Configuration Of Smoke Generators (For Sound Decoders) - ZIMO MX638 Series Instruction Manual

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Non-Sound Decoder MX600 - MX638 and Sound Decoder MX640 - MX659
The effect-CV's are also suitable for
direction dependent function outputs
EXAMPLE:
CV #127 = 1, CV #128 = 2, CV #35 = 12 (FO1, FO2 operate directional, ON/OFF with F1 key).
CV
Denomination
Range
Special effects
According to list above
for
function output F0 (front
headlight)
1
#125
Effects can be further
adjusted and modified
with
CV's #62 - 64
and
CV #115, #116
(for uncoupler).
Special effects
for
#126
rear headlight
(default F0 reverse)
Special effects for
#127 -
FO1, FO2, FO3,
#132
FO4, FO5, FO6
FO3 and up NOT for MX621
#159,
Special effects for
#160
FO7, FO8
#62
Effects modifications
0 - 9
Light effects
0 - 99
modifications
#63
or
0 - 255
Stop light OFF delay
1
Note to ditch lights: Ditch lights are only active when headlights and function F2 (#3 on Zimo cab) are on, which is prototypical for North American railroads. The
ditch lights will only be working if the applicable bits in CV #33 and 34 are on (the definition in CV #125 - 128 in itself is not enough but a necessary addition).
Example: If ditch lights are defined for FO1 and FO2, the bits 2 and 3 in CV #33 and 34 have to be set accordingly (i.e. CV # 33 = 13 (00001101), CV #34 = 14
(00001110).
without using a special effect (with effect code 000000).
Default
Description
Bits 1, 0 = 00: bidirectional (active in both directions)
= 01: only active in forward direction
= 10: only active in reverse direction
ATTENTION in case of CV #125 and #126: change
CV's #33, 34.... if direction is wrong!
Bits 7, 6, 5, 4, 3, 2 = Effect-Code
EXAMPLES
0
You want :
Mars light forward only -
Gyralite independent of direction
-
Ditch type 1 left, only forward
-
Uncoupler
-
Soft start of output
-
Automatic stop light
-
Automatic cab light OFF -
Speed/load depen. smoke -
Speed/load depen. diesel smoke -
As in CV #125, only for rear headlights
0
#125  Front headlight
#126  Rear headlight
See CV #125 for details
#127  FO1
#128  FO2
0
#129  FO3
#130  FO4
#131  FO5
#132  FO6
See CV #125 for details
#159  FO7
#160  FO8
0
ATTENTION: "Coupler" and "Smoke" effects could be
used with FO0 - FO6 have now moved to FO7 - FO8
with SW version 34 or higher.
0
Change of minimum dimming value
Tens digit: sets cycle time (0 - 9, default 5), or start-up
time during "soft start" with 001101 (0 - 0,9s)
51
Ones digit: extends OFF time
For stop light OFF delay (001110xx in CV #125, 126
or 127): Time in tenths of a second the stop lights re-
#64
Effects modifications
#393
ZIMO-Config. 5
Fade-in time for
88, 89, 90 effect
#190
from SW version 33.10
(regarding Value 0 from SW
version 34)
Program CV #125 to:
Fade-out time for
00000101 = 5
88, 89, 90 effect
00011100 = 28
#191
00100101 = 37
from SW version 33.10
00110000 = 48
(regarding Value 0 from SW
00110100 = 52
version 34)
00111000 = 56
00111100 = 60
01001000 = 72
01010000 = 80
Automatic
#353
smoke generator
shut-down
3.23 Configuration of Smoke Generators
Smoke generator without fan (Example: Seuthe 18V):
In addition to a simple ON/OFF function via a function output of your choice, the smoke intensity can
also be programmed to change between standstill, or cruising and acceleration.
This requires the smoke generator to be connected to one of the function outputs FO1...FO8
and FO8 only with SW version 34 or higher)
sired effect with the associated "effect CV" (with CV #127 for FO1, CV #128 for FO2 etc.); in this case
for load dependent smoke of steam engines (effect code "72") or load dependent smoke of diesels
(effect code "80").
The smoke generator characteristic as defined by CV #137, 138 and 139 is used for the relevant
function output. These CV's must be programmed (with appropriate values) otherwise the smoke
generator will not produce any smoke.
EXAMPLE: - Typical characteristic for a track voltage set around 20V with above smoke generator:
CV #137 = 70...90: little smoke at standstill.
CV #138 = 200: The smoke intensity is increased to about 80% of its maximum capacity beginning
with speed step 1 (at very low speed), which produces relatively heavy smoke.
Page 33
main ON after the tram comes to a full stop (range: 0 –
25 sec.).
Bit 7 - 4:
define a
ditch
light-key (function
consequent: 0=F2, 1=F0,
0 - 255
0
Bit 3 - 0:
Ditch light OFF time modification
off time modification
Bit 0 = 1: activate ditch light if bell is played
0 – 255
0
Bit 1 = 1: activate ditch light if horn is played
= 0: 0,5 sec.
= 1: 1 sec fade-in time
= (i.e.) 5: @ 4 sec
= 255: @ 320 sec
0 - 255
0
ATTENTION: Above values are valid for a "cycle time"
5 (i.e. CV #63 = 50 ... 59). About 1/6 of the time with
cycle time 0; double time with cycle time 9.
= 0: invalid value for SW version 33; later 0,5 sec.
= 1: 1 sec fade-out time
= (i.e.) 5: @ 4 sec
= 255: @ 320 sec
0 - 255
0
ATTENTION: Above values are valid for a "cycle time"
5 (i.e. CV #63 = 50 ... 59). About 1/6 of the time with
cycle time 0; double time with cycle time 9.
For special effect codes "010010xx" or "010100xx"
0 - 255
(smoke generator): Overheat protection: turns OFF af-
0
ter ½ min to about 2 hours.
=
= 0: Won't turn off automatically.
0 - 106 min
= 1 ... 255: Switches off autom. after 25 seconds/unit.
(for sound decoders)
and the selected output must be programmed for the de-
key+1)*16
2=F1,..
15=F14
[s]Ditch light
(FO7

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