Heads Up Displays (Huds); Overview - PRG MBOX User Manual

Hide thumbs Also See for MBOX:
Table of Contents

Advertisement

HEADS UP DISPLAYS (HUDS)

Overview

Mbox provides Heads Up Displays (HUDs) that are onscreen overlays containing useful information - control input
data, statistics, onscreen overlays. HUDs will be shown an all outputs that have their "Show HUD" property enabled.
The HUDs are intended to be used for supplemental information that might be helpful during programming for
troubleshooting informational purposes.
There are two methods for calling up the HUDs: the Global Master fixture control channel or the keyboard. Refer to the
chart on page 204 for a listing of discrete values for the Global Master's Control Channel. For keyboard activation of
the HUDs, press one of the function keys listed below:
+
F1 - Global Master, Output 1 (Master, Effect, Keystone, Shutter)
HUD
+
F2 - Layer Texture HUD
+
F3 - Layer Effect HUD
+
F4 - Control Input Universe HUD
+
F5 - Pixel Mapping Previsualization
+
F6 - Version HUD
+
F7 - Outputs and Mixes Overlay
+
F8 - Output Statistics HUD
+
F9 - Performance HUD
+
F10 - Timecode/Activity HUD
Note: On some keyboards it may be necessary to press a combination of the [fn] key and the function [F1 - F10] key
since the function keys are mapped to OS-specific tasks.
Use the following guidelines when working with the HUDs:
+
Any HUD called from the keyboard will override a request for a HUD by the Global Master Control Channel.
+
Press [esc] to clear any keyboard HUD or press the activating key a second time.
+
HUDs activated from the keyboard can also be cleared from the control console through the use of the Global
Master Control Channel.
+
[F2] and [F3] have a double toggle action. The first press is for the first universe of control data (Art-Net or sACN) that
the server receives (Layers 1-6), while the second press is for the second universe (Layers 7-12).
+
[F4] has a four-way toggle action. The first press is for the first universe of control data (Art-Net or sACN) that the
server receives, the second is for the second universe, the third press is for the third universe, and the fourth press to
see SADI status.
+
[F5] cycles through the previsualization for Pixel Mapping contexts that use outputs as sources.
+
[F7] may be added on top of any of the other HUDs except for the Pixel Mapping previsualization.
Note: The [F1} - [F3] HUDs omit some parameter data. For full control input monitoring, use the Patch tab in the main
application window instead.
Example of the F4 HUD
MBOX® USER MANUAL
67

Hide quick links:

Advertisement

Table of Contents
loading

Table of Contents