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OPERATORS MANUAL Version 10 HYPERshoot Firmware Version 5.00.000 PLEASE NOTE Read this manual before operating the machine. Visit www.laigames.com for support.
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Authorization is hereby provided to you to copy this manual in its entirety provided such copies are used for non-commercial purposes and solely for use with LAI Games products. This authorization is specifically conditioned to include all legends, copyright, proprietary and other notices which appear herein are...
SAFETY PRECAUTIONS The following safety precautions and advisories used throughout this manual are defined as follows. WARNING: Disregarding this text could result in serious injury. CAUTION: Disregarding this text could result in damage to the machine. NOTE: An advisory text to hint or help understand. PLEASE READ THE FOLLOWING WARNING: Always turn OFF Mains AC power and unplug the game before opening or...
MACHINE INSTALLATION AND INSPECTION When installing and inspecting HYPERshoot, be very careful of the following points and pay attention to ensure that the players can enjoy the game safely. • Be sure to turn the power OFF before working on the machine.
INTRODUCTION Congratulations on your purchase of HYPERshoot by LAI Games. We hope you take the time to read this manual and learn about the many features and user-friendly adjustments that can be made to fine-tune the game for maximum earning potential.
ASSEMBLY STEPS 1. Remove 8 x M10 hex bolts on the backboard and unmount it. 2. Remove 2 x M10 hex bolts from the support brackets on either side of the cabinet (4 x M10 bolts total) and put them aside for use in step 4. 3.
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4. Lock the rear chaser light section in place using the 4 x M10 hex bolts (2 x bolts per side) from step 1. 5. Replace the backboard, and secure it using the same 8 M10 hex bolts that were removed in step 1.
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7. Lock the front chaser lights section in place using 2x M10 hex bolt per side (4 x bolts total.) 8. Slide the front cabinet out from underneath the main cabinet and unpack it. 9. Unlock the caster wheels on the main cabinet and remove it from the pallet.
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10. Plug in all 10 connectors along the left side for the chase lights, and 2 connectors at the front for the sensors. CAUTION: DO NOT step on the ball gate. This can result in damage to the mechanism. 11. Locate the hoop component and insert the connector through the access hole. 12.
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13. Install the cable tie holder and hoop harness as shown below. 14. Plug the connectors at the left and right sides in. 15. Locate and remove the 6 screws shown below. 16. Install the connector brackets at locations 1, 2 and 3. Location 1 and 3 use the same bracket. 17.
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If you have a marquee to install, please continue to step 19 below. If you are not installing a marquee, please skip ahead to step 26. 19. Position the two cabinets next to each other and place the bracket in between, aligning the screw to the bracket keyholes.
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24. Position the marquee at the top, between the two units. 25. Locate the mounting brackets shown, and lock the marquee in place using 4 x M5 locknuts. 26. Remove 6 x M10 screws from the rear of front cabinet. 27.
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29. Power up the game and ensure that all lights and sensors are functioning correctly. 30. Install 2 x side inner covers (packed separately). 31. Install 2 x bottom connector covers (packaged separately) using 4 x M4 screws.
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32. Remove the 4 x M5 hex bolts shown. 33. Install the acrylic shield in place at the front of the cabinet using the bolts removed in the previous step.
Attract mode provides a visual and audio display while the game is not being played. PLAY MODE HYPERshoot has two play modes. The standard Coin Play mode, where a coin or coins are inserted, or Free Play mode, where no coins are necessary.
OPERATION P SETTINGS Coin 1 Coins per Credit Default 1, Adjustable 1 – 20 Sets the number of coins that need to be inserted in exchange for each game credit. Coin 1 Games per Credit Default 1, Adjustable 1 – 20 Sets the number of games granted for each credit.
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Coin 2 Multi Bonus Credits Default Off, Adjustable On / Off Turn on the first stage of bonus credits for coin mech 2. Turning this setting on, will activate settings 6-1 to 6-6. Coin 2, Stage 1, Number of Coins 6.1.
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Prize Type Default Ticket, Adjustable Off / Ticket / Coupon Defines the type of prize given to the player. This only affects how the jackpot number and tickets owing number is displayed. If set to "Off" then no prize is paid out and P15 is hidden. If set to "Tickets"...
