Animated Textures; Using Animated Textures - PRG MBOX User Manual

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ANIMATED TEXTURES

Using Animated Textures

The are two stock Animated Textures files in folder 248 of the Media folder. Each of these animated textures has white
areas and transparent areas, one file with animated parallel lines and the other with animated radial lines. The white
areas can be colored using the RGB controls on the layer. The layer's movie playback controls are retasked to set the
parameters for the animation – speed, direction, etc.
Playback Controls:
+
In Point – thickness of objects (lines, rays, etc.). A value of 0 gives a default thickness.
+
Out Point - number of objects. A value of 65535 gives a default number of objects.
+
PlaySpeed - speed and direction control. A value of 127 equals no movement.
+
Frame Blending - decay. A value of 0 equals no decay, 255 is full decay.
+
PlayMode – see chart below.
Play Mode
FWD Loop
REV Loop
FWD Once
REV Once
FWD Bounce
REV Bounce
Random
FWD IPR
Scrub In
Scrub Out
FWD Loop XF
REV Loop XF
FWD Loop IPR
Timecode Sync
Layer Slave
Layer Master
Radar Texture (248.001)
Sweep
Bounce
Once
Scrub
Mirrored Sweep
Bounce
Once
Scrub
Mirrored Fan
Bounce
Once
Scrub
n/a
n/a
n/a
n/a
Stripe Texture (248.002)
Left-Right Scroll
Bounce
Once
Scrub
Top-Bottom Scroll
Bounce
Once
Scrub
Mirrored Left-Right
Bounce
Once
Scrub
Mirrored Top-Bottom
Bounce
Once
Scrub
MBOX® USER MANUAL
89

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