Page 1
OPERATOR MANUAL Version 18 HYPERpitch PLEASE NOTE Read this manual before operating the machine. Visit www.laigames.com for support.
Page 2
Authorization is hereby provided to you to copy this manual in its entirety provided such copies are used for non-commercial purposes and solely for use with LAI Games products. This authorization is specifically conditioned to include all legends, copyright, proprietary and other notices which appear herein are...
Table of Contents SAFETY PRECAUTIONS ..........................7 INTERNAL WARNING LABELS AND NOTIFICATIONS ................8 MAINS VOLTAGE WARNINGS ......................8 COIN DOOR WARNINGS ........................8 PINCH POINT WARNINGS ........................ 9 FUSE WARNINGS ..........................9 CARD READER INSTALLATION NOTIFICATIONS ................9 MACHINE INSTALLATION AND INSPECTION ..................10 PARTS DETAILED..........................
Page 4
AUDITS .............................. 50 OUTPUT TEST ............................ 51 INPUT TEST ............................51 REAR COORDINATES TEST ......................52 GAME HISTORY ..........................53 ERRORS.............................. 53 MAINTENANCE AREA ..........................56 PLAYER PANEL ACCESS ........................56 PLAYER PANEL PART DESCRIPTIONS ..................... 56 COIN/TICKET ACCESS ........................59 COIN/TICKET PART DESCRIPTIONS ....................
Page 6
BLANK TICKET DOOR ASSEMBLY ..................... 121 POWER SUPPLY AND REAR CABINET BASE ASSEMBLIES ..............122 PCB BASE ASSEMBLY ........................123 BALLGATE MOTOR BRACKET ASSEMBLY ..................124 MOTOR BRACKET GATE ASSEMBLY ....................125 RIGHT-HAND AND LEFT-HAND SCORE DISPLAY FRAME ASSEMBLIES..........126 VIBRATION MOTOR ASSEMBLY .......................
SAFETY PRECAUTIONS The following safety precautions and advisories used throughout this manual are defined as follows. WARNING: Disregarding this text could result in serious injury. CAUTION: Disregarding this text could result in damage to the machine. NOTE: An advisory text to help understand. PLEASE READ THE FOLLOWING WARNING: Always turn OFF Mains AC power and unplug the game before opening or...
MACHINE INSTALLATION AND INSPECTION When installing and inspecting HYPERpitch, be very careful of the following points and pay attention to ensure that the players can enjoy the game safely. • Be sure to turn the power OFF before working on the machine.
ASSEMBLY INSTRUCTIONS TOOLS REQUIRED • 1x Allen Key 2.5mm • 1x Allen Key 3mm • 1x Wrench 8mm • 1x Wrench 10mm • 1x Wrench 17mm • 1x Phillip Screw Driver STEPS LONG CABINET 1. Unpack the game and dismount all of the parts from the rear cabinet. CAUTION: The light box assembly should be supported before cutting the plastic straps to prevent it from falling backwards.
Page 13
2. Remove the hex bolts as shown below. Do the same procedure at the opposite side of the frame. 3. Pull out and discard the wooden platform together with the brackets, and put aside the 4x hex bolt to use for the next assembly step. 4.
Page 14
5. First, lift the rear chaser assembly and hook into place. 6. Use back the same hex bolts to secure the sides, do the same from the opposite side of the frame. 7. Next, lift the front chaser assembly and hook it into place. 8.
Page 15
CAUTION Due to the frames weight take care in dismounting the rear frame from the pallet in making sure that it will not fall on its side and cause serious injury 9. Unlock all four sets of caster wheel. 10. Dismount the games rear frame from the pallet to prepare for the next step. 11.
Page 16
13. Locate the middle connector brackets to join the front and rear chasers, but only take out the necessary Phillip countersunk screws before placing the connector. Repeat the at the opposite side of the top chaser. 14. Locate the middle side covers and repeat the same process as with the mid connectors. 15.
Page 17
17. Take out the screws from the rear side of the frame as shown. 18. Locate and take out the screws from the ball direction guide. 19. Position and assemble the ball direction guide using the same screws from the previous step.
Page 18
21. Insert the harness into place, making sure that it will not be jam or pinched when the rigid frame is rested into the frame. 22. Align the rear rigid frame and slide it into position, secure the frame using the same screws taken out from the previous steps.
Page 19
26. Insert lightbox harness into the lower rear access hole of the rear cabinet, and open the PCB bottom cover to access the internal PCB and connectors. 27. Plug all connectors in place by referring carefully to the harness labels and making sure they are in the proper location.
Page 20
31. Prepare the front rigid frame by taking out all of the fasteners shown below. 32. Insert the harness into place, making sure that it will not jam or be pressed when the front rigid frame is rested on the pipe support. 33.