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Bonus Ticket / Bonus Credit Default Tickets - 50, Credits – 1, Adjustable Tickets 1-5000, Credits 1 Sets the quantity of bonus items awarded, depending on the value of the “Bonus Type” setting. If “Bonus Type” is set to None, this setting is hidden. If “Bonus Tickets”...
AUDITS 1. Total Coins 1 Shows the number of coins inserted on COIN1 input. 2. Total Coins 2 Shows the number of coins inserted on COIN2 input. 3. Total Service Credits Shows the number of times the service button was used to issue 1 credit to the game. 4.
21. Av Number of 2pt Baskets Average number of 2 point baskets per game 22. Av Number of 3pt Baskets Average number of 3 point baskets per game 23. Av Number of 4pt Baskets Average number of 4 point baskets per game 24.
INPUT TESTS The display will read ON or OFF to indicate if the currently selected input is active or not. • Up Button • Down Button • Test / Enter Button • Service / Back Button • Utility Button • Single Player Button •...
ERRORS Name Cause Solution Refill the ticket mechs and ensure there is no jam. Clear the error by The game has run out of tickets viewing it in the errors menu and Error ticket or if there is a jam on ticket pressing the right button.
Check the ball gate sensors are operating correctly and are not Ball gate sensors are not jammed. Ball Gate Error reading expected values. Use the run tests menu to ensure that the ball gate motor is running correctly. The CPU cannot read or write Clear the error by viewing it in the Error EEP NJ to its on-board EEPROM New...
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Check that the sensor is not dirty or blocked by anything. Use the operator menu input tests to check that the Rear Sensor input is triggered when throwing a ball. The rear sensor has been Error Rear Sensor Check that the sensor is connected reported as active for too long correctly.
TROUBLESHOOTING SENSOR CALIBRATION The front throw and basket sensors are calibrated by the manufacturer but can be recalibrated if the game isn’t functioning as expected. Using differently colored or dirty basketballs may effect the calibration. FRONT THROW SENSOR The front throw sensor detects when a ball is thrown. One receiver PCB contains 8 receive sensors connected to 1 adjustment trimpot.
BASKET SENSOR The basket sensor calibration ensures it properly detects any balls that pass through the basket. Incorrect calibration will result in the ball not being detected when passing through the basket or the ball being incorrectly detected when outside the basket. The sensor can be adjusted to increase and decrease the sensitivity, until the balls are detected correctly.
BACKBOARD DISPLAY SHOWING INVALID INFORMATION If the backboard display is showing unclear or invalid information, it’s possible that p setting 23, Shot Clock Position, has been set incorrectly. 1. Establish if your shot clock value is displayed on the backboard or on a front panel. 2.
SECTION A: SERVICE INSTRUCTIONS NOTE: Be sure to read the following carefully before servicing the machine LOCATING AND ACCESSING PARTS The following pictures identify the location of the main serviceable items. CABINET FRONT 1. Backboard 2. Chase lighting 3. Player panel 4.
BACKBOARD 1. Shot clock display 2. Points per basket display 3. Basket sensors PLAYER PANEL 1. Score display 2. Link player count display 3. Link player button 4. Credit display 5. Singly player button 6. Speakers 7. High score lamp...
LINK CONNECTORS Up to 8 HYPERshoot games can be linked together for competitive play. Daisy-chain the games together by connecting the supplied Link Cable to the IN and OUT connectors on each machine. Games on the end positions of the link only need a single cable connection.
FB63 7-Segment Display PCBs are used to display the game time remaining, and the current points per basket. Access is from the rear of the game. LED LIGHTING/FB215 16 independent LED lighting channels are used in HYPERshoot. Each channel is fused and driven by the FB215 PCB. Channels 1-10 are used on the chase lights...
OPERATOR PANEL VOLUME KNOB Use to adjust the speaker’s sound level. GAME BOARD – FB216 The FB216 is the main control board for the game. It contains the application firmware and output drivers to read sensor inputs and control the lighting, displays and audio. It has five fuses, the ratings of which can be seen in the image below: COIN MECHANISM / BILL ACCEPTOR / CARD SYSTEM Credits can be inserted via a coin mech, bill acceptor and/or card system connection.
