Each Degree Setting will give sets of 8 scoring ranges for the prize screws grouped into 3 “value”...
  • Page 10: Dip Switch 1 Settings

    DIP SWITCH SETTINGS (1=ON 2=OFF) DIP SWITCH 30 SEC 40 SEC GAME TIME 50 SEC 60 SEC 1 CREDIT/ PLAY 2 CREDITS/ PLAY 3 CREDITS/ PLAY 4 CREDITS/ PLAY 1 EASY DEGREE DIFFICULTY 8 HARD NOTE: 1) DIP Switch settings will not take effect until the game is turned off and back on again.
  • Page 11 GIFT SCREW SETTING (2 OPTIONS CHOOSE ONE) OPTION A (SW2 NO. 8 OFF) SCREW NO. DIP SW 10 CREDIT 20 CREDIT 30 CREDIT 40 CREDIT 30 CREDIT GIFT PRICE 40 CREDIT 50 CREDIT CREDIT 60 CREDIT 40 CREDIT 60 CREDIT 80 CREDIT 100 CREDIT CLEAR...
  • Page 12 OPTION B (SW2 NO.8 ON) SCREW NO. DIP SW 20 CREDIT 40 CREDIT 60 CREDIT 80 CREDIT GIFT 60 CREDIT PRICE 80 CREDIT 100 CREDIT CREDIT 120 CREDIT 100 CREDIT 140 CREDIT 180 CREDIT 200 CREDIT CLEAR RATE NOTE: A restart of the game is required for DIP switch settings to take effect. If win rate is set to clear the screw values will reset at power off.
  • Page 13: Degree Of Difficulty Settings

    DEGREE OF DIFFICULTY SETTING INSTRUCTIONS: (1) SET THIS OPTION WITH DIP SW1 POLES 6,7,8 (2) DEGREE 1 IS THE EASIEST, DEGREE 8 IS THE HARDEST EX: SW1 POLES 6,7,8 SET TO: ON, ON, OFF = DEGREE 4 SCREW DEGREE 12~20 16~28 20~32 16~28...
  • Page 14: Coin Comparator

    COIN COMPARATOR This Machines Coin Comparator has been set at the factory for Coin Pulse Width and Comparator Sensitivity. (The only installation required is the coin) Coin Insert: This is an electronic “comparator” type coin mechanism, you must insert a coin before “coin testing”...
  • Page 15: Screw Setting Instructions

    SCREW SETTING INSTRUCTIONS SCREW NO. SCREW SW A SCREW SW D SCREW SW E SCREW SW B SCREW SW C SCREW SW F Fig. 1 INSTRUCTION: 1. THE 6 SCREWS ON THE MACHINE ARE DIVIDED HORIZONTALLY INTO 3 SETS AS FOLLOWS: SCREWS “A”...
  • Page 16: Eliminating Problems

    SLAM DUNK-S ELIMINATING PROBLEMS ERROR CODES ERROR CODE CAUSE SOLUTION CHECK UP-AND–DOWN MOTOR SWITCH (LS3) MOTOR CHECK LOCK MOTOR OR UP SWITCH LOCK MOTOR UP (LS4) CHECK LOCK MOTOR OR DOWN LOCK MOTOR DOWN SWITCH (LS5) SPIRAL MOTOR ERROR CHECK SPIRAL MOTOR...
  • Page 19: Parts Lists

    Slam Dunk-S PARTS LIST1 DESCRIPTION DESCRIPTION CABINET TOP CASTOR WHEEL MARQUEE CASH BOX HASP SIDE GLASS CASH BOX FRONT ALUMINUM BAR PRIZE FLAP FRONT GLASS LIGHT SPACER CEILING STIFFENER LEVER BRACKET LEFT SIDE STIFFENER BALL LAUNCH LEVER RIGHT SIDE STIFFENER...
  • Page 20 Slam Dunk-S PARTS LIST2 DESCRIPTION DESCRIPTION CABINET FRONT BACKBOARD TROLLEY TRACK MOUNTING COIN MECH BRACKET UPPER PLASTIC RING BRASS STANDOFF TRACK MOUNTING DISPLAY FIELD BRACKET LOWER TIME DISPLAY CAPACITOR SCORE DISPLAY LOWER BELT PULLEY “TO WIN” DISPLAY BACKBOARD DRIVE MOTOR...
  • Page 21 Slam Dunk-S PARTS LIST 3 NAME NAME SIDE WINDOW BAR TOP/BOTTOM CUSHION PAD WINDOW BAR UP-DOWN MOTOR CUSHION BASE 1 SET TRACK MOTOR SIDE NET BRACKET GIFT SCREW BALL DRIVE BELT STICKERS WIRING HARNESS 1 SET...
  • Page 22: Wiring Diagrams

    +12V Position up SW Position down SW Lock motor Maximum SW Three-point SW Minimum SW Hitting button SW Fig. 2...
  • Page 24: Detail Images

    Fig. 3 SCREW A(1) SCREW D(4) SCREW E(5) SCREW B(2) SCREW C(3) SCREW F(6) Fig 4 Spiral Motor Test Switch A. POWER COIN COUNTER Fig. 5 GIFT COUNTER FREE PLAY...
  • Page 25 Fig 6 LS1 MAXIMUM SW LS2 THREE-POINT SW BELT LS3 MINIMUM SW B. BASKET UP-AND- DOWN DRIVE MOTOR Fig 7...
  • Page 26 Fig 8 POSITION UP SW POSITION DOWN SW...
  • Page 27: Screw Motor Test Procedures

    SCREW MOTOR PRESS TEST SW–ENTER SCREW TEST MODE –SCREW MOTOR (1) RUNS TEST –PRESS SCREW SW1 –SCREW MOTOR (2) RUNS TEST –PRESS SCREW SW2 –SCREW MOTOR (3) RUNS TEST –PRESS SCREW SW3 –SCREW MOTOR (4) RUNS TEST –PRESS SCREW SW4 –SCREW MOTOR (5) RUNS TEST –PRESS SCREW SW5 –SCREW MOTOR (6) RUNS TEST...
  • Page 28 TECH NOTES: 8 DECEMBER 2004 GAME: SLAM DUNK MERCHANDISE GAME MAINTENANCE: PRIZE DETECTION SWITCHES The Coastal Slam Dunk merchandise game uses micro switches at the end of each prize spiral to detect a prize being vended. These switches require periodic adjustment to ensure that merchandise will be properly recorded and so that prizes do not hang up on the switch.

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