Page 21
36. Take out the both of the small side covers and another set of screws on both sides of the cabinet. 37. Position, align and push the front cabinet into place untill it’s in contact with the rear frame. 38. Secure it using the same hex bolt fasteners removed in the previous step. 39.
Page 22
43. Prepare the side display assembly by taking out the hex nuts. 44. Insert the harness into the display arms and into the cabinet. 45. Secure it using the same hex nuts. Repeat the same procedure on the opposite side of the cabinet.
Page 23
NOTE Make sure that the harness for the Marquee is positioned in the correct place before assembly of the top header takes place. See next page for image. 48. Locate the top header. Align and assemble using the same fasteners. 49.
Page 24
50. Plug in the connector for the marquee by referring to the matching connector. 51. Plug in the connectors for the top header by referring to the matching connector. 52. Locate grounding stud and connect the grounding cable for the the top header. 53.
Page 25
54. Plug in all connectors at the front top cover area for the following: A. Rear chaser lights assembly B. Front chaser light assembly C. Player panel 55. Plug in all connectors at the coin door area for the following: D.
Page 26
57. Plug in all connectors at the rear cabinet right hand access opening for the power connectors. 58. Close the cabinet front top cover. 59. Locate the front ball protection cover and take out all of the fasteners at the area of assembly.
Page 27
SPLIT CABINET 1. Unpack the game and unload the parts from each pallet WARNING: When removing the front cabinet (A) from the machine it is suggested to use 3 people. Weight is approx. 115lbs (53kg). WARNING: When placing the game into its permanent position, please ensure there is adequate space for players to safely pitch a ball.
Page 28
2. Remove the hex bolts as shown below, repeat the same procedure at the opposite side of the frame. 3. Pull out and discard the wooden platform together with the brackets, and put aside the 4x hex bolt to use for the next assembly step. 4.
Page 29
5. Remove the 2 hex bolts per side (M10x20mm) and lift up the chaser assembly; hook into place for both cabinet assemblies. 6. Reuse the same hex bolts to secure the sides and repeat the procedure on the opposite side of the frame.
Page 30
8. Before proceeding, lock the caster wheels. 9. Assemble both ball direction parts (left hand and right hand) to the rear chaser assembly using 6 pcs M4 per part. 10. Assemble plastic side cover 1 and plastic side cover 3 using the M4x15mm (18 pcs) button pan head bolts supplied.
Page 31
11. Locate the middle connector brackets to join the front and rear chasers, but only take out the necessary Phillip countersunk screws before placing the connector. Repeat the at the opposite side of the top chaser. 12. Locate the middle side covers and repeat the same process as with the mid connectors. 13.
Page 32
15. Remove the screws from the rear side of the frame as shown. 16. Locate and take out screws from the ball direction guide. 17. Position and assemble the ball direction using the same screws from the previous step. 18. Locate rear rigid frame, and take out all of the fasteners as shown below.
Page 33
19. Insert the harness into place, making sure that it will not jam or be pinched when the rigid frame is rested into the frame. 20. Align the rear rigid frame and slide into position. Secure the frame using the same screws removed in the previous steps.
Page 34
24. Insert lightbox harness into the lower rear access hole of the rear cabinet, and open the PCB bottom cover to access the internal PCB and connectors. 25. Plug in all connectors in place by referring carefully to the harness labels and making sure they are in the proper location.
Page 35
29. Assemble the front light chaser to the front rigid frame using the fasteners already prepared, as shown below 30. Prepare the front rigid frame by taking out all of the fasteners shown below. 31. Insert the harness into place, making sure that it will not jam or be pressed when the front rigid frame is rested on the pipe support.
Page 36
33. Take out the hex bolt fasteners from the front of the rear cabinet frame and the rear of the front cabinet as shown below. 34. Open side access covers and put all fasteners aside. 35. Take out the both of the small side covers and another set of screws on both side of the cabinet.
Page 37
39. Locate the bottom rigid frame support brackets and assemble in place. 40. Take out the hex bolt fasteners from the front the side of the cabinet, align, and assemble the display arm. 41. Do the same procedure on the opposite side of the cabinet. 42.
Page 38
45. Take out all of the hex bolt fasteners at the area of assembly. 46. Locate the top marquee. Align and assemble it using the same fasteners taken out from the previous step. NOTE Make sure that the harness for the Marquee is positioned in the correct place before assembly of the top header takes place.
Page 39
47. Locate the top header. Align and assemble using the same fasteners. 48. Secure the side support bracket by taking out the existing screws on the cover and assemble it back into place. 49. Plug in the connector for the marquee by referring to the matching connector. 50.
Page 40
52. Open the front cabinet top cover, ticket door and coin door. 53. Plug in all connectors at the front top cover area for the following: A. Rear chaser lights assembly B. Front chaser light assembly C. Player panel...