Always replace the lamps with the same or equivalent size, wattage and voltage. All button lamps are 12VDC T10 LED or equivalent. All remaining lighting is RGB LED strip. Contact your nearest LAI Games office for replacement LED strip to ensure color is matched. MAINTENANCE EXTERIOR •...
FB216 UPDATE PROCEDURE TOOLS REQUIRED • 1 x USB – TTL Serial Adapter with Connector Harness • 1 x PC or Laptop with USB Port running a Windows OS (will be connected to game during the update, so must be portable) •...
PROCEDURE 1. Switch off the game that is being updated 2. Access the required service area and locate the PCB (refer to Locating and Accessing parts – Cabinet Inner for assistance in locating FB216) 3. Place the PC near the PCB, and connect them using the USB – TTL serial adapter cable, from the USB port on the PCB, to the J5 programming port on the PCB 4.
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6. For the Port Name setting, open the drop-down menu and select the only COM port available (COM number is automatic and can vary). If you’re unable to proceed to the next step when pressing next, restart the PC and try again. 7.
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9. Press Next 10. Ensure that the target field correctly reads “STM32F4_05_07_15_17_1024K” 11. Press Next 12. Select “Download to device” on the left 13. Click the “…” button on the right hand side of the window, and navigate to and select the HEX file 14.
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16. Press Next 17. Above the progress bar, the text will progress from “Downloading,” to “Verifying,” to “Success” 18. Once the progress bar is green and states “Download operation completed successfully,” press Close to finish 19. Turn off the game 20.
TROUBLESHOOTING NO COM PORT SELECTABLE FROM DROP DOWN If you’re up to step 6, and there are no options to select a port from the drop-down menu, the PC is not able to communicate with the PCB 1. Ensure the game is powered on, and the PCB has power – verify that the heartbeat LED (shown below) is flashing to ensure that the PCB has power 2.
SECTION B: TECHNICAL DETAILS WARNING: Always turn OFF mains power and unplug the game before cleaning the interior of the machine. Always after cleaning the cabinet interior, check all harness connectors and restore all loose or WARNING: It is advised that anybody using SECTION B for repairing or modifying any of the interrupted connections.
PIN7 = GND PIN8 = COIN2 input PIN9 = 12VDC Contact your nearest LAI Games distributor for harnessing to suit different coin comparators and bill acceptors. UNIVERSAL CARD LINK CONNECTION A 9 pin Universal Card Link connector exists on the operator panel inside the coin door.
Pin 6. Ticket Meter- is connected to the Ticket 1 Meter output from the game PCB and can be used by card systems for monitoring purposes. Pin 7. Empty Pin 8. Empty Pin 9. Ground- is connected to the common Ground connection, the same ground as the Game PCB. TICKET MECHANISMS A ticket mech can be fitted inside the ticket doors.
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7 WAY JST - USER BUTTON CPU PIN FUNCTION NAME DESCRIPTION 12VDC Button lamp power Logic ground for button switches (switch COMMON) PE10 BTN1_SW Button 1 switch (switch NO) PE12 BTN2_SW Button 2 switch (switch NO) BTN1_LAMP Low-side driver for button 1 lamp BTN2_LAMP Low-side driver for button 2 lamp Unused ground...
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LAI Games shall have no liability related to such improper and unauthorized use and/or operation of the hardware and licensed software, and Operator shall indemnify, defend, and hold LAI Games harmless for any claim or cause of action brought against LAI Games arising from Operator’s or Operator’s representative’s improper and unauthorized use and/or operation of the hardware and licensed software.
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LAI Games warrants its manufactured products for a period of 3 months inclusive of parts and labor from the date of sale. LAI Games exclusive obligation is to repair any item with any defects as a result of faulty workmanship or materials, providing the defective item or items of equipment are returned to the LAI Games distributor from which the machine was purchased.
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Contact Us sales@laigames.com Sales and Enquiries: support@laigames.com Technical Support: www.laigames.com Website: For your nearest LAI Games Distributor, visit our web site at www.laigames.com...
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