Cursor Home; Cursor Address; Graphics Mode; Ascii Mode - LSI M-Three Operator's Manual

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4.2.9
Cursor Home (ESC H)
The cursor is positioned in the first row and the first
column non-destructively.
4.2.10
Cu rsor Address (ESC Y)
This code forms the function of direct cursor addressing.
The next two characters following ESC Y will be treated as
the V-X co-ordinates on the display screen. Refer to
Appendix C for explanation of these co-ordinates.
EXAMPLE:
Cursor to bottom left of screen - ESC Y 37H 20H
Cursor to bottom right of screen - ESC Y 37H 6FH
4.2.11
Graphics Mode (ESC F)
Subsequent entry of lower-case alpha,'
,{,! ,} ,-
and 'DE L'
key codes will produce one of 32 graphics symbols (see
appendix B).
4.2.12
ASCII Mode (ESC G)
All subsequent characters will be displayed as normal.
4.2.13
Inverse Video Character (ESC R)
All
subsequent characters received will be displayed
reverse video until the next ESC R is received.
N.B. From switch-on the Cursor's behaviour will default to that
described in 4.2.5 to 4.2.10, however, certain characteristics of its
movement and physical appearance can be altered by the initialise
program (INIT): see 6.7.
4-2

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