Page 41
54. Plug in all connectors at the coin door area for the following: D. Front rigid frame and header E. Side display LH 55. Plug in all connectors at the ticket door area for the following: F. Side display RH 56.
Page 42
57. Close the cabinet front top cover. 58. Locate front ball protection cover and take out all of the fasteners at the area of assembly. 59. Secure the cover and reuse the same fasteners to assemble. 60. Power up and test the game. 61.
INTRODUCTION Congratulations on your purchase of HYPERpitch by LAI Games. We hope you take the time to read this manual and learn about the many features and user-friendly adjustments that can be made to fine-tune the game for maximum earning potential.
SPECIFICATIONS ELECTRIC SUPPLY • Mains Power Cable: 3-wires with PE, conductor size - 18 AWG. 3 x 0.75mm (Cord can be chosen by operator to ensure compliance with local, regional, and national standards and regulations) • Amps at 110VAC: 4.7A •...
KEY POINTS Note that the header display fields (shown above) will change, based on the configuration of your unit. WARNING: When placing the game into its permanent position, please ensure there is adequate space for players to safely pitch a ball.
Attract mode provides a visual and audio display while the game is not being played. PLAY MODE HYPERpitch has two play modes. The standard Coin Play mode, where a coin or coins are inserted, or Free Play mode, where no coins are necessary.
GAME SETTINGS Coin 1 Coins per Credit Default 1, Adjustable 1 – 20 Sets the number of coins that need to be inserted in exchange for each game credit. Coin 1 Games per Credit Default 1, Adjustable 1 – 20 Sets the number of games granted for each credit.
Page 48
Mercy Tickets Default 5, Adjustable 1-500 Set the number of mercy tickets that are paid out at the end of the game, regardless of player score. Mercy Payout Default Off, Adjustable On Credit / On Start / After Game / Off Sets when mercy tickets will be paid out.
Page 49
Attract Volume Default 3, Adjustable 0-10 Controls the volume of the game during attract mode. Attract volume also applies to error voice overs. 0 is mute. Attract Interval Default 3 minutes, Adjustable Off, On, 2m, 3m, 4m, 5m, 10m, 30m Controls the delay between the attract mode audio loop repeating.
AUDITS to 0 if the Bonus Type game setting is Total Coins 1 changed. Shows the number of coins inserted on COIN1 Highest Speed input. Total Coins 2 The fastest ball throw speed recorded. Average Speed Shows the number of coins inserted on COIN2 input.
OUTPUT TEST • All Outputs Flash all lamps, run all 7 segment displays, chase lights, player lamps and round lamps. • Ball Dispenser Dispense a single ball from the dispenser. • Ticket Dispenser Dispense a single ticket from both ticket mechs. •...
REAR COORDINATES TEST This test can be used to ensure the rear target board sensors are accurately reporting positioning data to the FB216. If the connection check fails when entering this menu, there is an issue in the connection between the rear sensors and the FB216.
GAME HISTORY This menu lists the data on the last 10 game plays. Each entry lists five pieces of data: • SPL / DPL – Single player or double player game • P1 – Player one’s score • P2 – Player two’s score •...
Page 54
• Clear any obstruction to the sensors • clean sensor area • Check fuse (pg.38) Too many triggers happening at the • Check sensor wiring and Sensor Front Jam front sensor within a period of connections time. • Troubleshoot sensor board by swapping it with a known working board (rear sensor) •...
Page 55
• Check the cabinet for balls Ball dispense sensor not detecting • Check that the motor is ball. Possible reasons: receiving 12VDC during Motor • Cabinet out of balls Ball Disp Empty Run Test • Balls jammed • check fuse if no power (pg. 38) •...
MAINTENANCE AREA WARNING: Be sure to read the following carefully and obey all warnings before servicing the machine PLAYER PANEL ACCESS PLAYER PANEL PART DESCRIPTIONS POWER SWITCH This power switch removes power to the power supply and the DBA connection. This switch does NOT remove all mains voltage inside the cabinet.
Page 57
FB214 FUSE PCB Fuses the various 12VDC components in the cabinet. See page 51 for the wiring drawing. WARNING: ALWAYS turn OFF mains power and unplug the game before replacing any fuses. ALWAYS use the correctly rated fuse. FB215 RGB DRIVER BOARD Controls and fuses the alternating RGB lighting on the cabinet.
Page 58
OPERATOR PANEL / SERVICE CONTROLS Press the green SERVICE/BACK button to issue a service credit from attract mode. Press and hold the green SERVICE/BACK button to enter temporary Free Play Mode. This will remain in place until machine power is reset. Press the red TEST/ENTER button to enter the operator menu from attract mode.
COIN/TICKET ACCESS COIN/TICKET PART DESCRIPTIONS TICKET MECHS Tickets won are paid out from two ticket mechs. Being a 2-player game, tickets are paid out on the mech corresponding to the player. Player 1 tickets are paid out on ticket mech 1 and player 2 tickets are paid out on ticket mech 2.
COIN MECHANISM / BILL ACCEPTOR / CARD SYSTEM Credits can be inserted via a coin mech, bill acceptor and/or card system connection. By default, the coin door contains a micro switch connected to the COIN2 input for crediting the machine. A 6-way Molex connector has been installed on the coin door which can be optionally used to make adaptors for most electronic coin systems and comparators.
BALL JAM ACCESS – SIDE OF PLAYFIELD WARNING: Pinch Hazard These two areas are not connected which could lead to movement. Avoid inserting fingers or resting body parts on this area. BALL JAM ACCESS – INSIDE PLAYFIELD WARNING: MOVING PARTS ALWAYS turn OFF mains power and unplug the game before removing the ball return cover.
SERVICE AREA NOTE: Be sure to read the following carefully before servicing the machine WARNING: It is advised that anyone using this section for repairing or modifying any of the components of the game should be a qualified technician, having at least a basic knowledge of digital components, integrated circuits and electricity.
THROW SENSOR/TARGET SENSOR ACCESS REAR CABINET ACCESS WARNING: MOVING PARTS - ALWAYS turn OFF mains power and unplug the game before accessing this area. WARNING: HIGH VOLTAGE - ALWAYS turn OFF mains power and unplug the game before accessing this area.
REAR CABINET PART DESCRIPTIONS POWER INLET/MAINS SWITCH The power inlet is a standard IEC inlet socket with a mains power switch, located at the rear of the machine. There is a main power fuse internal in this IEC socket. Use the steps below when replacing fuses.
PREVENTATIVE MAINTENANCE EXTERIOR • Regularly dust and clean the external cabinet areas as required, using a soft water-damp cloth and mild soap. • Check for blown bulbs and replace as required. • Check all LED strips are functioning, and repair as required. •...
1 x microSD card formatted as FAT32 (Size needs to be at least 2MB) • 1 x firmware file: a) A game update - for example, HYPERpitch v3.02.003.gfw b) A bootloader update - for example, BL_vX.XX.XXX.gfw c) A bootloader updater update - for example, BU_vX.XX.XXX.gfw CHECKING FOR FAT32 FILE SYSTEM (Windows) Step 1.
UPDATE INSTRUCTIONS 1. Insert the microSD card into your PC or laptop and put the .gfw file on the microSD card. Note that there must only be one .gfw file on the microSD card, and it must be located in the root directory (top level) of the card.
NEW JERSEY COMPLIANCE NOTE: New Jersey harnessing is not included with each unit. To purchase, contact your distributor or visit our webstore at parts.laigames.com. Changing only the firmware setting does not make the unit New Jersey compliant. OPERATION There are a few key functionalities when running New Jersey firmware. Note that you can check if you are running New Jersey firmware, by viewing the version label in the operator menu.
HARNESS INSTALLATION REMOVING EXISTING COIN HARNESS Unscrew the bolt on the coin door Cut all cable ties installed on the and remove the earthing terminal. existing coin door harness Cut the cable ties on the coin lamp and unplug the coin lamp connector. Unplug all coin switch connections.
RELAY ENABLE HARNESS INSTALLATION 3. Connect the YLR 12 Way and VLR 4 4. Connect the 6 Way Molex Connector Way Connector into the Coin Door to Coin NRI Connection. Located at Connection (Located in ticket door). the bottom of the coin door. 5.
TESTING PROCEDURE When testing the Relay Enable harness, pay close attention to the coin light, relay click, LED1 lamp indicator on the Relay PCB, the “Coin Inhibit” status on the Output Test menu as well as the amount of credits shown on LCD display while in attract mode. Follow the steps below to test for proper harness installation.
3. Exit Operator Menu. Try to insert coin until you see “CREDITS: 1” on the LCD display during attract mode. 4. Ensure that the LED1 lamp indicator on Relay PCB is still ON, and the coin door lamp still ON. 5.
Page 134
LAI Games shall have no liability related to such improper and unauthorized use and/or operation of the hardware and licensed software, and Operator shall indemnify, defend, and hold LAI Games harmless for any claim or cause of action brought against LAI Games arising from Operator’s or Operator’s representative’s improper and unauthorized use and/or operation of the hardware and licensed software.
WARRANTY LAI Games warrants its manufactured products for a period of 3 months inclusive of parts and labor from the date of sale. LAI Games exclusive obligation is to repair any item with any defects as a result of faulty workmanship or materials, providing the defective item or items of equipment are returned to the LAI Games distributor from which the machine was purchased.
Need help?
Do you have a question about the HYPERpitch and is the answer not in the manual?
Questions and answers